It's not clear to me why loss-leading consoles are a good thing for consumers. It just means that:
A) games will be more expensive, because Microsoft needs to make more money on them, and
B) a smaller number of games will be made, because the barrier of entry to profitability on any single game will be increased by forcing developers to subsidize Microsoft's costs.
Microsoft is still going to make the same amount of money regardless. They'll either charge upfront, or that cost will be passed on to consumers in the form of more expensive, less experimental games.
So, I dunno. People who make the comparison between Apple and XBox should maybe be careful what they wish for, because I'm more than happy to go after XBox, Playstation, and Switch with the exact same criticisms. I am skeptical that there are many indie game developers who are happy that they need to jump through hoops to get development consoles, or sign NDAs just to target a platform.