Time to Upgrade Your Monitor
tonsky.me
tonsky.me
This sounds like when Jeff Atwood started that fad that if you didn't have three external monitors (yes, three) then your setup was suboptimal and you should be ashamed of yourself.
No. Just no. The best developers I've known wrote code with tiny laptops with poor 1366x768 displays. They didn't think it was an impediment. Now I'm typing this on one of these displays, and it's terrible and I hate it (I usually use an external 1080p monitor), but it's also no big deal.
A 1080p monitor is enough for me. I don't need a 4K monitor. I like how it renders the font. We can argue all day about clear font rendering techniques and whatnot, but if it looks good enough for me and many others, why bother?
1. Main screen. For the code editor, intense web browsing, etc.
2. Secondary screen. For debugging visuals (since I work on web stuff, it usually hosts a Chromium window; for a mobile dev, I imagine it would be an emulator/simulator), documentation referencing (with the code editor open on the main screen), etc.
3. Third screen. For all comms-related things: MS Teams/Outlook/Discord/etc.
I didn't mention terminal, because I prefer a quake-style sliding terminal. For a lot of devs, I imagine that having a terminal on their secondary screen permanently would work great as well.
P.S. Not that long ago, I realized that the physical positioning of monitors matters a lot (to me, at least) as well. I used to have 2 of them in landscape orientation side-by-side and one in portrait orientation to the side. It was fine, but didn't feel cohesive, and I definitely felt some unease. Finally got a tall mounting pole, and now I have the landscape oriented monitors one on top of each other instead of side-by-side (with the rest of the setup being the same). That was a noticeable improvement to me, as it felt like things finally clicked perfectly in my head.
I just dislike being told unless I follow these fads I'm a subpar developer. I don't own a mechanical keyboard or a three monitor setup. I don't own a 4K monitor (I suppose I eventually will, when they become the norm). When Apple came up with retina displays, I didn't feel I had magically become unable to write code because my display at the time was 1440x900.
Also then when one of my disastrous kids destroys it I don't feel bad.
on edit: fixed typo
It's weird to me to specify the number of monitors given how they come in a vast range of shapes and sizes.
For example, my dream setup used to be a single 55" curved 8K monitor. That's the rough equivalent of a 2x2 grid of 27" 4K monitors (I currently have two 27" 4K side by side in landscape @ 1:1 scaling).
The only problem with my so-called dream set up though is I don't think my computer glasses, which are sharp only for surfaces between a range of 21" to 27" would allow me to see everything sharp from corner to corner on that monitor, which sucks.
I found it to be less distracting and the two screens are more physically manageable, and easier to replicate if i change setting (cheaper too!). The only thing I will change is whether I'm in landscape/landscape or landscape/portrait. I can never make up my mind about what I prefer.
Email hides behind the web browser and slack behind the output.
I think three monitors is distracting, but that whole community discussion gave me the opportunity to compare how I use a multi-monitor setup compared to others.
I generally dislike how fonts are rendered at floating-point scaling or lower resolutions, but I too just learned to live with it over years of ignoring it. Unfortunately, now I can't unsee it!
Blogs never left— they may have withered to near-nothingness after the same exact people who claim to want them abandoned them, but they’re still here.
I may be wrong but I believe the people who claim to want blogs abandoned them for sites like Hacker News.
At least count your blessings that making blogging platforms must not impress promotion committees nearly as much as writing new chat apps.
At one point Blogger in the early oughts was ahead of the pack in leading mainstream acceptance and usage of blogs. At one point my feed list was over half Blogger sites, but today I can think of only a few Blogger-hosted blogs left at all in my feed list, none of them have been updated recently, and those that have updated recently were claimed by spammers and (sadly) dropped from my list.
I can't imagine there's much more than a skeleton crew at Blogger keeping the lights on, and I would be unsurprised, if in pushing the metaphor to the LiveJournal thing, to learn that they were being kept in the Bay Area equivalent of Siberia by some half-mad state actors that need Blogger's zombie to keep its current undead behavior in some strange psy ops nightmare.
Could you elaborate on this? Specifically, do you feel that having three/multiple monitors is necessarily distracting (no matter what you do with them) or just encourages distraction?
My experience is the latter, and that if I am disciplined and only put windows from one task at a time on all three, then I have no more temptation to be distracted than I usually have at my internet-enabled glowbox, but maybe I'm an outlier.
I do basically all my work on my laptop without an external display. I use two displays for some specific tasks where I need to look at two things at once.
I like one large 4k monitor right in front of me, and the window manager is set to allow splitting windows in thirds. Laptop off to the side with music, terminal, and other auxiliary stuff.
I can process two fine: one "the workspace" the other "the reference/product/outcome/tests".
I tried really hard to teach myself structure, but with three monitors, I find myself always loosing windows, losing the cursor etc. Hacks like "find my cursor" (not default on Linux) help, but I'd rather have a clean mental map of where my cursor, focus and windows are, at all times.
What stuck best was having the third monitor hold the API/documentation/reference but still, the mental power to keep all my whereabouts mapped in my head were just too much.
Also note that I went from one to three monitors, so this is not "just too used to two monitors to ever change" it was the other way around.
Ubuntu has nice tiling features without requiring tiling for everything ([meta]-[→] and [meta]-[←]) that allow my now-ingrained use of two monitors on my laptop-screen when I'm somewhere without a second monitor. Another thing that I disliked about my three-monitor-setup: it does not map in any way to a single monitor: using virtual desktops worked, somewhat but still too different.
1 for my full screen IDE: 3 files side by side, multiple terminals
1 with 2 browser windows: my product (a web app), and another with specs, stack overflow, google
And my macbook’s screen with slack or email.
Whenever I have 2 monitors or less, I find myself switching windows around all the time! With 3 I just move my eyes and mouse.
I was one of the people who worked on 15” retina MBP everywhere, even in the office where I had 30” on my desk, to not have to readjust and keep optimal habits for the screen size. Now I simply refuse to work on a laptop at all, it feels like being trapped into a tiny box and I get literally claustrophobic :)
I'm just pushing back against these out of touch fads. Most developers worldwide don't have a three-monitor setup. There is no proven correlation between quality software and 4K displays or mechanical keyboards (to name other fads). More importantly, the best devs I've known -- people I admire -- used tiny laptops with tiny displays, and shrugged when offered even a single external monitor; it just wasn't a big deal for them.
I think in general the thought is, if you care enough about your craft that you seek out refined tools, that care will be reflected in higher-quality development. Whether that's true or not, I don't know, but I'm inclined to believe there's a correlation.
I mean, it would be weird to visit a professional carpenter's house and see Harbor Freight tools, right?
Other bizarre opinions I've read from Atwood and his followers: that you should be an excellent typist (this is also related to owning a mechanical keyboard). No. Just no. Typing speed is not the bottleneck when writing software. The bottleneck is my brain. I've never seen a project fail because people typed too slowly.
I agree, if speed of your typing is your bottleneck in getting code written, perhaps you should be coding smarter not harder.
I think there is some wisdom that you should try to be a "good" typist, in that better typing skills reduce the risk of injury (RSI), but that's self-care/ergonomics, and while still very important, there are plenty of good software developers that hunt-and-pecked their way to an early retirement (and/or multiple carpal tunnel surgeries).
I have let my WPM drop a fair bit over time. I'm still relatively young yet, but I see no reason to go fast when I realize that most of the typing amounts to disposable bullshit. It's better to spend time thinking and developing thought patterns, and then just type a little bit to jog your mind and clarify. I allow myself to write some cheap code, but the point of that is to sketch, and the sketch should be light and quick, for the same reason that artists will say to favor long, confident strokes instead of chicken-scratch markings.
This scares the shit out of me. I'm not in the older subset of programmers (<30 atm), and this has gotten to the point where the latency actually affects my workflow.
I agree except with a caveat: the mechanical action of typing, formatting, refactoring, fixing typos and missing semicolons, and moving code around actually distracts the brain from the higher level task at hand. And when the brain is already the bottleneck, I don't want to make it worse by wasting brain cycles on mechanical drudgery.
As one might expect, I feel far more productive when I'm using languages and tools that require me to type less and refactor & re-edit code less. I think the language would matter less if I could just wish code onto the screen. Until then, learning to touch type (with as few errors as possible! not necessarily as fast as possible) and use editor features to make it more effortless is the next best thing.
With three monitors, I know exactly where my windows are. If I have more than three windows that’s annoying, but I keep the extra ones on the middle monitor to simplify things.
I see typing like the ability to do mental arithmetic: being able to do it well isn't the thing that's directly valuable, but it removes distraction from the activity that is valuable, and that ends up making it valuable as well.
Another way to look at it: the faster you think, the faster you need to type in order for it not to become the bottleneck (during the times where you're actually implementing an algorithm as opposed to designing it). Of course, that's not just a function of raw typing skill, but also of the tools you use and the verbosity of your programming language. (An amusing corollary of this is that for society at large, it's useful to have great hackers who are bad typists: they will be tempted to develop better tools from which the good typists can also benefit!)
I've never known a great developer who did hunt-and-peck typing though. I do know great developers who have their own typing system. They simply never bothered to learn the "proper" way to do ten finger typing, and that's fine (unless those typing systems are worse for RSI, which was the case for me personally).
Note Atwood claims you must be an excellent typist, training yourself to become one. I find this fetishization of a mechanical skill bizarre. I'm not advocating clumsily struggling with the keyboard like an elderly person, but past the point of "I'm a decent typist", I find that's enough.
I find there's no correlation between the problem-solving ability needed to be a great software developer and being a fast typist of the sort Atwood et al advocate.
I file this under "weird things some programmers believe without evidence" ;)
Multiple monitors though is purely personal preference I think. While having the documentation on another screen is something I personally find useful, if anything it probably makes me lazier about trying to remember things.
I think it's valuable to be able to type effortlessly without having to think about it too hard. Typing is a distraction that takes brain power away from the important things.
The correlation seems more likely to me that if you can afford the fancy tools then you've already had some level of success. Though there are those new mechanics who bury themselves in a mountain of debt buying a whole chest full of Snap-On stuff...
The issue with heavy use is not that they don't work but that they're heavier, less ergonomic, and less robust/repairable than the name brands; if you can afford the name brands and will be using the tool until it breaks, fixing it, and then using it more then you'll want to go with the name brands.
Plus, a tradesman will also sometimes lose tools, drop them in places they can't recover them from and so on.
On the other hand, the day I want to fix some issue at home, the last thing I want is the tool I use perhaps once a year to be an additional source of issue, because it involves a round trip to the store.
I think in many cases, people hide the fact that they're not competent with high-cost professional tools, because laymen use it as a proxy for talent that they cannot evaluate.
I think that's also why many exceptional programmers just use a 5-year old laptop -- they don't need to compensate.
A day-trader having 12 monitors mounted on the wall doesn't make him profitable.
That's said my extra 20 inch monitor helps me to visualize.
I bang away at my mba 13" 2013 these days and the only real gripe i have is the lack of delete & backspace keys combo: I've never gotten comfortable without it.
That said, the only reason i could possibly use more screen real estate is web debugging. But to me that's more of an indictment of the environment I'm "coding" in.
The only time ever needed two monitors was back writing 3d games on a 3dfx (before nvidia head hunted their engineers) and needed to debug something while running full screen.
While i understand this argumentation, to me, monitors, their size & their number have always been pretty much...meh. instead it's the quality of the monitor itself (refresh rates, contrast, brightness)
Wow, that's hardcore! I don't think I could do it though. Thank for sharing your experience!
Which 3dfx games you collaborated with, if you don't mind sharing? (I never owned one, I was a TNT fanboy myself).
I’m not sure I follow. Are you complaining about the lack of a dedicated Delete key on Macs, having to use only one key for both Backspace (Delete key) and Delete (Fn + Delete keys)?
But the only thing that will is writing lots of code -- over years and decades. And about 12 years ago, I started running into this anti-feature of human physiology known as "aging". And whereas in my think-I'm-so-l33t 20s I could bang out code on crappy desktop and laptop keyboards, by my 30s they were turning my hands into gnarled claws.
The remedy for this, for me, was a keyboard with Cherry MX switches. The crisp feedback let me know when a stroke was registered, so I unconsciously pressed each key less hard and was able to type faster with less pain.
I am not a good developer, it is not my job, but I started coding on a Commodore 64 in text mode, then I did Cobol and FoxPro for DOS on 80x25 screen with no problem. But when larger monitors appeared, I used it, when the possibility to use more than one monitor appeared, I used it. It is a case of technology helping you, not making you better but helping - I am more productive using 2 monitors than limiting to just one. Because of this, I use the laptop (1366x768 screen) only as a portable email tool, everything else is on a pair of 24" monitors, in the office or at home. Sometimes I pull a monitor from another desk (in the office) or other computer (at home) when I do specific work that benefits of 3 monitors, but it is not a matter of preference, just specific use cases where 3 is better than 2.
I have used between 1-3 monitors over the last decade, and there sure are advantages to having 3 for certain tasks. However, I noticed that having multiple monitors resulted in me having a dedicated screen for email (usually the smallest, my laptop screen). This decreased my productivity.
Perhaps not everyone has this weak spot, but for me using multiple monitors has a downside from an attention/focus perspective.
I miss it.
What's this?
I chip away at it now every other night. It's namely a simple multiplayer client. Britons is the only civ.
“No big deal”, I thought. I’ll just go to Sta... Dammit COVID!
I'm currently using two external monitors, with my laptop docked and closed. I find the "dedicated screen for <distraction>" was a problem for me when I had my laptop screen open, because it's a different size/resolution/position than my actual monitors. On the other hand, I never have that problem with my dedicated monitors - in my mind they're a part of the same "workspace" because they're the same size, resolution, and positioned together - so I could see myself going to 3 desktop monitors one day.
But with a 3rd monitor, you’re well into diminishing returns, it may even end up being a distraction if it becomes a Slack/Mail/web screen.
But I will tell you why multi monitor setups aren't the best for me. It doesn't feel like having a nice big desk to work at; rather, it's like having a separate desk for each monitor, and I have to move from one to the other to use it. With more than one centered monitor, I have to move my head to look between them, or my entire body, so that I can face straight towards whichever monitor I'm currently looking at. I've tried going back to multi monitor setups many times and every time I get tired of it faster due to straining my neck, eyes, elbows and shoulders with all that turning-to.
For me, it's one very nice monitor, with my laptop plugged in in clamshell mode (although now I leave my rMBP cracked so I can use TouchID).
I've also been using a window manager (Moom) with hotkeys to be able to set up three vertical windows on my screen. That seems to be the sweet spot for me: I can have multiple different code editors, or editor+terminal+web, or throw in email/slack/whatever into the mix. (I can also split a vertical column to two windows to achieve a 2 row x 3 column layout, and lots of other layouts, 1x1 vert/hor, 2x2, centered small/large...) I feel like I've arrived where you're at, my perfect setup!
I also still enjoy the 13" rMBP screen, although I can't get to 3 columns, and lately the keyboard hurts my wrists after extended usage. I use a Kinesis Freestyle 2 with the monitor+rMBP which has been absolutely fantastic for typing ergonomics.
I LOVE the trackpad & keyboard combo on my MacBookPro. For a while, I was using Teleport to use my laptop as the input device for my iMac.
I do occasionally use the Magic Mouse for drawing (direct manipulation) tasks.
I don't want that. There was a time when I used multiple monitors, but I've found that just working on a laptop works better for me. It's less distracting, and I find switching between windows to be both faster and less disorienting than turning my head to look at another monitor.
I can definitely understand other people preferring multiple monitors, but not everyone has the same preferences.
By 'like them' are you talking about the full set of tradeoffs, or the raw visuals? Because I'd be very surprised if someone actually disliked how an all-else-equal 4K screen looks, compared to 1080.
So I am still stuck with my regular HD monitor + laptop monitor - which is pretty good.
And some grow to like them - I used to scoff... before I tried it for myself.
I think as well, it depends on your eyesight, and also your workflows and apps. I use Rider (and previously Visual Studio), and these have a lot of panes/windows - it's really nice to be able to have the code front and centre, with debug output, logs and a command prompt in another screen, for example. Another example would be to have zoom/webex in one screen, while I'm taking markdown notes in another.
A good while back, I moved to a dual monitor setup at home (1x 3k in landscape, 1x 1200p in portrait), and a triple monitor setup at the office (1x 1080p in landscape, 2x 1200p in portrait). I also use a Dell screen manager, so I can easily setup regions that windows can snap to - for example, the portrait displays are usually split in 2 horizontally.
The triple monitor setup is admittedly gratuitous, but I'm never going back from a dual setup - it's just so convenient to have everything I need always there, instead of constantly flipping back and forth through the many windows I invariably have open. It feels like I'm context switching much less.
My work laptop is a Dell Latitude 7480. It's display resolution is a 1366x768. I normally use it with an external monitor, because the screen is not only small but also low quality. This... fine... piece of hardware was bought my current employer I think 2 years ago.
In all workplaces I've seen, either you get a macbook (with their high quality display) or an entry level laptop from Dell/HP/Lenovo (or some no-name brand) with a low quality 1366x768 display, which is what passes for entry level where I live. In many companies, macbooks are usually given to people who can explain why they need them, or to reward good performance. However, newer startups seem to default to macbooks.
Multiple monitors are slightly different: the physical gap means it’s not a seamless switch and not every task benefits.
Probably why ultrawides are gaining popularity.
Really I want a single plus-shaped monitor that can act in several display modes:
- mimic 3 monitors. Left and right are 4:3 (ideal for single application), center is 9:12 and larger. Shape: -|-
- Single vertical monitor. Same as above but with left and right "virtual monitors" turned off for reduced eye strain. Shape: |
- Single ultrawide horizontal monitor (connect the left and right parts with the strip in the middle, turn off unused pixels at the top and bottom). Shape: ---
[1]: https://www.dell.com/si/business/p/dell-u3818dw-monitor/pd
(My first laptop was a second-hand HP 6710b at 1680×1050 for 15″, and that set me to never accepting 1366×768. So my next laptop was 15″ 1920×1080, and now I use a 13″ (though I’d rather have had 15″) 3000×2000 Surface Book, and it’s great. Not everyone will be able to justify the expense of 4K or similar (though I do think that anyone that’s getting their living by it should very strongly consider it worthwhile), but I honestly believe that it would be better if laptop makers all agreed to manufacture no more 15″ laptops with 1366×768 displays, and take 1920×1080 as a minimum acceptable quality. As it is, some people understandably want a cheap laptop and although the 1920×1080 panel is not much dearer than the 1366×768 panel, you commonly just can’t buy properly cheap laptops with 1920×1080 panels.)
I'll go one step further: I used the LG 27" 5K Display for two whole years before returning to a 34" Ultrawide with a more typical DPI.
Obviously I preferred the pixel density and image quality of the high-DPI screen, but I find myself more productive on the 34" Ultrawide with a regular DPI. (FWIW, LG now has a newer pseudo-5K Ultrawide that strikes a balance between the two).
I look forward to the day that monitors of all sizes are available with high DPI, but I don't consider it a must-have upgrade just yet.
Also Note that Apple made font rendering worse starting in OS X 10.14 by disabling subpixel AA. Using a regular DPI monitor on Windows or Linux is a better experience than using the same monitor on OS X right now. If you're only comparing monitors based on OSX, you're not getting the full story.
My work monitor is a really nice 27" 4k LG monitor, which a coworker picked out. He's a real monitor specs nerd and made a lot of assertions like the OP. The scaling issues are endless and really bother me, and I don't notice the higher PPI at all. I much prefer the ultrawide Dell - it gives me a feeling that I don't even need to maximize my windows and I can still have lots of space.
On the other hand, when you're done work its amazing for flight simulator or other games that support the aspect ratio properly.
At this point I clearly prefer lower latency and higher framerate over more pixels.
And sure, resolution isn’t free, but at these levels that was an argument for the hardware of eight years ago, not the hardware of today. All modern hardware can cope with at least one 4K display with perfect equanimity. Excluding games (which you can continue to run at the lower resolutions if necessary), almost no software will be measurably affected in latency or frame rate by being bumped from 1080p to 4K. Graphics memory requirements will be increased to as much as 4×, but that’s typically not a problem.
Also, I don't like using non-integer resolution scaling, the results are always a bit blurry/unpleasant, even on high-dpi monitors.
I don't mind the pixels, as long as the font rendering system is good.
Of course I understand the need for a Retina display if you're working on macOS...
So yeah, if your primary device is a modern Mac, you really want a high-res, high-density screen.
Desktop Linux had the same problem for a while.
Font rendering on macOS is more "authentic" to the original shape at the expense of clarity from hinting/pixel-snapping.
I look at my screen most of the time. I'm not buying cheap screens anymore. It is just not worth it.
I just refuse to be told that I must use a { three-monitor setup, mechanical keyboard, 4K monitor, macbook, $LATEST_FAD } or otherwise I'm using a subpar development environment.
I still remember when Full HD monitors were all the rage. Nobody considered them cheap tools back then, and somehow code got written and developers were happy. There will come a time when someone on the internet will tell you that a 4K monitor is a cheap tool and that nobody can properly code using one.
[1] it's hilarious that 1366x768 is called "HD", because marketing. It wasn't high definition even on the day it was introduced.
As for the 1366x768, for some reason for many, many years the wide majority of monitors stopped there, with "Full HD" coming to the masses (but not all) only a few years ago.
"1366x768" meant "half baked HD" from the day it was introduced, so it's understanding that few quality monitors (and especially laptop screens) were made with that resolution.
1. No matter what operating system you're on, you'll eventually run into an application that doesn't render in high dpi mode. Depending on the OS that can mean it renders tiny, or that the whole things is super ugly and pixelated (WAY worse than on a native 1080p display)
2. If the 4k screen is on your laptop, good luck ever having a decent experience plugging in a 1080p monitor. Also good luck having anyone's random spare monitor be 4k.
3. Configuring my preferred linux environment to work with 4k is either impossible or just super time consuming. I use i3 and it adds way more productivity to my workflow than "My fonts are almost imperceptively sharper" ever could
My setup is 2x24" 1920x1200 monitors - so I get slightly more vertical pixels than true 1080p, but in the form of screen real estate rather than improved density. I also have 20/20 vision as of the last time I was tested.
My argument in favor of 1080p is that I find text to just be... completely readable. At various sizes, in various fonts, whatever syntax highlighting colors you want to use. Can you see the pixels in the font on my 24" 1080p monitor if you put your face 3" from the screen? Absolutely. Do I notice them day to day? Absolutely not.
I genuinely think 4k provides no real benefit to me as a developer unless the screen is 27" or higher, because increased pixel density just isn't required. If more pixels meant slightly higher density but also came with more usable screen real estate, that'd be what made the difference for me.
> My argument in favor of 1080p is that I find text to just be... completely readable.
Yes, me too. To me it's more than just readable, I find the text crisp and comfortable. I don't need anything else.
I do agree with you that 4K under 27” isn’t necessary.
This seems like a long-standing problem with Linux, rather than a reason to dislike high-res screens.
What is the software that people are using that creates problems?
But I do agree with points 1 and 2 (they tend to work better on windows, though).
On the other hand, what about 3? I would find it ridiculous that it'll take you more than 5 seconds to enlarge DPI (no multi-monitor) even on the weirdest of X11 WMs. X11 is designed for this....
I don't think the reasons you illustrated support that conclusion. You don't actively dislike the extra pixel density of a 4K display. You seem to only dislike the compatibility issues relevant to your use case.
>No matter what operating system you're on, you'll eventually run into an application that doesn't render in high dpi mode.
FWIW, I can't recall the last time I has a problem with apps not rendering correctly in hidpi mode on MacOS. Unless you've got a very specific legacy app that you rely on for regular use it's a non-issue.
>Configuring my preferred linux environment to work with 4k is either impossible or just super time consuming
Ah, I think I found the real issue ;-) If your linux desktop rendered 4K beautifully, seamlessly, and without any scaling issues right out of the box, I could all but guarantee that your opinion would be different.
It basically works out as 4 seamless 1080p monitors, and I use i3 for a 3x2 window layout
It’s quite a piece of hardware. It lets me plug a USB hub into it. It supports USB-C for its display adapter. So it’s the dream: one USB-C cable to charge the laptop, drive the display, and provide a USB hub for keyboard, mouse, etc.
I do find my head is on a swivel comparatively, but while noticeable without being a negative. Overall I like it. A lot. The only thing that is painful is sharing the desktop over Webex/skype. That does bog the system down and requires manual resizing of font size to inflate it so that viewers on lower resolution systems can cope with it.
I either need a bigger (deeper) desk to sit back farther or just a smaller monitor physically with the same resolution.
My previous monitor iterations have been LGs and I really like the USB-C charging capability, KVM and the OSD/buttons.
Got one of these in my cart right now: https://smile.amazon.com/dp/B07NS7JKJH
I'm gonna sleep on it and double check the return policy on this 43".
At typical desk monitor distances you shouldn't be able to see distinct pixels anyway.
To be honest, I think I may stick to it. At first, the huge monitor was fun, and initial change to having less screen real estate was definitely a drag. But, now that I'm accustomed to it again, I'm finding that "I can fit less stuff on the screen at once" is just another way of saying, "it's harder to distract myself with extra stuff on the screen." My productivity is possibly up, and certainly no worse.
Also for my particular workload real estate is very handy. I totally agree with there being some virtue to constraints but several times a day I really need the space.
Pretty much no maintstream UX has properly solve the large screen problem and instead we have to workaround it with smaller, multiple monitors.
https://github.com/microsoft/PowerToys/tree/master/src/modul...
For example, Super + Up Arrow will move a window into the central third section of the display. Pressing it again will expand the window a little bit.
Nice and simple. Makes working with large displays pleasant.
I cannot imagine using a large display without it!
I also was thinking I didn't particularly like the large desktop and screen at first, but now that I treat it as a combined wallboard and desk space, I can't imagine going back (and using the large but not quite 4k monitor at my desk at the office always felt like a step backwards).
I do set default scaling for Firefox and Thunderbird to be about 125% of normal though, as I don't like squinting at small text. I generally like how small all the other OS widgets are though, so I don't scale the whole desktop.
It has been an iterative process but I’m getting a handle on it.
I have a sit/stand desk, I’m considering moving my recliner in to the office and elevating the monitor. Working from a reclined position seems ideal but I also thought a 43” monitor was a good idea...
Interesting idea thought just effectively having a massive monitor.
I actually evolved my office setup from dual 24" 1920x1200 and went to dual 28" 4K. But with the COVID lockdown, I only have one of the same spec monitor at home for several months, and realize that I barely miss the second monitor. I was probably only using 1.25 monitors in practice as the real estate is vast.
People who complain that a monitor is too large should stop opening a single window full-screen and discover what it is like to have a windowing system...
It might depend on the program, too. Some might only work in pixels. Fortunately, it is usually not a problem if you are trying to run a program designed for Gameboy; the emulator should be able to scale it automatically, subject to the user setting. I don't know if any X server has a setting to magnify mouse cursor shapes, but it seems like it should be possible to implement in the X server. Also, it seems like SDL 1.x has no environment variable to magnify the image. My own program Free Hero Mesh (which I have not worked on in a while, because I am working on other stuff) allows icons to be of any size up to 255x255 pixels (the puzzle set can contain icons of any square size up to 255x255, and may have multiple sizes; it will try to find the best size based on the user setting, using integer scaling to grow them if necessary), but currently is limited to a single built-in 8x8 font for text. If someone ports it to a library that does allow zooming, then that might help, too. However, it is not really designed for high DPI displays, and it might not be changed unless someone with a high DPI display wants to use it and modifies the program to support a user option for scaling text too (and possibly also scaling icons to a bigger size than 255x255) (then I might merge their changes, possibly).
Still, I don't need 4K. The size I have is fine, but unfortunately too many things use big text; some web pages zoom text by viewport size, which I hate, and a bigger monitor would then just make it worse.
Not that it excuses bad UX, but you might consider keeping your browser window at something below full width. I find this more comfortable anyway.
Total aside: I've noticed Windows and Linux users tend to keep their windows fully maximized, whereas Mac users don't. Doesn't apply to everyone of course, but enough to be noticed. This was true even before Apple changed the behavior of the green Zoom button, and I've always wondered why.
Interesting, I've noticed the exact opposite. Mac devs, especially younger ones, tend to have full-screen IDEs and browsers and constantly flick back and forth between apps. My theory was always that Windows and Linux users had gotten comfortable with the desktop metaphor while a large percentage of newer Mac users grew up using iPads which were all full-screen, all the time.
It used to be that if you clicked the green button on Mac, most apps (not all apps, for weird aqua-UI reasons, but certainly web browsers) would grow to fill the screen without outright hiding the menu bar and dock, just like the maximize button on Windows.
To this day I still rarely press that button because of years of it doing nothing but unpredictable nonsense.
Also any power user that cares will use a tool like Divvy on macOS for arranging windows with hotkeys.
Alt-tab goes between applications
In my experience MacOS multi-monitor support is effectively non-existent.
Recently I picked up a 49” ultra-ultra wide monitor (basically 2x27” panels). It is one monitor but MacOS can’t drive it. They just don’t detect that resolution. I switched to a 43” 4k monitor (technically more pixels) and MacOS drives it fine.
My experience with MacOS is not “it just works” unless you are doing something Apple already predicted. That’s fine for me, I just wish they still sold a reasonable monitor themselves so I could be assured it would work properly.
At least for apps that are dedicated to one screen + virtual desktop, right click its icon in the dock and assign it to that display and workspace.
Note that the effectiveness of window restoration also depends on the make/model of your monitors – many manufacturers incorrectly share EDID's across all units of the same model and sometimes across multiple models, making it much more difficult for operating systems to uniquely identify them.
Maybe we can get to the bottom of this. What is your use case?
I ask because as long as I plug them into the same ports it remembers how I arranged them previously (2018 macbook pro 15"). I haven't had to arrange them in over a year... even remembered when updating to latest operating system. Occasionally, I even plug in my LCD TV as a third external monitor and it remembers where that one should go in the arrangement too.
The fact that it was all one physical monitor may have further confused the OS as a sibling comment mentions.
The solution was to sell the monitor to a Windows-using architect friend and buy a different panel with a resolution MacOS supports. She has a macbook too but it's the fancy one with discrete graphics which can drive 5120x1440.
The value proposition of MacOS to me is that I plug things in and they work. Any fiddling beyond that destroys the benefits of using this platform. I'm willing to iterate on hardware until I find something that works.
For other readers, this is not technically correct. The 2020 13” MacBook Pro can drive the Pro Display XDR with its integrated Intel graphics.
This limitation is specific to the MacOS drivers. Windows in Bootcamp is able to drive 5120x1440 on these devices.
https://apple.stackexchange.com/a/221498 and https://apple.stackexchange.com/a/233854 has how to fix this. It doesn't sound much fun though.
I have two different monitors that wake up at very different speeds and it's no problem here. My 15" 2013 and 2015 macbook pros had no problem with this either, and I've had 4 different monitors in the mix through those years too. I've transitioned to a CalDigit Thunderbolt 3 dock now and still no problem with it remembering.
So there's definitely something unique about that monitor. That is sad news for me too -- I'm hoping they make a 2x4K ultra wide monitor like that someday. Hopefully they've solved this problem by then.
https://support.apple.com/en-us/HT210205
I currently have the Apple LG 4K but plan to upgrade to the 5K.
I agree with you on the just works thing. I have the same keyboard, trackball, monitor, tbolt dock and external HD on my desk at home and work.
I'm thinking of flipping my monitor upside down so I'll never accidentally brush that area while picking up something on the table.
I finally got sick of this and wrote a Hammerspoon script to deal with this. The config looks like this:
local dualLayout = {
{"Firefox", nil, primary, topLeft, nil, nil},
{"Preview", nil, primary, topLeft, nil, nil},
{"Sublime Text", nil, secondary, topHalf, nil, nil},
{"Slack", nil, secondary, topRight, nil, nil},
{"Notes", nil, secondary, topRight, nil, nil},
{"iTerm2", nil, secondary, topRight, nil, nil},
{"Safari", nil, secondary, topRight, nil, nil},
{"IntelliJ IDEA", "cursive", primary, hs.layout.maximized, nil, nil},
{"IntelliJ IDEA", "community", secondary, hs.layout.maximized, nil, nil},
}
Now when I connect my two external monitors, a quick Ctrl-Alt-Cmd-R lays everything out. It's crap that I have to, but it saved my sanity.I tend to have one space per task and have at least a Firefox and an iTerm on every one.
Just running a single monitor is the way to go for me. The benefits of multiple monitors just doesn't make up for all the fiddling.
Reports I read stated that while you can select it with SwitchResX it was scaled.
I never tried installing it myself because I’m not a fan of modifying the system on a Mac, especially one I don’t own.
From my poking around I think the horizontal resolution is the problem. The system scans possible resolutions to see what works. Apple just never expected a single display that wide.
There’s some reports that newer MacBooks with discrete graphics on Catalina can indeed run this resolution. It used to not work regardless of hardware, now apparently discrete graphics MacBooks can run it. Maybe because they updated the drivers/system for their new super fancy monitors.
macOS Mojave 10.14.6
MacBook Pro 15” 2019
Radeon Pro 555X
Intel UHD 630
I’ve seen zero reports of anyone successfully running 5120x1440 using Intel graphics.
As far as I can tell it is the same as Option-clicking on scaled in the display preferences.
But yes, I didn't know that they ripped out subpixel rendering in late 2018 by default.
In general with a HiDPI screen I don't find any need for it. But on a low-res display like the typical 24" 1080P models it certainly helps.
At work I have a mac mini and a Windows box, and I use three crapola Asus monitors between them, and my impression has been that macOS does a better job rendering text on said crapola monitors (the Windows box does a better job at compiling C++ in a timely fashion, though, so I mostly work on that one).
The worst thing about it is that scaling seems to use more CPU than running natively and the OS has some noticeably additional latency when running scaled.
I was plagued with performance problems, mostly in IntelliJ, until I realized it didn't work well with scaling. Going to native resolution solved it.
Plus, if I take a working vacation somewhere it's a lot more practical to schlep around one 24" or 27" than an ultrawide.
Also, just as an ergonomic thing, I could angle in the two outer screens a bit while not having one of those icky curved screens.
So I had a '14 13"(? Might have been 15" but probably not) RMBP on the left with email and chat stuff, 24" main monitor in landscape and then another 24" monitor in portrait on the right. I think at some point I put a newer panel on the IBM mount. It was sweet.
Back then we still had desktop PCs at our actual desks so there was a KVM on the main monitor! What a time to be alive!
These days I do prefer a single monitor workflow if possible. It's just cleaner and move convenient.
I would also add, when it comes to 4K and, for example, MacBooks, things fall apart quickly in my opinion. Cables, adapters/dongles/docking stations just must match up for everything to work in proper 60fps, and it gets worse if you have two external displays.
As for my home set up, also stayed at 25" 1440p. Nice balance for work, hobby and occasional gaming without braking the bank for a top-tier GPU.
I agree it's a bit of a mess, but USB-C monitors solve all those issues. I just plug my MacBook in with USB-C, and instantly my 4K (60 Hz) display is connected, along with external sound and any USB peripherals. No fussing with a million different cables and adapters. It's the docking workstation setup I've dreamed of for a decade.
I did a lot of research before buying an xps-13 and went with the 1080p version due to basically all the reasons you just stated + poor battery life and video performance.
I have hope for the future though... what would really make transitioning easier is a way to automatically upscale incompatible programs, even if it means nearest neighbor scaling at least it will make them usable on super hi-dpi monitors.
# This affects every GTK app.
xfconf-query -c xsettings -p /Xft/DPI -s 144
The second step is going to about:config in Firefox, and setting layout.css.devPixelsPerPx to a higher value than 1.0. I really need to write an extension to do that in one click.What is really tricky, though, it's having two monitors with different DPI. Win 10 does an acceptable job with it; no Linux tools I'm aware of can handle it reasonably well. Some xrandr incantations can offer partial solutions.
I'm running a couple medium high density monitors alongside one of the highest density ones available. I don't scale the HIDPI monitor at all, which means when I drag windows to it they are tiny. Instead it works in two ways, as a status screen for activity monitors/etc and as a text/document editing screen. AKA putting adobe acrobat, firefox or sublime/emacs/etc on the high DPI screen and then zooming in gives all the font smoothing/etc advantages of high DPI without needing OS support.
So the TLDR is, turn off dpi scaling, and leave the hidpi screen as a dedicated text editor/etc with the font sizes bumped to a comfortable size. Bonus here is that the additional effort of clicking the menu/etc will encourage learning keyboard shortcuts.
This is a non issue to me. I don't use apps half way across 2 screens. Its just a minor bit of weirdness while dragging them.
Primary apps go in the middle, such as code editor, etc.. Tertiary windows, such as documentation go on the outer edges. Still quite usable, but a little out of the way for extended reading.
I like Retina DPI, but this is good enough. It’s not very curved, but it has some curvature. I don’t think it’s worth it. 1440p is good enough for me.
There’s only two or three things that would make this better. A high DPI variant, more vertical space and a greater refresh rate. Given those two things, I think that’s the endgame for monitors (in a productivity context).
(I think that’s 8x the bandwidth so it’s a while away!)
I'm working on an old 24"16/10 display (the venerable ProLite B2403WS) and an OK 32" 4K display with a VA panel. Both are properly calibrated.
There is no amount of tinkering that can make fonts on the 24" look good. It looks like dog shit in comparison to the 4K screen. It might not be obvious when all you got in front of your eyes is the 24" display, but it's blatant side to side.
On top of it, the real life vertical real estate of the 4K display is also quite larger.
I've never been a big 16/9 fan, but frankly at the size monitors come in today and the market prices, I don't a reason not to pick a few of these for developing.
Since aging has forced me into wearing reading glasses, I wear single vision computer glasses that are optimized for the distance range of my monitors' closest and furthest points.
Because I dont have scaling enabled, I don't get any of the HiDpi issues that I've gotten on my laptops with Windows.
I have found that I am still wanting for even more screen real estate, and for a time I had a pair of ultrawide 23" monitors underneath my main monitors, but it created more problems than it solved and I recently went back to only two monitors.
Because I prefer to use the same model of monitor when doing a grid, so I don't think I want to add to my existing setup, because my monitors are discontinued, and they're displayport only for 4K60.
I think they have more than a few years of life left in them, but I'll definitely look into a configuration like yours at upgrade time.
Never happened to me in 4 years, see below. That said, I barely use any graphical programs besides kitty, firefox, thunderbird and spotify.
> 3. Configuring my preferred linux environment to work with 4k is either impossible or just super time consuming. I use i3 and it adds way more productivity to my workflow than "My fonts are almost imperceptively sharper" ever could
This is just not true. I have used the same 32" 4k monitor for 4 years running NixOS with bspwm (a tiling window manager, which does even less than i3) on 3 different laptops - thinkpad x230 (at 30 Hz), x260 and x395 and it all worked completely fine.
I used a script like this to setup monitors, I would run it every time I would change my monitor setup (e.g. on the go): https://github.com/rvolosatovs/infrastructure/blob/0e17a1421...
It depends on a very simple tool I wrote, because I was sick with `xrandr`: https://github.com/rvolosatovs/gorandr , but `xrandr` could easily be used as alternative.
Recently I switched to Sway on Wayland and it could not be smoother - everything just works with no scripting, including hot-plug.
> I genuinely think 4k provides no real benefit to me as a developer unless the screen is 27" or higher, because increased pixel density just isn't required. If more pixels meant slightly higher density but also came with more usable screen real estate, that'd be what made the difference for me.
Indeed, screen size is way more important than resolution. In fact, even 4k at 27" seemed too small for me when I had to use that in the office - I would either have to deal with super small font sizes and straining my eyes or sacrificing screen space by zooming in.
You lost me right here on line 1.
If there are apps on MacOS that can't handle high dpi mode, I haven't run into them as a developer (or doing photo editing, video editing, plus whatever other hobbies I do). Also, I don't have any trouble with plugging my highDPI MacBook into a crappy 1080p display at work.
> 3. Configuring my preferred linux environment to work with 4k is either impossible or just super time consuming.
Things like this are exactly why I left Linux for MacOS. I absolutely get why you might want to stick with Linux, but this is a Linux + HighDPI issue (maybe a Windows + highDPI issue also), not a general case.
> I genuinely think 4k provides no real benefit to me as a developer unless the screen is 27" or higher, because increased pixel density just isn't required.
You could say the same for any arbitrary DPI; 96dpi isn't "Required", we got by fine with 72dpi. It's all about ergonomics as far as I'm concerned.
What does not work perfect is mixing hidpi and lowdpi screens. On wayland with wayland compatible apps it works fine but on X11 or with xwayland apps like electron it will not scale properly when you move the window to the other screen, it will scale to one screen and be wrong when moved over. Overall I don't find this to be too much of an issue and when chrome gets proper wayland support the problem will be 99% solved.
It's good to hear things aren't as bad as some have suggested.
The post I quoted was: "No matter what operating system you're on". I quoted that particular bit for a reason.
The ergonomics of better screen resolution don't change just because your OS isn't good at dealing with high resolution.
When you pick an operating system (if you have the choice), there are a lot of factors, it's good to know what's important to you and choose appropriately.
I'm on Windows and can confirm 1. is an issue. Windows lets users scale UIs to be readable at high DPI on small screens. Doesn't work on all UIs (e.g. QGIS). So maybe not all OS's, but two important ones.
> You could say the same for any arbitrary DPI; 96dpi isn't "Required", we got by fine with 72dpi. It's all about ergonomics as far as I'm concerned.
I think the point the parent is making is that human vision has limited resolution. I.e. for a given screen size & distance from the screen, you cannot notice any difference in DPI past a point. The parent is suggesting that 1080p & 27" with a typical viewing distance is already higher resolution than the eye can resolve. Looking at my 1080p 27" screen from a metre away with 20/20 vision I am inclined to agree!
Are you sure you have 20/20 vision? I can absolutely resolve individual pixels with zero effort whatsoever on 1080p 27-inch displays.
Back when I had a 27-inch 1080p display at work, my MacBook's 13-inch Retina Display effectively became my main monitor. The 27-inch monitor was relegated to displaying documentation and secondary content, because I found its low resolution totally eye straining
Edit: I might have found it so eye straining because MacOS does not support sub pixel rendering. That means a lot of people will need a 4K or Retina monitor to have a comfortable viewing experience on the Mac.
You can still turn it on although it requires the command line.
That combined with the fairly massive software complexity of subpixel rendering is probably why mac dropped it.
If you can't see the difference between 4k and 1080p on a 24" monitor, then you probably need reading glasses. On a 27" monitor it's even worse. It's not so much that you can "see" the pixels, sub pixel rendering and anti-aliasing go a long way to making the actual blocky pixels go away, the difference is crisp letters versus blurry ones.
Maybe, just maybe, one could talk about how crisp text appears on 4k _without_ being rude.
Haven't seen any scaling issues on Windows in years. Last time was Inkscape but they fixed that.
I know my company's ones do.
I've now reverted to RDP-ing from my old laptop, and using the newer one for video calls, scrum boards, Spotify and other stuff that doesn't require a VPN connection or access to my dev machine. It mostly works OK in that configuration.
I've seen other weird things happen when using other Terminal Services clients, though.
Low DPI monitors are pretty much unusable since MacOS dropped subpixel rendering - with fonts being a blurry mess. You can only really use MacOS with high DPI monitors now for all day working. It’s a huge problem for everyone I know who wants to plug their MacBook into a normal DPI display. Not that the subpixel/hinting was ever that good - Linux has always had much better font rendering in my opinion across a wider range of displays.
[1]: https://www.freetype.org/freetype2/docs/subpixel-hinting.htm...
Nonsense, fonts look fine on non-Retina monitors; they were fine on my old 24" 1920x1200 monitor and are fine on my new 27" 2560x1440 one. Can I see a difference if I drag window from the external monitor to the built-in Retina display? Yes, but text is not blurry at all on the external monitor.
If it matters, "Use font smoothing when available" is checked in System Preferences (which only appears to have an effect on the Retina display, not the monitor).
As an aside, I wonder whether the article's explanation of how font hinting works -- I confess for all these years I didn't know the point of "hinting" was to make sure that fonts lined up with a rasterized grid! -- explains why I always found fonts to look a little worse on Windows than MacOS. Not less legible -- arguably hinted fonts are less "fuzzy" than non-hinted fonts on lower-resolution screens, which (I presume) is what people who prefer hinted fonts prefer about them -- but just a little off at smaller sizes. The answer is because they literally are off at smaller sizes.
PyCharm had high CPU consumption issues with a Macbook connected to a 4k display running in a scaled resolution. Native 4k was fine, using the default resolution was fine but "more space" made it use tons of CPU since it had to rescale text and UI elements on the CPU.
There is an option to change the scale manually (-Dsun.java2d.uiScale=<floating point value> in the JVM rags), but I don’t know if it helps or not.
It's why I actively avoid monitors with small pixels. My trusty old Dell U3011 and the two rotated 1600x1200's flanking it suit me just fine.
I've no inclination to change my OS, either, just for the sake of fonts.
Kudos to those commenters still on CRT displays. One complaint I have with LCD's is reset lag time, which can make it tricky to catch early BIOS messages.
I think the problem is right there. You’re living in the past so you get the past’s problem.
I haven’t seen a BIOS message in a decade.
I’m sure those U3011 are beautiful and hard to let go (I used to have a U27) but it’s also hard to look at a low-dpi screen once you’ve seen the light
BTW what's wrong with BIOS or UEFI messages? I much prefer them to cosmetic boot graphics.
In fact historically, some of the higher-end hardware yielding the best performance during operation (an axis along which I optimize) actually added time to the boot sequence. The storage subsystem on my workstation is backed by a mix of four Intel enterprise-grade SSD's in RAID-0 (raw speed) and 8 big spinning platters in RAID-6 (capacity), plugged into an Areca 1882ix RAID card w/ 4GB dedicated BBU cache. Unfortunately that card adds a non-bypassable 30 seconds to the boot sequence, no matter what system you plug it into. But once there, it screams. It's only just the last couple years PCI-NVMe drives have come out that can match (or finally beat) the performance metrics I've been hitting for ages.
So I actually kind of feel like I've been living in the future, and the rest of the world just caught up ;-).
It's almost as if there's more operating systems than MacOS...
Same. I haven’t run into any apps that don’t support high dpi mode. Even terminal apps look great on my Retina 4k iMac screen.
Before getting this machine nearly a year ago, I couldn't natively view high dpi graphics for web projects I’d work on, which was a problem since there are billions of high dpi devices out there.
Added bonus: wide gamut is a thing and there's increasing support for this in browsers, including new color spaces: https://lea.verou.me/2020/04/lch-colors-in-css-what-why-and-...
The version of pgAdmin not based on electron had pixelated fonts on a 5k iMac. I haven't checked recently.
Audacity has extremely low framerates and chugging when interacting with the waveform on retina screens. Even running in low DPI mode doesn't fix it. Only runs nice on non-retina displays.
What issues actually? Xmonad on Arch user here and I find the sweet spot for me is 27-32" 4k, 1440p on laptop (I guess 4k would be nice here too, but not sure if it motivates the increased power draw). After getting used to the increased real-estate, I do feel limited on my older 1080p laptop screen; fonts smaller than 8p (which is still all good) noticably impacts the readability to the point I can feel my eyes strain faster. It did take a bit of playing around with Dpi settings to get it right, though, out of the box it's not great. The Arch wiki has some great material.
The only frustration I do have (which IS super-frustrating, specifically for web browsing) is with multi-monitor setups with different pixel density - your point 2, I guess. Even plugging anything larger than 19" with 1080p into my 1080p Thinkpad is annoying.
I think it should be possible to configure it correctly but I just gave up and end up zooming in/out whenever I do this and send windows between screens. Haven't looked at it, but maybe a mature DE like KDE or GNOME (which, if you don't know, you can still use with i3) should be able to take care of this.
Also, this is all on X11, have no idea if and how wayland differs.
I have been running two 1440p displays on a 4K retina MBP and the experience has been impressively seamless. Both with Catalina (the latest) and High Sierra
The biggest problem is with Apple port splitters; they are crap and sometimes monitors wake from sleep with a garbled picture
A 4k monitor is now $300 (new). Used are even cheaper.
> Configuring my preferred linux environment to work with 4k is either impossible or just super time consuming. I use i3 and it adds way more productivity to my workflow
I use Gnome 3.36 and many HiDPI issues I was having before are now gone, without any extra configuration.
> My argument in favor of 1080p is that I find text to just be... completely readable.
It is readable but fonts are pixelated, unlike 4k.
My only problem is that macOS has some artificial limitations when it comes to using non-Apple monitors. Like a lower refresh rate. My solution? Use Linux.
What do you mean, fonts are pixelated at 1080p? Whether you can see the pixels probably depends on pixel size. I certainly can't see them on my 23" LG monitor unless I try really hard.
Happy i3 arch linux 4k monitor user here for over 2 years. I only set an appropriate Xft.dpi for my monitor size/resolution in ~/.Xresources once and that was it.
Can't imagine being easier than this tbh.
I still switched to 1440p as 4K is just better looking 1080p. You cannot fit more information on the screen with scaling and without scaling everything is too small. I work as backend developer so space is more important for me than visual quality.
I am using using Emacs and tmux under Linux, in the Gnome desktop. Gnome has HDPI scaling. For me, that works fine with a 4K 43 inch display. The thing you need to watch out for is to get a graphics card with proper open source (FOSS) driver support. Some cards are crap and don't come with FOSS drivers. You can get them to run but it is a PITA on every kernel update. Don't do that to yourself, get a decent card.
Could you clarify when in your life you've had a 4k screen with good OS support, so that we know what experience you are speaking from when you say that?
I haven't had this experience (MacOS, 4K monitor for 2.5 years)
> 2. If the 4k screen is on your laptop, good luck ever having a decent experience plugging in a 1080p monitor. Also good luck having anyone's random spare monitor be 4k.
shrug - 4K and 1080p seem to work together just fine for me. I've currently got a 27" 4K monitor and a 24" 1080p monitor both running off my 2015 13" MacBook Pro; the 4K is on DisplayPort (60Hz @ 3840x2160) and the 1080p is on HDMI (and it happens to be in portrait mode). I use all three screens (including the laptop's), and while the 1080p is noticeably crappier than the other two, it's still usable, and the combination of all three together works well for me. A couple of extra tools (e.g. BetterTouchTool) really help with throwing things between monitors, resizing them to take up some particular chunk of the screen, etc. - my setup's quite keyboard-heavy with emphasis on making full use of the space inspired by years of running i3 (and before that xmonad, ratpoison and others) on linux and freebsd.
> 3. Configuring my preferred linux environment to work with 4k is either impossible or just super time consuming.
That's a statement about linux and i3, not monitors. (And again, I like i3, but stating this limitation as if it's a problem with monitors not i3 seems... odd.)
> That's a statement about linux and i3, not monitors. (And again, I like i3, but stating this limitation as if it's a problem with monitors not i3 seems... odd.)
It is also wrong. I am a long time i3 user. Never had a problem with it, never done anything special. Most of the time I'm running Debian stable, so I even use software versions that most people consider 'old'.
Or, if you are using decent graphics hardware, you could even get two of them and have four times more display space than you have now.
My monitor is still available at Walmart for $500. It's like an actual desktop when you can spread out all your stuff.
The main issue with TVs is that HDMI sucks compared to DP. You'll need a half-decent GPU from 2015 or later for good HDMI 2.x support.
But you can't spread out your stuff any more than you'd do on a 24" 4k monitor...
Put yourself in the mindset of a typography geek. Then, by default, you will care about almost all of these things. I'm not saying you should care about all of these things all or most of the time, but that's the correct mindset to put you in sync with the author's conclusions (mostly -- I don't really think 120Hz is that big a deal).
IMO 120 Hz monitors are overrated for pretty much everything except for FPS games (and similar fast-paced interactive titles).
I have a 144 Hz display and I would not want to go back to a 60 Hz display for gaming. At some point, my monitor changed to a 60 Hz refresh rate without telling me after some driver update. The first time I played Overwatch after that happened I could immediately tell that something was wrong, since the game just didn't feel as responsive and smooth as it usually does.
The second and third monitor recommended in the article have 4ms latency, so there's essentially no reason to buy them.
There are good 4k 120hz monitors with strobing for way less than the $2000 mentioned. E.g. the zisworks kit for Samsung U28H750 (first available already in 2017): http://www.zisworks.com/shop.html
I don't understand the value of multiple displays for code work. Just about everything that I could do with multiple displays can be more ergonomically achieved with multiple logical desktops. I can swap a desktop with a keystroke rather than pivoting, and that workflow translates well from laptops to large workstations.
When I code I notice a few things about the multimonitor setup. My cursor can travel 10 physical feet of screen space and it's literally inefficient to point. The ergonomics are terrible. The entire setup basically feeds inattention and an ever-sprawling amount of crap being opened. More than that I think having multiple large rectangles shooting light into your eyeballs kind of screws with your circadian rhythms.
When I code I use a laptop and enjoy how briefly my hands leave the keyboard before returning because what little pointing i'm doing can be done extremely quickly because of the small size of my workflow. Bigger is better is oversold - a workspace should match the work - too small is just more common than too big.
Do you mean '≡' (U+2261 identical to)? Because no, it very much doesn't; in fact I'm not sure I've ever seen a font where it looked bad short of vertical misalignment with surrounding text.
If OSX is actually doing stupid shit like that, it's no wonder sane-resolution moniters look like crap. Stupid-absurdres monitors will look just as bad, because the problem is the operating system driving them, not the monitor.
The only good solution today is the iMac 5K. Yes, 5K makes all the difference — it lets me comfortably fit three columns of code instead of two in my full-screen Emacs, and that's a huge improvement.
4K monitors are usable, but annoying, the scaling is just never right and fonts are blurry.
Built-in retina screens on macbooks are great, but they are small. And also, only two columns of code, not three.
One thing I noticed is that as I a) become older, b) work on progressively more complex software, I do need to hold more information on my screen(s). Those three columns of code? I often wish for four: ClojureScript code on the frontend, API event processing, domain code, database code. Being older does matter, too, because short-term memory becomes worse and it's better to have things on screen at the same time rather than switch contexts. I'm having hopes for 6K and 8K monitors, once they cost less than an arm and a leg.
So no, I don't think you can develop using "tiny laptops with poor 1366x768 displays". At least not all kinds of software, and not everyone can.
This opinion seems bizarre to me. You start by offering personal (and valid) anecdote, then end up saying "I don't think you can develop [...]". But this flies in the face of evidence. Most people by far do not use your preferred monitor setup (iMac 5K) and in my country a vast number of developers use 1366x768 to develop all sorts of high quality software.
It's one thing to say "as I grow older, I find I prefer $SETUP". No-one can argue with that, it's your opinion (and it might very well become mine as I grow... um, older than I already am!). It's an entirely different thing to claim, as you do here and I think TFA does in similar terms, "you cannot prefer lower tech setups", "you cannot develop software this way", "it's very difficult to develop software without $SETUP". The latter is demonstrably false! I've seen it done, again and again, by people who were masters at their craft.
I do respect your opinion, but I still hold to mine. I also think this discussion won't lead anywhere, because we are glossing over the terms. Not every "developer" is the same, not every "software" is of the same complexity. I can fix CSS in a single 80x25 terminal, I can't do that when thinking about changes in an ERP system.
Regrettably, following (my) logic does mean you cannot say "you [the generic you] cannot develop like this", because this is indeed easily disproven. People can and do (and sometimes even prefer to). That's the problem with generalizing from your personal opinion ("I don't like this") to the general ("people cannot like this").
When we are talking pixel count, we have to talk about size of the display also. a 28" 4k is acceptable, a 40"+ 4K is best used as a TV.
The best display I use right now is a 11" iPad Pro with a refresh rate at 120 Hz. You really can feel it, especially for stylus work.
One of my roles for a long time was speccing/procuring computer equipment (later overseeing the same) for a huge diverse organization. I took feedback, complaints from users and vendors, etc. People are passionate about this stuff... I was physically threatened once, and had people bake cookies and cakes multiple times as a thank you for different things.
The only monitor complaints I recall getting in quantity were: brightness, I need 2, and i need a tilt/swivel mount. Never heard about resolution, etc. Print and graphic artists would ask for color calibrated displays. Nobody ever asked for 3, and when we started phasing in 1920x1080 displays, we literally had zero upgrade requests from the older panels.
Developers wanted 2 displays and SSDs.
IMO, there are two key criteria for monitors. Real estate and pixel density, and in some cases, you can't get both affordably.
I have had 15" laptops with 4K displays for some time now. I love the pixel density. But I can't do certain types of tasks on them because I end up getting real estate anxiety. I feel so constricted on a laptop screen, even when I add a second monitor.
My desktop has 2 x 27" 4K monitors running without scaling. So I have plenty of real estate, but the text could look nicer. Having said that, I don't miss sharp text in the same way that I miss real estate when using my laptops, at least from a productivity perspective.
I don't think a 5K screen is an answer for me, because my first urge would be to try to use it without scaling for more real estate.
On the other hand, a pair of 27" 8K screens (does such a beast even exist, and is it affordable?) would be ideal, because 1:1 scaling on such a beast is impossible at that monitor size, but 200% scaling would basically give me the same workspace real estate that I have now but with super sharp text.
Well that is a user setting, and I tend to think the first retina iPhone is what started the trend.
Also, at certain screen sizes, 1:1 scaling is just impractical due to limitations of the human eye.
My 27" 4K screen is pretty much at my personal limit in terms of what I can handle at 1:1 scaling for my normal viewing distance. Had I gotten a 24" 4K screen, I'd have to set the text scaling to ~125% which would also translate into some lost screen real estate.
Scaling isn't even relevant. It makes sense to talk about scaling pixel artifacts, but not vectors one. The font is 8pt or 20pt, you can configure that on your own. 1:1 scaling is just some arbitrary and artificial fixed pixel/letter seen.
A 24" 4K screen (basically a 24" imac) had text the same size as a pre-retina 24" imac, they just used more pixels to render that text.
In any case, Windows is just using a scaling feature. But when you scale, you are losing workspace in exchange for sharpness.
When 4 physical pixels translates to 1 logical pixel, you've actually lost 3 pixels of potential real estate on a screen size where your eyes can actually discern those pixels.
On a 15" 4K monitor, losing that real estate is not a big deal, because >90% of people can't easily read or see anything scaled at 1:1 on a screen that size. When you scale that screen at 200%, you're basically using a 1080p screen with sharper text. You don't gain any real estate at all from the higher resolution.
On a 40" 4K screen, it's a whole other story. The text may not be sharp, but you can have way more windows open on that screen, which makes it easier to multitask. It's like having a grid of 2x2 20" 1080p screens.
-addendum - my visual limit is 1080p @ 1:1 on a ~14" screen, which is why I am fine with no scaling on my 4K 27" screens.
I coded on a MacBook Air 11" on daily basis during 1 year. I thought it was no big deal too until I started developing myopia.
Did your eye doctor tell you your myopia developed because of staring at your laptop's screen? (Mine developed when I was a teenager and hadn't yet spent a lifetime of staring at CRT monitors, and my eye doctor told me it was likely unrelated to computer screens. But maybe medicine has changed its opinion, this was decades ago).
I'm sorry to say this but that is not a real argument.
It taught me the valuable lesson that creating software, to them, was mostly about thinking, not about the gadgets you use to write it down.
Like another commenter said, it seems gadgets work as proxies for talent for some developers -- "you should use a mechanical keyboard and a 5K three-monitor setup, like real hackers do" -- because actual talent is harder to gain and demonstrate. A sort of cargo culting by accumulating tech gadgets.
You are right that there is a cargo culting going on, but it is going on both sides. There are a lot of strawmen out there as well.
Phones and watches are a different use case, so I'm not sure what you mean. I don't type code in either.
> I’m not sure what you are arguing against
Indeed.
In addition to what thomaslord said [ https://news.ycombinator.com/item?id=23554382 ], 4K monitors tend to be widescreen. 1280x1024 user here; you'll take my aspect ratio when you pry it from my cold, dead hands.
Edit: actually, wouldn't 1440x1280 (aspect ratio 1.125, which is even less than my usual 1.25) be a better use of such a LCD panel, rather than a obviously-useless 1280x1440 (with a aspect ratio less than one)?
I wish there would be more 1920x1200 or 2560x1600 displays...
Lacking those options at reasonable prices leaves me with the option of using rotated 2K monitors, though 27" ones are uncomfortably tall and 24-25" ones are a little too high in pixel density.
Huawei's Matebook's 3K (3000x2000) display with its 3:2 (1.5) ratio at almost 14" size is an amazing sweet spot though. I wish they would have it in 28" size for desktop use :)
In the end I'm working on 27" 2K and 5K iMacs for about a decade now and I see it as a good compromise, despite the aspect ratio, but I quite like my 30" HP ZR30w with its 2560x1200 resolution. Unfortunately its backlight is getting old and uneven :(
I found an interesting middle ground though. The old AmigaOS Topaz font as TTF :D http://www.geekometry.com/2013/11/amiga-topaz-truetype-font-...
Joking aside, the narrower variants of the Input font looks pretty good with anti-aliasing: https://input.fontbureau.com/preview/
Definitely overpriced for a developer machine, but there is also the Surface Studio 2, with its 4500 x 3000, 28 inch, 192 DPI display, 192 being exactly 2x the "standard" 96 DPI.
Every time I use a 'non-retina' type of display (like an old laptop I use for testing or my 19" 1080p monitor), it feels like I'm looking through some dirty glass because of the blotchy effect.
I tried 4K on one linux environment (and documented the experience[1]), and according to numerous responses, my situation was not unique: if you try 4K on any Linux environment, and don't enjoy everything being tiny, then it's not a fun time trying to get everything to behave like you can with Apple's built in resolution scaling options.
[1] https://www.jeffgeerling.com/blog/2020/i-replaced-my-macbook...
Being able to see more things >>>>>>> sharper text, once you're past 100dpi or so at least.
My ideal setup is two 1440p monitors, but even then I tend to zoom in quite a bit.
I also had a coworker who was fine with their laptop screen. People you are finicky with these kinds of things seem to have their focus elsewhere over the actual work done.
The author, Nikita, did exactly mention that point, mid page of the article under the heading of "Get a monitor".
Let me express an opinion. This is my blog, after all.
So yeah, opinionated piece, no big deal. And I happens to agree with him.I tried it for a while but I find virtual desktops cover my multi-tasking needs just fine.
When I had multiple displays the context switching involved in moving my head and focusing on the other displays wasn't great.
I guess if I was a designer it would make more sense but for coding what I have now works fine.
So yeah, nobody needs a 4K display. But I would think most people don't know what they're missing. (:
I started developing neck pain, so I had to go back to one.
At least buying a 4k/120hz monitor is not painful to your body, only your wallet.
A 5K monitor allows you to view an enormous set of workspaces and code, and sharply. It will cost you less than $300 a year, which for any decent developer is less than 1/2 of 1% of your annual revenues (and its tax deductible for contractors!).
There is no way the increase on productivity doesn’t far outweigh that cost.
I was plenty productive on PC XT clone with a tiny monochrome CRT monitor and an Hercules video card. (I wanted to say I was plenty productive with my C64, but that'd be stretching it :P )
What I want to fight is this notion that once tech N+1 arrives, then tech N must have been unproductive. That's demonstrably false, a form of magical thinking, and not a healthy mindset in my opinion.
Are we talking about developing modern code on an Apple 2 now? If so I misunderstood the parent post, because they were using the past tense.
In any case, consider this: how do you feel about your current suboptimal, unproductive hardware & software of choice right now? Your current programming language and monitor resolution cannot be used to code. It's simply not possible to be productive with them.
Think I'm exaggerating? Ok. Fast forward a few years and let's talk about this again. Maybe you'll understand my frustration...
Then we agree! I was pushing back against the notion that one cannot be productive unless using a { 5K monitor; three-monitor setup; mechanical keyboard; $YOUR_FAVORITE_TECH_GADGET HERE }. In other words: it's not "time to upgrade your monitor" ;)
It’s indisputable that modern screens, tools, etc make developers more productive than smaller screens, slower CPUs did.
I used to have 30 minute compile times. Was I “productive “? Sure, I guess, but 20 second compile times make me more productive.
And being able to see over one hundred lines of code side by side with documentation makes me even more productive.
It's one thing to say "I'm more productive with $GADGET". It's another, different thing to say "we weren't productive before $GADGET". I assure some of the old hackers, back in the days when they coded on a PDP-11 (or an Apple II, or whatever) where more productive than me and -- without knowing you -- I'm willing to bet they could be more productive than you. In my opinion the mindset that old tech wasn't "good enough", that leads people to claim "we weren't productive before" in absolute terms, is really pernicious and unhealthy.
Mind you, I'm not saying all gadgets are equal. Faster CPUs to me are obviously more useful than a larger screen. Both are nice, but one is more important than the other.
However, the most important peripheral, the one that makes the most impact on productivity: my brain. And I can't show it off as easily as a brand new macbook or whatever.
Don't forget the cost of buying a new computer that can drive that display.
None of our laptops even have DisplayPort outputs let alone sufficient onboard graphics for that resolution.
I'm still upset at Lenovo thinking 16 GB should come in one RAM stick.
If you have a Thunderbolt USB-C port then you have a DisplayPort. Some monitors accept it directly and will act as a charger and docking station. Others need a fairly inexpensive USB-C to DP adapter.
I used to run a dev group of 40 people. Every developer got fastest possible pc with big screen monitor back when both were expensive, and their own office with a door. Added about 1% to the cost of each developer, but the benefit to productivity was at least 10-20 times that.
And Not even counting benefits of reduced turnover.
If you're scanning tons of text, all the time, across multiple windows, you need a lot of real estate, and in times of yore you would turn to printouts and spread them over your desk. A lot of modern dev goes in this direction because you're constantly looking up docs and the syntax is shaped towards "vertical with occasional wide lines and nesting" - an inefficient use of the screen area. Or you have multiple terminals running and want to see a lot of output from each. Or you have a mix of a graphical app, text views and docs. A second monitor absolutely does boost productivity for all these scenarios since it gives you more spatial spread and reduces access to a small headturn or a glance.
If you're writing dense code, with few external dependencies, you can have a single screen up and see pretty much everything you need to see. Embedded dev, short scripts and algorithms are more along these lines. Coding with only TTS(e.g. total blindness) reduces the amount you can scan to the rate of speech, and I believe that consideration should be favored in the interest of an inclusive coding environment. But I'm digressing a bit.
For a more objective ranking of concerns: pixel density ranks lower than refresh rates, brightness and color reproduction in my book. If the screen is lowish res with a decent pixel font that presents cleanly at a scale comfortable to the eye, and there's no "jank" in the interaction, it's lower stress overall than having smooth characters rendered in a choppy way with TN panel inverted colors, CRT flicker, or inappropriate scaling.
Book quality typography is mostly interesting for generating a complete aesthetic, while when doing computing tasks you are mostly concerned about the symbolic clarity, which for English text is reasonably achieved at the 9x14 monospace of CP437, and comfortably so if you double that. There's a reason why developers have voted en-masse to avoid proportional fonts, and it's not because we are nostalgic for typewriters.
And yet for some reason we have ended up with tools that blithely ignore the use-case and apply a generic text rendering method that supports all kinds of styling, which of course makes it slow.
This is sad in itself. Proportional fonts are vastly superior to type writer fonts in presenting code. The kerning even makes for better readability even if it comes at the expense of the ability to do ASCII art.
The bigger issue is that, like we've been doing for the last 40 years, a cutting edge 2X display should eventually become the new 1X display, while the former 1X's become obsolete. This makes building software a bit easier, even with resolution independence, it is difficult supporting more than 2 generations of display technologies (e.g. right now we have 100 PPI, 150 PPI, 220 PPI, even 300+ PPI at the bleeding edge).
More importantly, it's one thing to say "I prefer this new tech/resolution/gadget" and another to claim "how can you work like this?" (Where "this" can be "without a mac", "without a mechanical keyboard", "without a 4K monitor", "without three 4K monitors", etc).
Software is developed successfully without any of those. It's not only not an impediment, it's not like a sort of martyrdom either. So no, it's not time to upgrade that monitor.
Someone else in this thread commented that for many devs, their gadgets are a proxy for actual skill. It's easier to show you have a 5K monitor "like all hackers should" than to actually be a good developer.
It should also be cheap enough now, and at some point fabbing a 200+ PPI display will cost the same as an older one, it won't make much sense to keep making the lower res displays anymore (like it doesn't make sense to fab 32MB DIMMs anymore).
I just disagree that it's "time to upgrade your monitor", or that the current tech is bad or makes it hard to be productive.
Linux can be made to look good in that respect, but the situation for scaling legacy applications is pretty bad.
I'm primarily a C programmer. 1366x768 limits my functions to about 35 lines at 100 columns wide. My font is Terminus, sized at 14.
I thank my x230 for enforcing me into a paradigm where functions are short and to the point. I watch my co-workers flip their monitors vertically and write code that goes on for days. While it's not my style, I'm thankful I've been forced to make do of limited space, and it has trained me well.
How is more pixels and more legible text not strictly better than lower resolution monitors?
It’s like preferring 10 DPI mice to the modern 1000+ DPI ones, saying that PCIe 4x was better than 8x or actively disliking a modern DSL connection compared to a 56k dialup.
Yours is just an idiotic stance to feel superior than everybody else.
Not everything is a numbers game.
So now I need a wider monitor. I was on an NEC 6FG until 2011 and then went to a small dell flat panel 1280x1024. I suppose it is time to join the 2020's.
I have multiple VNC and RemoteDesktops up at any moment, so maybe I'll really splurge and go for one of those fancy curved ones.
This article is written in a style i can really appreciate. That's a lot of research.
For me 27" is the perfect display size: - Any bigger and I find I have to move my head to much to be comfortable in the long term and I get a stiff neck. - Any smaller and I can't fit enough on the screen at once and my productive decreases.
2.5k (1440x2560) on a 27" monitor has pixels at a good size that most apps scale by default beautifully on.
5k is exactly double the density of the already perfect 2.5k, so (at least of MacOS) everything displays exactly as it does with 2.5k except really crisp!
Therefore, I now run the 27" LG 5k as my primary screen, and my old 27" 2.5k vertically on the side for all those status like things that it's good to see but don't require my focus. Also, since the size and "looks like" resolution is the same, I can drag windows between them without any changes and size/scale. It just works!
But that's nothing to do with physical size and everything to do with resolution.
In the last 3 months I went from 1 screen to 2 to 3 as I progressed through particular stages of development. When we 'go live' I'll easily be using all 3, but I don't _really_ need them, it's a nice to have.
1. Top-tier Macbook Pro 2. Portable Macbook (Air)
I used to have #1 with two large-ish monitors and I hated it. Two monitors are effectively a single 2xW monitor and that means moving your head from side to side constantly. Having them X inches above your keyboard means moving your head up and down (I touch type but need to look at the keyboard occasionally).
A laptop means a hi-res screen and a keyboard in close proximity. Instead of moving your head around you can use Spaces.
The second laptop can act as a second screen if you need it — as well as a coffee shop runner and a backup if your main machine is down or getting serviced.
It’s the same cost or less than a powerful laptop and two external monitors, assuming you are buying hi-res.
I’ll never go back to a 2-3 monitor setup.
I upgraded from a 32" 1080p display to a 32qk500. A significant improvement in visual quality for a reasonable price (~USD$270)
It turns out the whole idea of needing tons of desktop space was vastly exaggerated. You can't focus on 3 screens at once, it is impossible. Even on a large screen you can only look at one place at a time. Programmers are focused on one thing for a long period of time anyways - your code editor. Maybe a terminal as well that you need to swap to occasionally. Having multiple monitors has limited benefits.
Where multiple monitors is helpful is if you're an operator - you are watching many dashboards at once to observe if things break or change. Traders for example will have workstations with 9 screens at once. But this makes sense - they are not focusing on one thing at a time, they need to quickly look at multiple things for anything unusual.
I've personally found that using a tiling WM gives me vastly more benefits than multiple monitors ever would. Although I was also pretty happy using Gnome's super-tab/super functionality during my non-tiling days.
4K is sort of a nice to have, but hardly a requirement. I'm as happy on a normal DPI screen as I am on a retina screen. Our brains adapt very quickly and unless the text is overly blurry (because of poor hinting implementations), a regular DPI screen is perfectly fine for coding on. My own personal preference is high refresh rates over anything else - I can't stand latency.
Its more about maximising productivity in my opinion.
Me? I can certainly code with a poor quality 1366x768 display (doing it right now with this Dell Inspiron!) but I hate it. I'm not a 4K snob, but I do like better screens!
I've realized that a stable environment does wonders for productivity. What you got used to (stable) is path-dependent and personality-specific. But it doesn't matter. What matters is to train yourself to sit down and work. If you're opening that laptop lid and thinking about visiting Hacker News first, shut it down, get up, walk away from the desk and then retry. At this point, I feel like doing a "productivity, productivity" chant / rant a la Steve Ballmer's "developers, developers" chant:
Since I used ebook readers with their displays, reading on a monitor is always a compromise in comparison.
Wouldn't want to go lower than 1080 though. It can work of course, but it just doesn't have to be.
Personally I don’t mind a small UI so I currently just run (macOS) on 3840 × 2160 on two 24” LGs. With size 11 Fira this gives me 8 80char columns.
i.e. I have a three monitor setup, two 1080 screens and a central 1440p screen. Mechanical cherry blue keyboard and a nice gaming mouse. Big desk. One of those anti-RSI boob mousemats. Nice headphones. Beefy computer. Ergonomic office chair. Everything at the right height. Quiet room. Next to an open window, but which is in shade.
Some days I will happily chug away writing reams of code.
Other days I will get nothing done and every minor annoyance will bring me out of focus; background sounds, glitches in my desktop environment, almost inconceivable hitches in computer performance, my chair feels wrong, the contrast of all text is too high, it's too dark in here, it's too bright, this is all bullshit, I'm so done with computers...
And on other days I'll get even more done, hunched like a Goblin in my living room armchair with my legs tucked beneath me, working through to the early morning, on my tiny 13 inch dell laptop, vaguely aware that I have searing pain* through one wrist, having not eaten for 12 hours, but completely and utterly content and in flow writing code or a paper.
Humans are crazy fickle.
There's no Platonic Ideals when it comes to Crushing It(tm) as a software developer.
I think learning the art of mindfulness and meditation does more to help you focus than expensive equipment fads and micro-optimizing your environment.
* Before anyone mentions, yeah I'm aware RSI is Not Good. I've got a bunch of various remedies for it. Ironically I've found that bouldering helps with this it the most. Just not able to do that during lockdown :(
But based on the replies, I am wrong and probably retarded ;)
And first operating systems and unix core utils were most likely written using much simpler tools than what developers have today at their disposal.
Everytime I read something like this I cringe. Ergonomics is terrible with laptops. There are no osha approved laptops.
Those developers should sit in a good chair, with a properly positioned keyboard monitor and body, and head off the problems their body will encounter. (or is encountered but ignored)
No, not universally. If I follow the advice and disable font smoothing, it looks worse than any font display I've ever used, including 8 bit home computers. https://i.imgur.com/Y0xkhTb.png
When I was new and coding was slow, my worries were about so many other things (like how the language even worked) than even what text editor I used, let alone the monitor.
As I became experienced, a lot of newbie problems went away and the next topmost problems emerged, leading to be obsessing over text editor, shortcuts, and even a multi-monitor setup with a vertical monitor.
Then went through a minimalism phase where I was annoyed by how much time I was spending maintaining my tools rather than using them, so gone went almost all of that. Just one giant monitor and VSCode for better or worse (mainly because it does all six languages I use well enough).
I'm now at a phase of thinking, "who are all these people who do so much coding in a day that these things matter?" because reading and writing code is maybe.... 35% of my job now? What I need to optimize for is reading/writing human text. And that's where I currently am: figuring out how to optimize writing documentation/design/architecture docs, given how awful making and maintaining a sequence or block diagram is currently.
My conclusion so far is that I expect my needs to continue to mutate. I do not believe they are "converging" and do not believe there is any sort of golden setup I will one day discover.
And yet another phase - no-screen. Everyday I look forward to avoid screen-time as much as possible - more face to face time, more water-cooler chats, figuring out the solution with pen and paper or coding in head during outdoor walk.
Trouble is, people then get used to macOS’s font rendering, so that (a) they don’t want to turn it off, because it’s different from what they’re used to, and (b) start designing for it. I’m convinced this is a large part of the reason why people deploy so many websites with body text at weight 300 rather than 400, because macOS makes that tolerable because it makes it bolder. Meanwhile people using other operating systems that obey what the font said are left with unpleasantly thin text.
I have a vague feeling that Macs also have somewhat different gamma treatment from other platforms, which would be likely to contribute to thickness perception.
In Leopard that font smoothing preference wasn't a checkbox, but a drop-down menu specifying how much font smoothing. If you select "Strong" you get a result that looks even bolder than normal. Even when a website is using an extraordinarily thin font, this setting makes it readable.
Apple replaced the drop down menu with a checkbox in Snow Leopard, but the underlying functionality wasn't removed until Catalina. Naturally I was very disappointed after my upgrade to Catalina because all text looked too skinny to me.
If you’re interested about the general topic, though, give https://mbtype.com/pdf/equity-type-specimen.pdf#page=5 a read!
I use this https://github.com/mattkersley/Responsive-Design-Testing too, modified with 1366 x 768 as one of the three "key sizes" to design for.
When Android Kit Kat was under development, the team used nerfed Nexus 4's to simulate a low end Android phone.
The whole discussion starts from a what I would say is an incorrect assertion, and then goes on to describe lots of ways that letters can be made better. If, in fact, you don't need better, then a lot of the points go away.
1. There is a point of diminishing returns, past which you are spending a lot more money for very little benefit.
2. There exists a point beyond which "better letters" are unlikely to contribute much to daily work.
Both of those points are, to some extent, the same point. But either way, the idea that you MUST get as good of a monitor as you can" is, in my opinion, untrue and not worth basing an entire document on.
I'd rather see a discussion of which features of a monitor contribute the most (per $) to how well they function for daily work. For gaming, I want high refresh rate and high contrast. For TV, the contrast (real black) goes up in importance. For daily work, neither of those is a huge contributor to how well I can work.
- Price. If you are not a programmer in a first world country working for a magic money startup/big 4 then you wont spend $1000+ on a single monitor. Mine was a better 27" 1920 one for $300 and I'm happy with it. I'm sure there are better ones, but I cant allow myself spending much more on one.
- No PWM. This is crucial. PWMing monitors kill your eye in hours, then you wont be able to work for the rest of the day. Some ppl I know take the eye-protection game so far that they by e-ink screens for development (sadly you cant buy large ones.).
- Adjustable, optionally can be rotated 90 degrees. If you got 2 monitors one rotated at 90 degrees is a blessing for reading code.
- small bezels. Quite important if you got 2 or more, large bezels make my setup clumsy.
- Bright. Its quite annoying if I cant read something because the sun shines in my room. Especially important for laptops.
None of these are mentioned, just that small letters should look nice and scrolling should be smooth.
Affordable, large E-ink screens would be revolutionary for many occupations and I hope there's more investment in the space.
There is a three page thread on using the Apple 32" XDR for software dev on MacRumors. [1]
I believe there is a major product gap at Apple right now in the mid-market display. Specifically a replacement for the LED 27" Cinema Display which was announced 10 years ago next month. [2]
I am speculating that Apple could announce a new 27" 5k in part because of the rumored announcement of a new Mac Pro but also because the build quality of the LG 5k Ultrafine is just not great and there are obvious synergies with XDR production and Mac Pro.
I think this should be announced at WWDC is because developers specifically are being left out of good display products and Apple should be looking out for what they stare at all day.
While there are no supply chain rumors of such a display, I wargamed what this product might be and its pricing anyway.[3]
In short, I speculate Apple will release a 27 inch IPS display, 5120 x 2880 @ 60Hz with standard glass at $1999, Nano-texture Glass at $2799.
I had not paid a lot of attention to the refresh rate, but it does seem like kind of a miss that the XDR does nor offer this.
---
[1] https://forums.macrumors.com/threads/xdr-for-software-dev.22...
[2] https://www.apple.com/newsroom/2010/07/27Apple-Unveils-New-2...
[3] https://forums.macrumors.com/threads/wishful-thinking-wwdc-d...
I ended up going with Dell U2720Qs, and after some tedious initial work to get them running natively at 60hz, they're fine.
I would have bought the Apple displays in a second though if they had been priced up to maybe even 3k each.
What it did find off-putting is that Dell say they don't test with Macs, and thus can't support them, but they just assume that Appl follow the same specification they do. A bit weak, but the monitor does work fine.
That's $200 more than it costs with the computer built in. Would rather see it more aggressively priced, or at least bring back target mode.
It seems display tech in imac is severely discounted in order to sell the whole thing. And it does seem to break the pricing if you don't see them as different products offering value for different configurations.
Bringing back target mode, or allowing the iMac to act as an external monitor would greatly increase the value of that product.
I can't explain how this pricing makes sense exactly, except that I can only assume Apple will want or need to price this stuff high to help differentiate the build quality in comparison to the collaboration on LG's ultrafine.
Either way, that'd be a cool product to see and seems like a decent side hustle to get some $. :)
The SSD upgrade is not for the faint hearted, however. I used the iFixit kit with the provided “tools”, and lifting off 27” of extremely expensive and heavy glass that sounded like it might crack at any moment was not exactly fun. Having said that - I would do it again in a heartbeat to get another computer/display like this for the price I paid.
With regards to scaling: I have had zero problems with either my rMBP (since 2013) or this iMac, when in macOS running at high resolution. Zero. As soon as I boot Windows or Linux, however, it’s basically unusable unless I turn the resolution down.
It looks like the main concerns on this are around stuck pixels. Have you gone through calibration / QA on yours? [2]
Otherwise, seems like a compelling alternative to the Ultrafine.
[1] https://www.reddit.com/r/Monitors/comments/8zomas/i_just_rec...
[2] https://www.reddit.com/r/Monitors/comments/e5n9y5/planar_ix2...
I haven't bothered calibrating it.
I just wish they bring back Target Mode, or something similar to iPad's SideCar.
- Proved and debugged on the XDR release at the pro price point.
- Kept working on how it can be cheaper and fit into plans for whatever the ARM-based machine's initial graphics capability will be.
- Designed it to use a similar manufacturing line to the iMac then offer it at a lower price point to support the current mac pro, mac mini and a possible dev kit for the arm mac.
Or I suppose just keep making everyone buy the LG 5k ultrafine that is four years old. :P
[1] https://www.lg.com/us/monitors/lg-34WK95U-W-ultrawide-monito...
I cannot tell the difference between the LG and my MacBook's retina screen at my normal viewing range, but this may just be my eyes.
I also use a non integer scaling factor on both screens as I find it has the right combo of resolution and real estate for me, and I don't notice artefacts.
I can't go back to sub-4k though. Looking at a 24" 1920x1080 monitor tweaks my brain. Pixels ahoy. It's jarring. I'm not the kind of person who cares about superficial things or style or brand at all, but I just can't get comfortable with sub-4k anymore.
Be very wary of Apple monitors. If you can, try one out in the environment you intend to use it in, before you commit. Apple displays are highly reflective. The glare is obscene. The display quality is great, but I can't deal with the eye strain. It's like there's a mirror glaze on top. They used to offer a matte option, but I don't believe they do anymore. It's painful.
Also, apple had TN screens forever when the similarly priced competition had higher res IPS screens.
As far as I am aware Apple only used TN screen for their MacBook Air. They were also the first to push Retina / Hi PPI Display on Consumer PC.
They were not the first. That would be Sony Vaio for hidpi and ultrabooks and ibm and hp for hires ips. Apple were the first widely successful ones.
Are you sure about that? It doesn't seem to mesh with my recollection.
>At 220 pixels per inch it’s easily the highest density consumer notebook panel shipping today.
https://www.anandtech.com/show/6023/the-nextgen-macbook-pro-...
>"Of course, the real highlight is that new Retina Display. Its resolution is 2,880x1,800 pixels, providing a level of detail never seen on a laptop before. The highest standard Windows laptop screen resolution is 1,920x1,080 pixels, the same as an HDTV."
https://www.cnet.com/reviews/apple-macbook-pro-with-retina-d...
>The signature feature of the new MacBook Pro is the new 15.4-inch (39.11 cm diagonal) Retina display. [...] So far, no notebook screen has topped resolutions of 1900 x 1200 pixels (WUXGA) or 2048x1536 (QXGA in old Thinkpad models).
https://www.notebookcheck.net/Review-Apple-MacBook-Pro-15-Re...
If you manage to dig up some obscure laptop that had a higher resolution at the time I wouldn't be completely surprised. However, to suggest that Apple was "late(!)" with high DPI screens is provably false and frankly, ridiculous.
The "fixed now" part is the replacement of the Butterfly keyboard across Apple's laptop (and even the iPad docks!) lineup
The trackpad was just as good, too. But of course, the OS was worse, mostly in terms of performance. Windows 10 just always feels slow for some reason.
1. Arbitrary resolutions, great to run old software and games, even better to run new games at lower resolution to increase performance.
2. Arbitrary refresh rates.
3. Zero (literally) response time.
4. Awesome color range (many modern screens still are 12bit, meanwhile silicon graphics had a CRT screen in 1995 that was 48bit)
5. No need to fiddle with contrast and brightness all the time when I switch between a mostly light or mostly dark content, for example I gave up on my last attempt to use flat panel because I couldn't play Witcher 3 and SuperHot one after the other, whenever I adjusted settings to make one game playable the other became just splotches (for example the optimal settings for Witcher 3 made SuperHot become a almost flat white screen, completely impossible to play).
6. For me, reading raster fonts on CRT gives much less eyestrain and is more beautiful than many fonts that need subpixel antialias on flat panels.
7. Those things are crazy resilient, I still have some working screens from 80286 era (granted, the colors are getting weird now with aging phosphors), while some of my new flatpanels failed within 2 years with no repair possible.
HD-DVDs playing on my Xbox 360 looks looked glorious on it (Xbox 360 supported 1600x1200 output, as did some games IIRC, and any widescreen content would just get letterboxed.
But all those other things, yes the color resolution, the smoother fonts, the response time. I might have to swing by the recycler and pick up a nice "new" Viewsonic. :)
I wonder if there are any market for a modern take of CRT.
Unless you're using a really cheap screen, most LCDs are 8 bits per color. The cheap ones use 6 bits + 2 bits FRC. 12 bits (presumably 4 bits per color) seems insanely low because it would mean only 16 possible shades per primary color.
>meanwhile silicon graphics had a CRT screen in 1995 that was 48bit
Source for this? 10 bit color support in graphics cards only became available around 2015. I find it hard to believe that there was 48 bits (presumably 16 bit per color) back in 1995, where 256 color monitors were common. Moreover, is there even a point of using 16 bits per color? We've only switched to 10 bit because of HDR.
>7. Those things are crazy resilient, I still have some working screens from 80286 era (granted, the colors are getting weird now with aging phosphors), while some of my new flatpanels failed within 2 years with no repair possible.
This sounds like standard bathtub curve/survivor bias to me.
That's off by a decade.
> 256 color monitors
Is that a thing that exists?
> We've only switched to 10 bit because of HDR.
You can get clear banding on an 8 bit output, and 10 bit displays are used at the high end. 10-bit HDR isn't immune to banding, since most of the increased coding space goes into expanding the range. There's a good reason for 12 bit HDR to exist.
mainstream support, at least. 10 bit HDR support for AMD cards was introduced with Fiji (2015), and Nvidia was introduced with Maxwell (2014)
Here is a photo of John Carmack using such workstation: https://external-preview.redd.it/EnhEls7GJgm9UxR8FE9Dc3FfH4X...
In 1997 then they launched the "Octane" Workstation line, that could output 4 channels of 12bit, thus reaching 48bit.
https://hardware.majix.org/computers/sgi.octane/
One of the purposes of these machines, was make HDR images (among other things).
Sadly for THAT, I don't have time to track sources now, I am busy with something else.
As for a monitor that could support this stuff, one is SONY GDM90W11 that could do 1900x1200
Consult the dot pitch of your monitor for the actual resolution. Everything is “scaled” to that resolution. Of course, the algorithm is physics, which is much better than cubic interpolation, so it does look slightly better, but a modern hidpi lcd will provide a higher dot pitch and thus a sharper, more accurate picture.
I had one mumble years ago as my second screen. It was really nice.
Many people today think that noone make CRT because noone buy it, but is the opposite, you couldn't buy CRTs anymore because manufacturers intentionally killed them.
There was even research ongoing at the time to make a slim flat panel CRT, but they cancelled that too.
CRT due to being analog, doesn't support DRM, thus this contributed a lot to its rapid death. (among other reasons).
People still use CRT in some arcade machines, medical industry (for example to diagnose certain visual disorders, and a plasticity research I know, require zero update lag, thus only possible with CRT), industrial applications where flat panels are too fragile and whatnot, but all of these are basically buying existing CRTs, driving up the price.
There was some people trying to restart production, but... the companies that have the patents refuse to sell them, the companies that know how to make them also refuse to sell the machinery and whatnot, and the few independent attempts failed often due to regulations.
Also in USA someone invented a machine to recycle CRTs, and ended being shut down due to regulations too, so in USA because of regulation instead of safely melting glass and lead, the law basically says to dump it all in landfills.
I think I can guess what's this is about but do tell
1- True, if there is a thing I'd miss, that's it. At low resolutions, CRT sometimes get really nice refresh rates too (I've seen up to 18O Hz).
2- Modern gaming monitors have freesync/g-sync that not only give you arbitrary refresh rates, but they are also adaptive.
3- Also true, but not as significant as one might think. The monitor itself is zero latency, but what's behind it isn't. We are not "racing the beam" like in an Atari 2600 anymore, the image is not displayed before the rendering of a full frame is complete. The fastest monitors are at around 144Hz, that's 7ms. So for a 1ms gaming monitor to a 0ms CRT, you actually go down from 8ms to 7ms, to which you need to add the whole pipeline to get "from motion to photon". In VR, where latency is critical, the total is about 20ms today. More typical PC games are at about 50ms.
4- CRTs are usually analog. They don't use "bits" and it is all your video card job. Also 48bits is per pixel, 12bits is per channel. Apples to oranges comparison. CRTs do have a nice contrast ratio though, good for color range. Something worth noting is that cheap LCDs are usually just 6bit with dithering. True 8bit is actually good and I'm not sure that you can actually make a difference passed 12bits.
5- Never noticed that, maybe some driver problem. An interesting thing is that CRTs have a natural gamma curve that matches the sRGB standard (because sRGB was designed for CRTs). LCDs work differently and correction is required to match this standard, and if done wrong, you may have that kind of problem.
6- I hate text on CRTs. And unless you have an excellent monitor (and cable!), you have tradeoffs to make between sharpness, resolution, and refresh rate. And refresh rate is not just for games, below 60Hz, you have very annoying flickering. I wouldn't go below 75 Hz. And at max resolution, it can start getting blurry: the electron beam is moving very fast and the analog circuitry may have trouble with sharp transitions, resulting in "ringing" artifacts and overall blurriness. One old games, that blurriness becomes a feature though, giving you some sort of free antialiasing.
7- Some CRTs are crazy resilient, others not so much. Same thing for LCDs. And as you said, phosphors wear out, that's actually the reason why I let go of my last CRT (after about 10 years). My current LCD is 8 years old and still working great, if fact, better than my CRT at the same age (because it doesn't have worn phosphors).
4. CRTs are analog. It's as many bits as your output hardware can make up.
5. CRT is still supreme for contrast (at least over LCD) despite all the tricks and such for LCDs.
7. That VT220 I mentioned above is from 1986. It's monochrome, but works great.
Actually the horizontal resolution of a CRT is limited by: the dot pitch of the colour phosphors, the bandwidth of the amplifiers, and the electron beam spread.
The vertical resolution is limited by a combination of: electron beam scan rate, delay for horizontal flyback/retrace, delay for vertical flyback, desired refresh rate, and electron beam spread.
There are more details for the resolution limitations, but I think I covered the main ones.
That older monitor has some kind of firmware bug or maybe it's a wrong profile in MacOS or whatever, which makes it advertise a maximum of 2560x1440x30Hz or 1920x1080x60Hz to the Mac when connected via HDMI (DP works fine out-of-the-box), effectively preventing me from choosing native resolution at maximum refresh rate. I haven't been able to make MacOS override this limitation in any way using the common OS-native tricks, but SwitchResX can somehow force any custom resolution and refresh rate to be used, and the monitor is apparently able to deal with it just fine, so I've been running this setup for years now with no complaints whatsoever.
Also no manual work was ever needed after display disconnect/reconnect or MacOS reboot. I had problems once after a MacOS update, which required a SwitchResX update for it to be working again, but other than that I'm in love with this nifty low-level tool.
I spend most of my days in a text browser, text
editor and text terminal, looking at barely moving
letters.
So I optimize my setup to showing really, really
good letters.
I certainly appreciate how nice text looks on a high DPI display.But for coding purposes!? I don't find high DPI text more legible... unless we're talking really tiny font sizes, smaller than just about anybody would ever use for coding.
And there's a big "screen real estate" penalty with high DPI displays and 2X scaling. As the author notes, this leaves you with something like 1440×900 or 1920x1080 of logical real estate. Neither of which is remotely suitable for development work IMO.
But at least you can enjoy that gorgeous screen and
pixel-crisp fonts. Otherwise, why would you buy a retina
screen at all?
It's not like you really have the option on Macs and many other higher-end laptops these days. And I am buying a computer to do some work, not admire the beautiful curves of a nice crisp font.So anyway, for me, I chose the Dell 3818. 38", 3840 x 1600 of glorious, low-resolution text. A coder's paradise.
For purposes of software development, I won't really be interested until 8K displays become affordable and feasible. As the author notes, they integer scale perfectly to 2560×1440. Now that would rock.
I clearly stated my point. Maybe you disagree. However, the downvote button is not a "disagree" button. It's for posts that actively detract from the discussion.
We need some kind of meta-moderation to ensure frivolous downvoters lose their downvote privileges.
Maybe the guidelines should add a section on how to vote. On the other hand, how can this really be enforced?
It's a sad thing. I also stopped posting opinions that might trigger disagreement from a large majority.
However, the guidlines clearly state:
> Please don't post comments saying that HN is turning into Reddit. It's a semi-noob illusion, as old as the hills. [1]
It's not authoritative, and I don't know dang's feelings on the matter, but it's probably worth noting that long ago the founder of the site clearly stated that it was acceptable to use downvoting to express disagreement:
pg: I think it's ok to use the up and down arrows to express agreement. Obviously the uparrows aren't only for applauding politeness, so it seems reasonable that the downarrows aren't only for booing rudeness.
dang: Downvoting for disagreement has always been ok on HN.
I don't care about the imaginary internet points, but it doesn't take many downvotes to bury/kill/whatever a post. If a few early responders "downvote disagree" then nobody will ever see it.
It's almost as if they thought, "How can we best encourage groupthink?" and this was the answer.
One thing I'd recommend, if you haven't done so already, is to at least occasionally browse with "Showdead" turned on (accessible through your profile link in the upper right). The majority of the things that are dead deserve to be, but the others can often be rescued by vouching for them.
It also may help if you think of voting as "rearranging the page" rather than killing an opinion. The opinions are still there for those who wish to upvote them, they are just at the bottom. Like the dead comments, most of the things greyed out at the bottom deserve to be there---but the rest one can try to rescue with an upvote.
And yet, years after Dan took over as moderator,
and over a decade after Paul posted his comment,
the site is still going strong, and arguably is
one of the best places for discussion on the internet.
HN is a success and does the vast majority of things well. But it makes no sense to sweep aside criticism with "well, it's working." It succeeds because of the things it does well and in spite of the things it does suboptimally.HN moderation generally works well in spite of the actual technical implementation; it succeeds because HN has a high-quality readership who generally follows the internet etiquette of "downvote posts that harm the discussion, not simply because you disagree."
One thing I'd recommend, if you haven't done so already,
is to at least occasionally browse with "Showdead" turned on
(accessible through your profile link in the upper right).
The majority of the things that are dead deserve to be,
but the others can often be rescued by vouching for them.
Amen! I wholeheartedly agree and I do that for this very reason.I take two 16:9 screens over one 3840x1600 screen anytime. No need to setup some additional inner-mintor split-window management. Split-monitor management and workspaces works very well and I can even turn the 2nd monitor off, when I don't need it and want full focus mode (i.e. reading). Also I prefer my main monitor exactly in the middle in front of me and an actual 2nd monitor to the right. If I have the luxury of a 3rd monitor, it's to the left (usually the laptop that powers the 2 big screens). Setting one half of an ultra-wide in the middle just feels wrong. And splitting in 3 is too small for me and again the inner-monitor window management issue.
While I also strongly believed my old 1920x1080 24" (~92ppi) screens were good, I had the opportunity to use qhd 27" (~110ppi) screens for 3 months abroad and I was baffled when going home how incredibly bad text looked on my old 24" monitors.
The default software that comes with the Dell mentioned above handles everything. If I want to simulate two 1080p monitors, I just do the standards Windows drag to the side of the screen. If I want to simulate three 720p monitors I can press shift while dragging and that tells the Dell software to take over. It is more versatile than having individual monitors.
I've been drooling over the Samsung curved ultra-wides since like January as a possibility for my gaming desktop. In March one of my gaming desktop's monitors blew so I've been done to just one monitor and started to use FancyZones and regular usage of FancyZones has got me much more convinced I'd be happy with the ultra-wide, now I'm just hesitant for merely financial reasons.
The financial aspect of this is definitely the toughest part to justify. A single monitor with this resolution is always going to be more expensive than multiple smaller monitors. The cost was justified in my experience, but that will vary depending on your use cases and budget.
Does it really handle everything? Does it handle all (or even just a single one?) of the use cases I mentioned in my comment and that I care about. Can I turn of part of the screen, if I actually only need smaller space? Can I position a 1920 default width space right in the middle in front of me without it looking weird (i.e. symmetry of screen hardware borders)? Are workspaces working correctly (in unix, windows, macos, all of them?). Just splitting monitors isn't everything, I heavily use workspaces to switch between context.
If all of this works (except the obvious middle problem that's phyiscally impossible to solve) I might actually consider it.
It does for my use case, but obvious your mileage may vary.
>Can I turn of part of the screen, if I actually only need smaller space?
Sort of. The monitor can split into dual source mode that has two 1920 sources side by side. You could potentially turn that on and set one side to an empty source. You can also always use a black desktop if you need the rest of the monitor to be dark to allow you to focus on whatever window you have open.
>Can I position a 1920 default width space right in the middle in front of me without it looking weird (i.e. symmetry of screen hardware borders)?
How do you accomplish this with two monitors currently? You would have to choose between symmetry or having one monitor front and center. The Dell software allows you to customize the drag and drop regions. I use three columns that are the full height of the screen. You could set it up to have a 1920 section in the middle with two 960 columns on each side. You could also setup your physical workspace so one side of the monitor is centered in your vision instead of the center of the monitor. Also I have mine mounted on a monitor arm that allows me to reposition it as needed.
> Are workspaces working correctly (in unix, windows, macos, all of them?)
It works in Windows and that is the only native GUI I use. Everything obviously works fine when in the terminal and I rarely increase the resolution of a VM past 1920. I would frankly be shocked if there wasn't similar software available for Linux and OSX that allowed you to setup customized zones like Dell's software if you need to run one of those natively.
Also I prefer my main monitor exactly in the middle
in front of me and an actual 2nd monitor
I don't understand how dual 16:9 screens help with this! But I agree with you that I hate having a "split" in the middle. I need my main monitor centered.My monitor arrangement is:
- Dell 38" ultrawide (centered in front of me). Work happens here, obviously. MacOS virtual desktops, while not the most feature-heavy, cover my needs well enough here. Of course I respect that some people lean into virtual desktops/workspaces harder and need more.
- Compact ("portable") 15" 1080p monitor, centered in front of me under the ultrawide. This is essentially dedicated to Slack and my notetaking app. This leaves the Dell at a decent ergonomic height at my eye level.
- Laptop off to the side, for nonessential stuff - typically music app, sometimes Twitter or news feeds
Depending on font choice (typically I use Input Mono Compressed) I can fit six or seven 80x100 text windows side-by-side on the Dell with excellent legibility.
That is up to 800 total lines of code and/or terminal output on my screen at once.
That really is my idea of coder's paradise. You, of course, are entitled to your own idea. No two coders like the same thing. Ever.
The new 32" Apple display would be great of course, but the price is just off. For coding, I don't care how much reference quality the color setup is. My only hope is, that Dell soon offers an affordable display based on that panel.
I can't imagine anybody justifying the cost of that 32" Apple display for coding either. I can't even imagine many high-end creative professionals justifying that.
I mean, on one hand... if a person figures they'll get 5+ years out of that Apple monitor and they work 5 days per week... that's less than $4/workday for a $5,000 monitor. From that perspective it's somewhat reasonable. But most people would probably get more benefit from picking a $1000 monitor and spending that $4000 elsewhere.
> This will make everything on the screen slightly bigger, leaving you (slightly!) less screen estate. This is expected. My opinion is, a notebook is a constrained environment by definition. Extra 15% won’t magically turn it into a huge comfortable desktop
For me a notebook is not a constrained environment, and screen scaling very much makes the difference between "a huge comfortable desktop" and not.
Shameless plug: I mentioned this as my favorite font for code editors in my blog post https://dragoshmocrii.com/my-favorite-tools-resources-for-da...
As mentioned in the article, macOS works best using true 2x integer scaling. Using 2x scaling, a 4k monitor will result in an equivalent workspace to a 1080p display—unusable for productivity and development. A superior option is iMac/LG 5k display results which nets an equivalent workspace of 1440p.
The only options for greater-than-4k displays on the market currently are the 27" LG 5K ($1200, 2014) and the Dell 8k ($3500, 2017). I'm convinced this is due to the manufacturers focusing their attention on the high-margin gaming market which has no need for resolutions higher than 4k.
I'm holding onto my 30" 2560x1600 Apple Cinema Display until I can get something that offers me the equivalent amount of screen real estate at 2x retina scaling.
I have to disagree here. I use (and have used) a 1080p display for years and don’t feel the need for anything larger. That might be an artifact of my early years on 80x25 character displays, though.
I am sure Doom and other great pieces of software were written on one of those.
It’s overkill for most, but still the best display I’ve ever used and I love it. I actually tried an Asus 4K 120hz for much less but the fan noise was a deal breaker even if the screen didn’t break on arrival (it did).
Disclosure: Apple employee
- Added a picture of the back of your 6k with the webcam. I'm sure it changes the look, however short the cable is.
- Address the lack of speakers. I see you mention using a bluetooth speaker or your home audio setup. What's it like using the MacBook Pro speakers?
- Added a picture of your setup + speaker if that's what you use regularly.
I love your minimalist look and have a similar one, but have been holding on to my LG 5k because of the speaker/webcam.
My hope is that someone will take the panel and pair it with a ~700nit backlight (vs 1k sustained 1.5k peak for XDR) and price it around $2k. Also interested to see what Apple has in store for the iMac, if the refresh comes with a new and improved display I may just go in that direction.
I agree with your analogy, literally my livelihood feeds through this screen, and I find a good monitor lasts a long time.
Still the best monitor around. $3000 MSRP now available used for $200-300.
And let's not even get into the fact that 4k 60hz is a struggle and a half -- you need HDMI 2.0 or displayport to make it work at all, and many modern laptops lack either port, forcing you to use USB-C/thunderbolt with adapters that have poor spec support and even worse documentation.
Even if someone offered me dual 5k displays to replace my dual 4k ones, I would turn them down right now. Before we move on to 5k displays, we need to get 4k60 down. And while I'm on my soapbox... where the hell is 4k90 or 4k120? I only bought my 4k monitors last month, with virtually unlimited budget, but they just don't exist. I imagine they've fallen victim to the same issue: the cables to support it just barely exist, and certainly can't be doubled up for dual monitor setups without a mess of wires plugged directly into a laptop or desktop.
Win32 was first beta tested by developers in 1992, and has had to remain stable and backwards compatibile to those first early 90s versions. There are still 32-bit apps written in 1992 that are expected to run unmodified on Windows 10 today. The last processor-architecture related API drop that Windows has been allowed by public perception and corporate strategy was Win16 support was dropped on 64-bit processors. (Hence why Windows on ARM has struggled and the current iteration of Windows on ARM now involves a 32-bit x86 emulator as a core feature.)
Mac apps did have to be upgraded, it's just that Apple has been much better at requiring upgrades. There's barely no comparison here. There is no way that you can possibly find today a version of macOS that still supports Mac Classic applications unmodified from the 90s (for instance 94's Glider Pro v1) with High DPI support, yet Windows absolutely must run applications from Windows 95. Sure, Windows sometimes still stumbles in High DPI support for pixel-perfect applications written three decades ago in the 90s, but it at least tries, macOS shrugged and gave up.
On my 15" MB Pro, I usually use the 1680 resolution, but if needed, I can quickly change it to 1920.
Finally, I work most effectively when I hold what I need in my head, and find that multiple displays fights against that need.
The only real exception to that is if I'm writing front end code of some sort, having the live updates helps a ton.
Lastly, if I could have a bigger display on my laptop, I'd be up for that!
A lot of my old work didnt depend heavily on looking at a terminal output constantly.
These days, i have to have about 3-4 things running. The extra screen just becomes a log window.
You can argue the software should be redesigned, i do too, but the problem for me remains and a second screen while not solving it, alleviates it a lot.
It might have something to do with using a twm, might not.
All i know is that i dont miss the days of tab cycling and desktop flipping.
But since those don't exist, my general preference is an available external screen that I can use if needed. I like to couch/chair code a lot with my legs up, so I don't like to rely on an external monitor, so I try not to get used to one full time.
What works excellent (at least for me, not necessary for you) is to set shortcuts to your most used applications (be it the function key row, or some hjkl combinations). With such a setup you can just press a key / combination from muscle memory, instead of opening the tab switcher overlay, parsing it, deciding how often you need to press tab, and then actually switching to the other application window. Keeping shortcuts to applications feels like you would only have to do the last step.
Font smoothing has never bothered me, but what DOES bother me is this trend towards lower contrast, and "flat UIs" that lack any differentiation between sections in the UI. Win95, while ugly by today's standards, was easy to read and follow. And the black-on-white text is something I miss dearly.
The author also says (they think) that you need the discrete graphics card in a MacBook to take advantage of a 120 Hz display, and that the integrated Intel Iris graphics won't do.
I was actually shopping around for a new MacBook earlier today, and noticed that the 13" MacBook Pros only come with integrated GPUs, and you have to get the 16" MBP if you want discrete graphics. So if you like the portability that a 13" laptop has, this might not be a good tradeoff (not to mention that the 16" one costs $400 to $800 more than the top-spec 13" one).
I totally agree with the stuff they say about rendering fonts on 4k screens, but I don't think I'd be willing to take the hit in portability, or shell out an extra $700+, to get 120 Hz.
I am unsure what refresh rates it can achieve with a lower resolution.
But really as someone who made the jump from 60Hz to 120Hz, I wouldn’t bother unless you’re gaming. I accidentally was running my monitor locked to 60Hz and when I fixed it, I barely noticed the difference - it was only really when playing FPS that I noticed.
> Up to two external 4K displays with 4096‑by‑2304 resolution at 60Hz in millions of colours
So I guess if it can power 2 monitors at 60Hz, it should be able to do 1 monitor at 120hz, right?
I disagree that all available resolution should go to increasing sharpness and detail of text, which, after all, can only improve so much. There's only one metric that really matters for text, and that's reading speed. Any beauty or detail which doesn't serve to differentiate characters (thereby increasing reading speed) is essentially pointless.
A better reason to get a better monitor is to fit more text on it. While coding or learning, there might be one or more editors, terminals, browsers, chats, etc. Can all this be behind tabs or in virtual desktops? Of course. But the value of having it all available at a flick of the eyes is so much higher! Even if you turn off all the animations, flipping virtual desktops or tabs requires a much more severe context switch than casting a glance to the right, left, or (slightly) up or down. I'm currently using a 5k2k monitor at its native resolution, and it's pretty awesome.
I have been hoping for two decades that VR would solve this, allowing me to have a truly vast workspace that moved and zoomed just via eye movement, but not only is that day still far away in eye-tracking terms, VR goggles have so far all been much worse for text than high DPI screens, in my experience. I appreciate that there are VR workspaces in development, though, like Immersed, for the day when the hardware is good enough.
Have to say though, taste is subjective, but good lord those monitors are about as elegantly designed as a Rockstar Energy drink.
Acer, Asus, et al. tend to just remarket OEM technology with relatively little value-add. I suspect these are all built on the same panel, but I could be wrong.
The one exception for me is that I do like a couple of gaming mice. It's not so much for the hotkey functionality, but because they have a really high resolution, which makes mousing easier and more precise to me. Other than that, my setup is all really basic, office-style equipment, and I love it.
The main use of those monitor hoods is to remove glare caused by ambient lighting. They're common (and often included) accessories for displays intended to be used for photo editing, color grading, and similar types of work. I was kind of surprised to see one on a "gaming" monitor though.
The monitors linked are actually quite good, the gaming styling they have is rather unfortunate.
The perfect 27” monitor for me would be one that has 5K@120 because at 200% scale you’d get a desktop that looks “1440-size” and when gaming you can run half resolution at 1440@120 with a decent graphics card.
These don’t exist though, at least not as IPS I think, so I’ll stick with my 1440@144 for a while longer.
> Times of low-resolution displays are over. High-resolution displays are a commodity now.
I reject that premise. 4K is basically the maximum number of pixels you can get for less than $1K, and that's only a handful more pixels than a 16" MBP screen. It does not make sense for most people to shell out the $$$ just so that they can see the same number of pixels from slightly further away.
It is absolutely not the right time to upgrade your monitor. Wait until 5K+ becomes affordable again[1] so you can actually get the benefits of an external monitor (more usable screen space) without having to sacrifice the sharpness and quality of retina.
[1] https://tidbits.com/2018/11/16/what-happened-to-5k-displays/
Dell has the Ultrasharp UP3017 with 2560x1600 at 30", maybe that's something you can try if you want more pixels. It's just pretty expensive and has a big bezel since it was released in 2017.
It is interesting to see some laptops move off of 16:9 to 16:10 or 3:2. This gives me hope that we'll see new/better 16:10 panels.
I wrote an essay about resolution independent graphics back in 2012 here https://github.com/kickingvegas/12pt-should-be-the-same-ever...
HN commentary on this happened on two occasions: - https://news.ycombinator.com/item?id=15639616 - https://news.ycombinator.com/item?id=4236429
I saw some discussions about multiple monitors; I am a heavy user of multiple monitors, 2 most of the time and 3 when really needed; I don't have space on my desks (home & office) for 3 monitors all the time, so it depends on the needs and not on coolness. What I plan to do now is to get an asymmetrical configuration at home with one regular (1080p) monitor for some work and gaming (the CPU is an i3 7100, so I don't do much gaming) and a larger and better one for work only cases where a lot of information needs to be on the screen at the same time. As the article did not mention multiple monitors and buying 2-3 monitors that are 120 Hz/4k resolution is extremely expensive for a home setup, I think it is worth mentioning this kind of compromise of mixing size to have one of each. Not having OCD the different size is not such a big deal, while the extra functionality/productivity helps.
> Why is it 119.88 Herz, not 120 Herz? No idea.
The short version of this is that TVs generally have framerates that are a multiple of 59.94, because NTSC is actually 59.94Hz (rather than 60), for various historical reasons -- basically, for color TV to become a thing, without obsoleting every single B&W TV in existence at the time, they needed to slow the framerate down by 0.06Hz[1]
There's still plenty of TV-targeted panels out there that only do 59.94Hz, and not 60Hz. Some of them are even in computer monitors! I imagine likewise that there are a lot of panels that do 119.88Hz (59.94Hz * 2) and not 120Hz.
And just to be confusing, a number of things (both hardware and software) tell you that you have a 60Hz signal when you actually have a 59.94Hz signal! A really good example is windows -- refresh rate settings in the OS get quite interesting, showing 59.94 in some places, and 60 in other places![2]
[1] https://en.wikipedia.org/wiki/NTSC#Color_encoding
[2] https://support.microsoft.com/en-us/help/2006076/screen-refr...
It is fine on HIDPI displays though because it isn't as prominent there and the effect actually works.
Instead of high resolution pick a display with a decent aspect ratio. 16:9 is a joke. 16:10 is superior but not exactly a game changer. 3:2 is very rare, especially for desktop displays, and 4:3 is pretty much dead. We do not talk about 5:4.
Personal sweet spot me in terms of pleasant readability is: 4k 24" @ 200% scale (so same screen estate as 1080p) or 5k 27" @ 200% scale (same screen estate as 1440p).
Since there weren't any suggestions for linux, this is what I did for Ubuntu 20:
* 2x scaling
* Downloaded libfreetype, enabled subpixel rendering option, replaced existing libfreetype.so
(I think Ubuntu 20 might already have this enabled, but just to be safe I did it manually)
* Turned off all hinting options in font configuration
* Turn on lcddefault filtering
(necessary if you have subpixel rendering enabled)
* Specifically set 158 dpi in Alacritty terminal config
(Not entirely sure that's necessary?)I found that the Arch Linux wiki page (https://wiki.archlinux.org/index.php/Font_configuration) is helpful because it applies to other distributions like Ubuntu, and provides example configuration files. (https://wiki.archlinux.org/index.php/Font_configuration/Exam...)
This is related to one reason why I'm not so crazy about 4k: At most of the usual screen sizes, they occupy an unpleasant middle ground between a traditional screen (~100 dpi) and a 2x hidpi/retina screen (~200 dpi).
Unfortunately most monitors around are still at a limited 1920x1080 or less.
For people with poor vision big size counts a lot, good vision small might be better, etc...
I say "almost" because I've been doing this for nearly 25 years and I've learned that other coders have shockingly diverse preferences and styles. But still. Give me IPS, give me bucketloads of real estate. Everything else is secondary.
Ever since old TV standards moved from black and white to color within the US, the timing has been "frames per one and one onethousandth of a second". So 120/1.001 = 119.88.
Was a neat trick in the analog days to maintain compatibility with the older black and white TV sets. Fastforward to the digital age and that fractional timing difference makes keeping audio and video sync an absolute nightmare.
> According to my research among programmers, 43% are still using monitors with pixel per inch density less than 150
OK...
> Let's take Consolas [...] at 14px, which is default in VS Code
A 14 pixel font at 150 DPI is a 6.75 point type size in real world units! Good grief, I can't read that anymore. Frankly I doubt I could have read it in my 20's. I certainly never would have wanted to code in it under any circumstances.
I had to go through a similar exercise recently. The DisplayPort / USB-C / Thunderbolt story is just insane. I was looking for a monitor to use with both MacOS and Windows. HDMI can't do 4k @ 60Hz, DisplayPort cables never tell you which version they support.
I ended up with LG UHD 4K 27UL650, which I'm very happy with, but switching between Mac and Windows is still difficult, because this monitor only has 1 DisplayPort input. I've settled to using HDMI for Mac and 30Hz instead of switching cables all the time.
Improvement in experience is very subjective but I agree with the author on everything except maybe the 120Hz.
https://www.amazon.com/JideTech-Keyboard-Security-Education-...
FWIW, the first one I got was defective, but the replacement has worked like a champ.
Quite an argument.
I've tried to use TTF fonts in terminal. None of them work well enough, or renders better than the classic 6x13.
19", 1280x1024, 75 Hz.
It was a freebie from a folded startup.
This exactly matches monitors I used in the more distant past, like NCD X/Window terminals: 19", 1280x1024.
This form factor basically determines what is the ideal pixel size for most work.
Basically, 1280 is about the right number of pixels for the angle of vision subtended by the display when viewed at the intended distance.
Approximately square is the most productive size. When we're working with text, be it code or prose, the height of it is unlimited, but the width isn't. So it ends up in multiple columns.
Books are mostly oblong (taller than they are wide), but that's only if we think of them in their closed state. An typical open book is typically a bit wider than it is tall (but not greatly so), and you have two columns of text (the two pages).
That open book geometry is an awful lot like my rotated monitor setup, isn't it.
Until I rotated the monitors into this configuration, I was consistently just using one and ignoring the other. Moreover, ironically, using virtual desktops! I keep virtual desktops as large as 4x4. I would rather pane among virtual desktops with hot keys than turn my head between two excessively wide monitors placed side by side.
People made remarks about my disuse of the second monitor, which prompted me to come up with a good way of using it.
Sure, if I get within 12 inches of the screen I can start to make out the pixels. But even then due to sub-pixel rendering it's hard to make out individual pixels at a foot if the contrast isn't too great between the text and the background.
That being said interestingly one of my screens, a newer Asus that's precisely one model version higher than the other, handles high-contrast sub-pixel text rendering quite a bit worse than the other :|
When writing prose, I prefer serif fonts such as go mono, at a bigger size.
Is the text super crisp? Nope. Would I give up all this space for smoother text? Not a chance. Would I replace it with a 43" 8k monitor? In a heartbeat.
https://github.com/graphitemaster/breaking_the_physical_limi...
The trade off is this monitor is very low res, about 100ppi. I don't know anything about how the various OSes render text. But I have found that by far, Ubuntu renders the text the best. Text in both OSX and Windows looks absolutely dreadful on this monitor, but Ubuntu is really quite pleasant. Which is not at all what I was expecting.
I'm guessing it's 119.88Hz because that's an even 5x multiple of the conventional "24Hz" of TV – which is really 23.976Hz.
I don't think as programmers we need anything more than a 27' inch 1080p. What am I missing? I don't think it's worth the expense.
On another note, that mustard yellow as the background color is an eyesore.
I think grandparent post meant 1920x1080. Depending on your needs (no adaptive refresh rate, no color accuracy, only one HDMI input and one VGA input, no rotating stand, no vesa mount), you can get a 27" monitor for about USD 100. For most programmers, two 27" 1080p monitors ought to be sufficient.
I'm just amazed I never realized that a 27" 1080p monitor is barely over 80 pixels per inch. I'd imagine that doubles to a respectable 100+ ppi with 1440p monitors but I suspect it isn't worth paying more than twice the price in my context.
1080 27'' sure sounds nice, but why do you think we need two 27'' monitors?
My monitors usually last me for a long time, right now I'm using a Dell P2715Q 4K that I got 5 years ago and I'm staring at it every day for multiple hours.
It wasn't that expensive but a good monitor is definitely worth the money and is not something you should cheap out on if possible.
It's clear that many of the people who think they disagree are Linux users who have (for good reasons) not yet had a period of time to try it out with good OS support. At least, not on their laptop screens. I really hope good Linux support for laptops with high DPI displays emerges, if it has not already (I've read mixed reports).
IMO you're better off grabbing something like a 25" 2560x1440 monitor. You can comfortably read text at a few feet away, even small text with not the best contrast.
If you start scaling to 150% or 200% with your 4k display you'll end up with the same screen real estate as a 2560x1440 or even a 1080p monitor depending on how much you scale up and you'll end up paying a lot more. For example a really good 2560x1440 monitor will run you about $300-350 (IPS display, low input lag, good color accuracy, etc.). The first 2 monitors in OP's post are $1,500 to $1,730.
I did a huge write up on this at https://nickjanetakis.com/blog/how-to-pick-a-good-monitor-fo... if anyone is curious. I evaluated a bunch of monitors and ultimately picked a 25" 2560x1440 since it's the sweet spot for PPI at normal viewing distances while having normal vision.
For programming, having a 2560x1440 1:1 scaled display is going to be a huge win. You can easily fit 4x 80 column windows side by side in most code editors. After using that set up for years, there's no way I would ever want to work on a display that's less than an effective 2560x1440 resolution again.
I do also have a separate workstation with a 4K 43" monitor that I use exclusively as a standing setup. The monitor is fairly far back, but still requires me to move my head slightly to view the extents. This is the workstation I typically use for daily stand-ups so that I can have a ton of relevant information up all at once. I will also do some large-scale codebase reorganization efforts on this setup as I can have 3-4 solution explorers side-by-side and still have 90% of my monitor remaining for code editor windows, debuggers, explorer windows, browsers, etc. That said, this setup is tiresome if you are trying to laser focus on a single area of the codebase for an extended duration.
I will typically alternate between these setups throughout the day as appropriate.
Also, I do appreciate the color accuracy of the 4k 43" monitor (IPS/8-bit). I don't do a lot of artistic work, but when I am trying to see if a certain shade of grey makes sense for a element relative to its contents, having an accurate monitor really helps pick a good color code. With TN you get much more 'coarse' results and its hard to find a good middle point.
I like this idea in theory, but I disagree with it in practice.
I use two vertical 4k displays (specifically: Dell U2720Q) and I use them at the native resolution.
This is because I want IntelliJ to take up an entire vertical display where I can see a lot of code without having to scroll. I can also divide the other display into two halves (horizontal line, one window on top and one on bottom - I use a third party app from the macOS app store called magnet for this).
I can appreciate the smooth fonts, but the screen real estate is more valuable.
I guess all of this is to say that the best option for me would be an 8k display at 2x scaling. A 4k display at 1080p though isn't worth the trade-off (I'll take lower quality text for the additional space).
They do say right after that that using the 4k display at native is also fine, so maybe it's not an issue?
LG now has a 48" OLED TV [3] that supports a 120Hz refresh rate. I'm looking forward to trying that out. Either that or the new Samsung Odyssey G9 ultrawide [4] which is about the same price. It's also 240Hz but with VA pixels (which apparently aren't that bad). The G9 will be better on the vertical axis (not too tall) given its size. The extreme curvature is also interesting - not sure about that yet.
[1] https://www.amazon.com/Sony-KD43X720E-43-Inch-Ultra-Smart/dp...
[2] https://www.rtings.com/tv/learn/chroma-subsampling
[3] https://www.lg.com/us/tvs/lg-oled48cxpub-oled-4k-tv
[4] https://www.samsung.com/us/computing/monitors/gaming/49--ody...
- 1440p
- IPS panel
- size between 23 and 27 inches, ideally 24 or 25
- flatscreen, 16:9, normal monitor, no "gamer" or other weird stuff.
- reasonably priced
I don't live in a rich country so there's not much variety. I got tired of searching for it. All monitors with more than 1080p I've found are either "gamer" (which cost 5x as much because of the gamer tax and other features useless to me, like 144hz, gsync and "3ms response times") type of monitors, curved screens, ultra wide screens, etc.
I'm using this and quite happy with it
I'm just going to stick with my 1440p 27" monitor until someone can sell me something better.
1. Buying 4K TVs as large PC monitors is a dangerous game, despite all the sweet lies about “convergence” supposedly enabled by HDMI. You have to make sure the TV has a true “PC mode” with true 1:1 pixel mapping and no “subsampling” (if it exists, it is usually enabled by labelling the HDMI input as “PC“), that you weren’t conned with an RGBW pixel format (or any non-RGB pixel format for that matter), and that the panel can display 6500K colour temperature in "PC mode". Also please note some TVs with IPS panels have a pronounced chevron pattern in their subpixel layout instead of the traditional 3 vertical stripes, which makes ClearType look slightly different even in true "PC mode" (I personally find it cute and inoffensive, your mileage may vary) and that all 4K VA panels have bad horizontal viewing angles.
2. Make sure your RGB levels match. That is, use “full range” for RGB 0-255 displays (PC monitors) and “limited range” for RGB 15-235 displays (TV monitors). Sometimes the drivers don’t get this right. If it’s wrong, and you get “limited range” on an RGB 0-255 display, you will get washed out blacks instead of inky blacks.
This week, one of them failed. While looking for a replacement, I was expecting the range of 24" "retina" displays to have improved somewhat. Surprisingly, it seems the opposite has happened. Dell no longer make an Ultrasharp range 24" monitor with 4k, everything is now 27".
Although they do make a 'P' series equivalent, it's an old model released around the same time as my original ones, with similar bugs and early hardware (no 4k 60hz HDMI)
27" is sadly too large for me to fit two side-by-side on my desk (and even if they would fit, 27" is too large for my liking).
Now I'm left struggling to find a replacement, I may have to live with downgrading to something like 120 PPI with a 2k (1440p) 25" display.
It's sad that retina really hasn't caught on much in the desktop monitor space, we should really have 3k as a standard resolution for smaller desktop monitors.
I find that at 4K, my code starts spreading out -- horizontally and vertically. That's fine when you're writing it, but when you come back to it months later, it's so hard to comprehend that much information all at once IMO. It's weird. And I might not be explaining it properly.
If you were to write your code on an 800x600 display, you would make sure that every function did not go over 800 vertical pixels. It would probably give you a headache if you did.
I can look at code and almost immediately tell that it was written on a 4K display. Oftentimes, everything is spread out and chained obtusely.
Completely different game for web dev though -- having the browser side by side with your code helps.
...
Also, 4:3 is awesome for code. All I need is two, side-by-side panes of 80-column text :)
16:9 has me glancing left to right too much.
I wrote a lot of code on Mac classic format (512x342) using Monaco 9 -- it was great; next step was 640x480, and 800x600, and then (for a rather long time) 1024x768.
It was still perfectly fine, as (at the time) Apple screens were some of the best, nice crisp, clear with good contrast. I didn't feel particularly handicapped because of the screen real estate, you just adapt to what you have.
Now my main machine is Linux with 2*32" 4K screen side-by-side, and about 60cm from me. I use Liberation Mono 17pt as a terminal font, and 9pt is just microscopic on the screen.
And guess what? I still wish I had a bit more screen space sometime! :-)
One thing I always tell more junior developers who ask me about what the most valuable piece of information about programming in my whole career is: Get a good SCREEN, get a good KEYBOARD, and get a good CHAIR, the rest are just details.
Oh, also, make sure the screen(s) are perpendicular to any window, and watch that posture!
</walks off waving is cane in the air> :-)
The author seems to know a lot about font rendering but he doesn't seem to know that much about monitors despite having VERY strong opinions about them.
I suggest people wait till the new year before a big monitor purchase. EVE Spectrum is slated for Q4 of this year. If it delivers on its promises, it'll be the best value for what you get. And if it doesn't, you can fall back on the ROG XG27UQ or its contemporaries - assuming your GPU can support DSC, 4K, and 120hz.
Somehow I went for years without realizing that I just needed glasses. I could read everything before, but after getting the glasses everything was suddenly unnaturally crisp.
You absolutely don't need 120 Hz in any single player video game produced between 1978 and 2020.
Games at 15 FPS (even less) used to be perfectly playable and fun. At 30 FPS things are smooth well past giving a damn.
You can read scrolling movie credits just fine at 24 FPS.
Personally, I find this 120 Hz endeavour pretty pointless when most applications have input lag that's way worse than a single 60 Hz frame.
There is probably a term for this type of performance chasing. It's like car owners bragging about their top speeds despite only ever driving on roads with speed limits.
The hedonic treadmill is getting brutal. Going up to a 4k/34" monitor was nice but it quickly became normal. The main effect was how bad it made 1440p/27" monitors!
But dropping down to 1080p or a smaller monitor is instantly noticeable and very very unpleasant. Everything just looks so fuzzy and hard to read.
4k @ 60 Hz 1440p @ 144HZ
It's the exact reason I am actively avoiding using 120 or 144hz screens. I don't want to get used to it and then need to ditch my current display. For several years I bounced back and forth between gaming on a PC and PS4. The whiplash between 60 and 30hz was absolutely brutal - but I never noticed it back when all my displays were 30hz.
So in the end, I am not sure what advice, if any, I am trying to give you. I love my huge, high-DPI screen, but if you are happy with what you've got, you might seriously consider sticking with it for a while.
It was painful to look at.
If you want a monitor that can do all of the cool things at once (2160p, hdr, 120Hz+, freesync) without using hacks like dual cables or realtime lossy compression, then you need both a video card and a monitor that support hdmi 2.1 or displayport 2.0.
Currently there are very few monitors that support the newer hdmi/dp standard, and there are no video cards that do. However both of the new consoles scheduled to be released later this year (xbox series x, ps5) will support hdmi 2.1. This also implies that upcoming discrete gpus will support this as well.
This means if you want a monitor that can do everything, right now there are only a tiny number of screens, and no video cards. Barring any delays, the situation should be very different in a few months.
BTW current GeForce and RADEON supports DisplayPort DSC that could enable more resolution / frame rate by compression theorically but I don't know any existing displays.
Even my old laptops with IPS panels look better than newer ones. I was in the market for a laptop last year and returned 3 different laptops with IPS panel displays from 3 different manufacturers because every single one of them had backlight bleed that was so bad that it was plainly visible even in a well lit room. The last company pushed back trying to claim that that level of backlight bleed was considered "normal" but eventually refunded my purchase once I threatened to do a chargeback through my credit card company.
Do there actually exist any companies anymore that produce decent monitors with minimal backlight bleed?
At work, we have these 5K, 27" LG monitors: https://www.apple.com/shop/product/HMUB2LL/A/lg-ultrafine-5k... . Don't get me wrong, they're great, but... I don't feel like I'm missing anything when I go home and use my Dell U2412M (1920x1200, 24"). And working from home the past three months hasn't tempted me to upgrade my monitor, either. 1920x1200 gives me a good amount of real estate at 100% scaling, and that's the main thing I need.
Now it is true that if I look at the font in this text box in Vivaldi, the rendering kind of sucks; Firefox is a bit better. There was definitely a time, around when I switched to Windows 6.x from 5.x, when I was passionate about this, and dislike for the Windows 6 font rendering was one of the reasons I stuck with XP as long as I did. Maybe 4K would help with that, but by this point I've adjusted. And even so, spending $900 on the monitor the author suggests is not the most appealing option. That's a lot of GPU upgrade you could get relative to the $300 I spent on my current monitor in 2011. Or I could double the RAM in all my personal systems and get a nice microphone (which would have more of an impact on my working from home experience). Or I could built an entire Ryzen 7 3700 desktop for that price. There are just a lot of things I'd rather prioritize.
I'm also find the proposed productivity benefits dubious. As long as the fonts are acceptable enough that I don't find them actively distracting (and as mentioned, with bad enough font rendering that can be the case, so perhaps the author is simply more sensitive to that than I am), how much I can focus is going to have a lot more impact on my productivity.
I do somewhat fear that this might re-ignite my former font pickiness, though...
* Correct color gamut. * Minimal resolution of 1080, better if is 1440. * Minimal refresh rate of 60hz, better if at least is 75hz.
This push me to get a LG IPS monitor like the ultra wide main screen that I have now.
(why that HP screen? First thing on Wirecutter's 'best monitors' list, which I think was how I chose the one I'm looking at right now.)
I guess it'd be nice to turn off Illustrator's glitchy anti-aliased previews for good. But this monitor still works perfectly fine. Call me when I can get a color e-paper display with a 60hz or better refresh rate, I'm increasingly tired of staring into a giant light all the time.
All told, that's the total price of the laptop just in periphery. I ended up going with a $30 usb-c adapter and some ~$100 dell 1080p screens, and I'm happy as a clam.
However the recommendation to reduce the resolution scaling option is a no for me. The text is wayyyy too big for me and I lose out on the screen real estate.
I was an early adopter. Didn’t happen voluntarily though, my client wanted me to develop embedded Linux software that drives a 4K HDMI output, so I was kinda forced to upgrade. Never looked back. When that monitor broke just after it’s 3 years warranty expired, I’ve bought very similar one with the same specs from another brand, 27” 4k IPS.
However, I think 120Hz is overkill for programmers. The price/performance proportion is not great either, my current BenQ PD2700U is offered for just over $500 in the US, while the monitors recommended by OP are above 2 grands.
I've generally found that all the IT vendors have an incredibly lazy and sloppy attitude to imaging of all types, not just display scaling or font rendering. "The pixels went on to the display! Good enough! Ship it!" is the attitude.
Compare this to televisions, where there 120 Hz is common, 8K is a thing now, wide gamuts and HDR are not only supported but consistent and even calibrated out of the box! Dolby and NetFlix in particular have put significant effort into making sure their customers see the original artistic intention, not some faded or garish mess.
In the PC, Mac, and smartphone world it is literally impossible to send someone either a still image or video that'll look even vaguely correct. It'll be too bright, or too dim, faded, or worse: the colours will be stretched to the maximum display gamut. Photos of faces look like zombies or clowns in full makeup.
HDR is simply impossible to use for still image exchange. No matter what some random JPEG committee is working on, don't even think about such nonsense as sending someone a HDR file, it will practically never work, no matter what display the recipient is using. Or even just an SDR 10-bit file. You're wasting your time.
To give you an idea of how insanely bad this is, for years and years if you enabled HDR for your display under Windows 10 it would simultaneously wash out the desktop colours, dim it until it was way too dark, and then blur everything on top of that so that your 4K monitor is pointless.
Clearly nobody actually tested HDR support at Microsoft. After they received complaints, both to their tech support and in public... they did nothing. For years. YEARS.
I just find the whole thing incredibly sad. It's 2020. The future! The physical technology for nearly perfect display output has been available for years, but... no. You just can't have it, because the software won't allow you.
It doesn't matter what display you buy. You can't have HDR, or 10-bit, or colour management on the desktop, or your browser.
Firefox has had full ICC colour management for many years now. It's off by default. Internet Explorer truncates everything to sRGB even on a wide-gamut screen. Safari stretches colours for un-tagged images.
The only HDR and colour-managed thing you can reliably do on a PC is watch NetFlix. That's... it.
With any legacy application, and even many modern ones, UIs were either fuzzy, or tiny, or a mix of the two, even with all of the Windows per-program custom high-DPI settings tweaked. The UX was not consistent enough to be enjoyable, so I ditched it.
I also tried a vintage "mechanical" switch keyboard and mouse, just for fun. I think modern macOS doesn't work quite as well with a mouse because of the weird, narrow, disappearing scrollbars (though a mouse scroll wheel or scroll ball can help with that.)
I recently changed my terminal emulator from Termite to Alacritty because Pango broke bitmap fonts, and Termite uses Pango. Unfortunately several other things I use are still using Pango, and I've had to switch to subpar fonts in waybar and a few other spots.
In 2018, as the article says, macOS stopped using subpixel antialiasing across all Macs. On low DPI screens however, the loss of subpixel antialiasing made fonts look blurrier, and look smaller and less dark. This occurs on high DPI screens as well, albeit to a lower degree. To bring low DPI screens up to the same level of "darkness", the behaviour of "Use font smoothing when available" was changed to simply makes fonts bolder. This is a plus for people who have difficulty reading the screen.
Furthermore, the author seems to have an obsession around "pixel-crisp" fonts, during the section about the correct resolution for your display. What macOS does is render at 2x resolution, then scale down the image to the monitor's native resolution. Looking back, this was an amazing choice made by Apple, and has allowed for an amazingly bug-free high DPI experience. Even today, Linux and Windows have serious issues with high DPI. 99% of macOS users don't notice that their desktop is not running at native resolution, nor would they care.
If the author just focused on monitors, this article would be a lot better.
Also, 120Hz might be nice for a desktop, but if you are plugging in a laptop, you will notice your power consumption double. For battery life, choose a 60Hz monitor.
I actually disable anti-aliasing in games on my 4K display - not just for performance, but because anti-aliasing genuinely isn't needed at that density. I think the author could go all the way here too, since after all, AA is just another crutch for low-density displays.
On Windows, chrome (including chromium edge) seems to have the biggest issue. Windows cleartype fixes most of the native text elements but some apps like chrome look fuzzy no matter what.
Has anyone found a good solution for this or for similar displays with non standard subpixel layouts?
Of course, on macOS that's an other story, they didn't always had ugly fonts, but that's been the case since a very long time now and that prevented me to switch more than once (I still have use macOS in a VM to build for iOS)
It lets you change a few settings around DPI and refresh rate, that arent otherwise available via the regular UI.
Not all desired modes will work, it's still fundamentally limited by macOS's crappy display support, but its better than nothing.
Even scrolling text or dragging windows around at >120 Hz is a game changer. Going back to the MBP display gives me instant headache until I re-adapt. It's hard to describe, it's like all of a sudden everything has a very distracting input lag.
Now I just need to wait for a 4k 144Hz IPS that can be driven via MBP (or just get what's on the market and run eGPU)
From CRT days I know I can see 60hz but not 75hz. I had stupidly assumed that modern 60hz with freesync would be ok. It's not. Especially @ grey colour for some reason (Asus screen).
The fact that I was coming from a 120hz laptop screen didn't help the situation either.
Anyway...so I'm buying a 144hz 1440p gaming screen next. Screw this resolution game...I need flicker free for my sanity.
And that isn't a great step over my working 22" 10-year old 22" FHD Dell.
How long until we have affordable 'Macbook like' crispness as 22" or 27"?
(Also Linux still sucks with fractional scaling.)
For my purposes a single 4k 43" monitor is fine. Its not ultrawide either. No need to upgrade. I have another identical one at the other place I "nest". Its like using 4x HD (1920x1080?) monitors but no bezel in between. Very comfortable and the text doesn't hide in obscurity. Plenty of space for everything and doubles as a excellent TV when needed.
Personally I think most of the trouble people have is due to staring at screens too long. You shouldn't be spending more than an hour staring at a screen continuously anyway. Even thats probably excessive. Take a break.
Its kind of like those people who's eyes are so tired they change their preferences to light text on a light background. Ummmm. No. Not good.
But I'm an old programmer, amongst other hats, so what would I know? I remember when 640x480 was crystal clear and so sharp and 1024x768 was "wow" extra real estate!
But yeah. Go higher res and bump up the physical size at the same time. Completely addictive if you have the desk space.
My last (almost) 2k CRT last just long enough that i could afford a 4k LCD when it died. I'm pleased with a pair of these but once MOAR PIXELS become affordable i'll buy them.
(High DPI is probably useful if you are doing a lot of print previewing, though.)
Quite frankly anything bigger and you get a kink in your neck by having to move your head so much!
One area that I disagree though:
> The idea of a 4k monitor is NOT to get more pixels but to get the pixel-perfect, high-density UI rendering. Otherwise, a normal 1440p display would work better.
Not in my experience. Sure, 2x scaling is ideal for sharpness. But there's a tradeoff with screen real estate. I regularly switch between a 1440p monitor at work to a 4k monitor @1.5x scaling at home. Fonts are still noticeably sharper on the 4k monitor.
4k @1.5x scaling is not pixel-perfect, but definitely sharper than 1440p.
Unfortunately it's going to be a very long time before we get high-dpi equivalents. 4K, which is frequently 1080p equivalent in terms of workspace, is just not doable after you've been using 1600p.
If your monitor is so close that you can actually see the details described in the article, you're in the eyestrain land.
I keep my monitors far enough away that I don't see these details anymore.
I hope 5K monitors become as cheap as 4K monitors over the next few years.
5K @ 200% = 5120 / 2 = 2560
8K @ 300% = 7680 / 3 = 2560
I would love to upgrade to an OLED but my screens are on at least 16 hours a day with semi-static content. That's a hefty price to take a chance on burn-in.
Living with a C9 65" as my main television, not computer monitor, while I acknowledge the picture quality is incomparable from my point of view I am in the camp of that for a general work computer screen it would be best to wait for micro LED technology to spread. OLED still suffers the risk of burn in but this is mostly from fixed elements where the screen is level on for days if not years. Still not worth the degradation that will come as most elements are fixed and always on display with Mac OS.
So for the most part a well lit IPS display will serve users just fine these days and reserve OLED for the living room.
The extra real estate is a way bigger productivity enhancer than smoother fonts. Like there's not even any comparison.
* At the distance I sit they look fine to me. In particular I don’t notice any jarring loss in resolution compared to my MacBook retina display which sits next to them.
* The “native” text size on a 24” 1440p monitor is perfect for me. Any smaller and I would struggle to read certain things.
* I was concerned about HiDPI scaling on linux. Fractional scaling was still “experimental” at the time I looked.
* I actually care more about other factors like the stand than 4k resolution, and would prefer to put my money towards that.
* When considering buying a single large monitor and running at native 4k resolution, I had concerns about screen sharing. Would people on smaller monitors have trouble with scaling? Also, having two separate monitors helps me with window management.
https://www.lg.com/us/monitors/lg-27MD5KA-B-5k-uhd-led-monit...
I have been on the fence about upgrading to a large hi-res screen specifically with the aim of maximizing screen real estate, which effectively means little scaling. However I couldn't find much info about running hi-res monitors with little or no scaling. Could you share your experience and/or post a screenshot, just to get an idea of how big UIs end up being?
My new pinnacle is a beautiful 32" IPS panel on a Benq 4k monitor. I don't care for the refresh rate jump from 60 to 120 as much as 30 to 60. But I absolutely insist on large panel area, and lots of pixels to fill it with, so I don't understand how the blog author can live with 27". This is basically programmer nirvana and I don't know what could make it better, maybe some kind of VR setup with similar PPI but I doubt it.
My eyes are not so good and I like big text:
* On my Windows 10 laptop connected to a run of the mill 24" 1920x1080 Dell monitor, I put the scaling at 125% or 150% and everything is rendered bigger and sharp. Maybe one or two dinosaur apps are upscaled and blurry.
* On MacOS, the serious OS for graphics people, I can either render everyting sharp at 1x (with tiny menu bars) or have everything rendered as a blurry mess.
On a sidenote...I'm liking my Mac less and less. Reasons to stick with it are: no ads in my start menu and tracking in my calculator app like on Windows, no need to install crappy third party drivers to get peripherals to work.
Is it just me or is that insane in 2020?
This!
I can‘t understand how some folks can make dev work with the display of their laptop alone, without an external monitor. And then the trend of trying to setup the ipad pro as the sole working environment, with an external keyboard and a trackpad. Watching those (youtube stars) trying hard to make the setup work, them looking down on a tiny screen, the angle alone! We have had much better setups for years, why giving up on this to work with an inferior setup.
I really like that context switching is a physical experience, which feels much more intuitive, concrete and solid as in "it works". I don't have to open/close tabs, do cmd-tab or maybe ctrl-tab to find the right window, or switch to another digital workspace to switch to the other context.
Additionally, those devices being laptops allows me to use them almost anywhere under battery. Whenever I put a sweater under them, I can get them in a comfortable position. Managing multiple tiled windows on one screen is overhead, and so I am fine focusing on one window at a time, and so I am able to show slightly larger font which means I don't have to squint of bend forward too much.
I do think it would be nice if I had slightly larger screens.
Currently doing 6x10 fonts on a 21 inch 1920x1080 monitor. A higher rez monitor would actually end up being a nuisance.
I even installed something called Dithering Settings for Intel Graphics and bought/installed a program called Iris on my Surface Pro.
I searched this article for both "eyestrain" and "fatigue" with no results.
I think engineers and nerds should resolve problems regarding ergonomics and eyestrain.
I feel like being cheated by the industry since my first Samsung Syncmaster 3, running at 60 Hz and everyone saying it was safe and that the eye could see no more than 60 Hz (BS!!)
The difference between 1440p and 4k is barely noticeable I find. I'd rather have 1440p and high refresh over 4k and 60hz.
There are some high refresh rate 4K 27”s but those are pretty expensive.
At the moment I have to upscale the fonts on most websites (e.g. 130 % on HN). Fonts look very nice (although not as nice as on the 4K display) but most UI elements are very small. Fortunately that isn't a real problem since my workflow is keyboard-driven anyway, so I rarely have to click on any buttons.
In the end it's still better than the 27" 1080p display I have in my office where you could see every damn pixel. I really don't miss working there.
Benefits: * Cheap-ish * Reasonable resolution with crisp text * Small difference between 60 and 120Hz
Drawbacks: * If you want crisp text and reasonable real estate, forget any other resolution than 1440p. It just won't align with the physical pixels and will look horrible.
I'd love to get a 4k monitor at some point, at least that would give me the scaling option in MacOS (1440p doesn't), but if I want really crisp text I have to render the equivalent of 1080, which isn't that much real estate for something like IntelliJ.
At the beginning of the year, my U3011 started blanking out on me. As it became more frequent, I started shopping again. But wow, the monitor situation right now is sad. There are no high dpi monitors with enough vertical space. And since they're all at least as short as 16:9, they're unusable in portrait as well.
I ended up repairing the U3011. It's going to have to last me a while. There's just no upgrade path.
As much as I miss my 2012 MacBook Air and consider it the greatest computer I’ve ever owned... I definitely couldn’t go back to a non retina experience.
My suggestion is to hold off until you can save up and buy one of the suggested displays when it's in your budget.
* The BenQ has a matte finish which effectively blurs everything, e.g. it's like it reduces the resolution by 10-20%. The colors are not accurate to my macbook display, despite trying to color calibrate. The brightness is dimmer as well, or looses contrast if I make it bright. Built-in speakers sound awful and volume cannot be controlled by software. I could go on.
4k at 40" is basically what the DPI of a 30" 2560x1600 was.
But a 80" monitor for 8k is ridiculous. So with 8K we can finally just pick the real estate you want and the DPI will be great.
It amuses me that the press always say "what will you watch on 8K!" ... this is just like 4K. The "content" on 4K isn't broadcast, streaming, or disc based. It's all generated content by game consoles and computer applications, and upscaling.
I just went in and fiddled with Display settings and my 4k TV doesn't show 1:1 scaling anymore.
I mean, it's Catalina issue, but still. Tonsky: May your Helvetica always be silently replaced with Arial
Try experimenting with the font rendering settings in the prefs. There's a "middle" option of "greyscale-only" text aliasing in addition to the regular off or on settings.
Depending on your monitor, font choice, and personal preferences you might see an improvement by playing around with these.
Anecdotally, when I had an older MBP with a weak integrated GPU, lowering the anti-aliasing setting to greyscale (or off) seeming to increase the responsiveness and framerate on my 4K display in JetBrains IDE's. It was particularly noticeable when scrolling.
I'm aware this article is mainly about text rendering, just want to point out something I hate with hi-dpi + non 100% scaling.
Also, on Windows with 125%, I don't find text as blurry as the author showed on Mac. They look pretty crispy to me. I guess that "scaling twice" thing is a Mac only issue (at least for text)?
Yes, the LG is newer, 4K, has a higher DPI, etc. But I often find myself putting my most important windows on the Apple Display. The color is just so much more beautiful and vibrant, the clarity and contrast are superior, it's just so much better.
Sure, I can't fit as much code on it as the LG, but boy is it pretty. Apple definitely puts quality in their monitors. It's a shame they left the consumer market in 2016.
I often reflect on how blurry and oddly colored the crt is in comparison, and that how back in the day I never noticed or cared.
It works fine for slack, and I prefer bigger text for chat anyway. Because it is still working, I don't see a reason to put it in a landfill or be "recycled".
I'm holding out for Thunderbolt 4, when I can (hopefully) treat my wiring topology like USB instead of daisy chained all to hell and back. Because of this, I looked at good qualities in a secondary monitor that were survivable on a primary. For instance sound quality and real estate are less important, raising the priority of PPI, color gamut, and VESA mount.
Slightly off topic but I have the 16" Macbook Pro with maxed out graphics, and as soon as I connect my monitor, the fans start getting ready for lift-off (~5.6k RPM). It's a Samsung 4k 32" (DP 1.4 to usb-c).
I know this is a common issue but anyone else able to resolve this yet? It drives me crazy that this powerful machine starts sounding like jet just from connecting 1 monitor (Apple says it can support four 4k monitors).
The CPU and GPU don't look to be under any stress as such.
Also try a USB-C to display port if you can.
Its just that when I use my retina macbook for hours, my eyes hurt. In particular, it is a relief to go back to a older non-retina macbook that I use for some minor projects. The non-retina macbook seems less visually taxing on my eyes.
I would appreciate any ideas.
LOL
Has the author considered that maybe perhaps some people prefer more screen space and less "pixel crisp fonts"?
I'm currently using a 27" external monitor at 2560x1440 ("QHD") and this is wide enough for five terminals side-by side at 83 columns each. (Monaco 10pt, anti-aliasing off, iterm2)
In decreasing importance (imo):
- cost
- contrast ratio / black level
- all aspects related to temporal feel that aren’t refresh rate (response/decay time, sample and hold, backlight strobing, etc.)
- color gamut
- color precision (nobody wants banding from 6 bpc + FRC)
You can’t honestly make recommendations to people for $1000 monitors without even addressing these points, even if you don’t think they’re important for your workflow. It is very poor form.
I also love the fact that my window layout is exactly the same whether I am working at my desk or a coffeeshop. Or at least when I used to work at coffeeshops...
I'm still incredibly frustrated with just how much of a mess multi-display docks are with MacOS and how it just doesn't support DisplayPort MST at all.
https://medium.com/@sebvance/everything-you-need-to-know-abo...
I also disagree with almost all of his assertions on font antialiasing, but I think it’s not worth refuting.
When using non-integer scaling, does mac OS actually render fonts at 2x, then scales it all down?
So you have a 3840x2160 monitor, set mac OS to "look like 2560x1440", it would render at 5120x2880, then scale it down to 3840x2160?
To me, a more logical solution would be using the vector font of the target physical pixel value (3840x2160) and skip all scaling etc.
https://www.anandtech.com/show/15396/sausng-odyssey-2020-mon...
Guess coders care little about typography, like everyone else, mostly out laziness and lack of appreciation.
...my Android smartphone also has the same resolution (actually even slightly higher) as the monitor I'm using to type this, but I wouldn't dream to use the same scaling for both.
Don't know why i should switch.
That is a total resolution of 5760*1200 plenty enough. With the added benefit that ide, browser, terminal, mail, slack and whatever neatly snap into position and can be reached with the press of a button.
I don't see any reason to trade sharper text rendering for a worse aspect ratio.
16x9 just feels wrong to me; i am working and not at a cinema.
I use 120% zoom on a 1080p monitor and it looks great.
Paying $900 so you can squint at tiny text a bit better seems silly to me...
This is a really well-written and deep article by someone who is clearly an expert. All points are well illustrated and I learned a lot about how my MacBook renders graphics from reading it.
And yeah at the end it gets into what monitor you should buy. But that wasn't the point.
https://www.kernel.org/doc/html/v4.10/process/coding-style.h...
As I use work laptop and personal desktop both, changing to ultrawide that supports USB KVM is god blessed. It removes any clutter to switching between the PCs.
That's your problem right there. Most people, myself included, are perfectly fine at 60Hz since we don't do competitive FPS gaming. At that refresh rate, my 2070 is perfectly happy to render games in 4k and I really don't notice any significant difference compared to 120Hz. If > 60Hz is really important to you, it's going to be another generation of video cards before single-card gaming can handle it well (probably the 3000 series cards will be capable).
Even if that means that I can't click any link in a tweet; I probably wouldn't have noticed otherwise.
I prefer the UX (and especially: fast load times) of an image to the one of a script. Also, an image means fewer requests and fewer potential privacy issues.
It's amazing that all these display bugs still exist when Apple has presumably invested so much into their $6000 Pro Display.
Dear Apple: Why not spend a little time making the software work, too?
I really hope 120Hz going to standard for work monitor.
Anybody actually gone and done this?
I was searching hacker news and elsewhere for opinions last night. I got confused, frustrated and gave up. Today is no exception. The only thing I know is, I want a large hi-res monitor that is at least comparable to my laptop.
There is a really nice LG 43" monitor (not a TV, it uses displayport) which is optimal for using 1:1 pixel scaling.
That's not a bad deal for a 4k high refresh rate monitor, but if you play any games you would need at least a 2080 or 2080ti which is another 700-1200, 1440p high refresh monitors go for around $300-400.
Pixel density will be better, for example, in game textures and movies?
I am really interested in buying a new monitor from quite a while, but I really don't get that part, can somebody help me with that?
Thanks in advance HN folks!
With... good color gamut? Without ghosting? If so I want to buy that monitor today.
From code maintenance perspective, I noticed that if you feel that there isn't enough space on your screen, it might be the right time to refactor and split it to the smaller chunks: extract another view partial, class etc.
A great e-ink monitor - that would be my dream monitor.
Note that the UP3218K isn't the brightest monitor in the world. I've read some reviews that claim you need a darkened room to see the full color gamut.
But 16:10 is dead; so why bother? it might only be a little horizontal space but it's a huge difference to not have it.
Thankfully recent laptops are returning to 16:10 (Macbook's and Dell XPS's) But monitors still do not seem to exist.
It seems you're right for the retinas and upwards too, that's heartening[0]
[0] https://www.theverge.com/circuitbreaker/2018/4/19/17027286/l...
Honestly I don't see the need of 2160p on a monitor, it usually just causes display issues and it's a performance drain.
For gaming/everyday use, 2k w/ a high refresh rate is the sweet spot imo.
I'd dare say that the "serious" FPS players stick to Counterstrike, and other easier-to-render games with 200+ FPS. (even if the monitor doesn't support it, the higher FPS results in smoother gameplay and fewer hiccups).
There's of course a huge casual crowd playing Overwatch, PUBG and Fortnite. But CS tournaments remain a thing to this day.
I played a lot of MOHAA[0].
[0] -https://en.wikipedia.org/wiki/Medal_of_Honor:_Allied_Assault
I split the 2 vertical monitors into 3rds (top, middle, bottom) and I have keyboard shortcuts to move/resize windows as well as snap every window to it's designated space. I have been extremely happy with this setup so far.
The 21:9 aspect ratio is perfect for having the standard IDE + chrome tab arrangement. It doesn't have the issues brought in by having multiple monitors and 1440p is a good middle-ground resolution.
It doesn't have the feeling of macbook's retina, but still is good enough.
Wouldn't these monitors feel that they have even less clarity that this dell one?
I thought my monitor would be squarely middle of the pack but turns out it is barely above 80 ppi
Display size: 23.53" × 13.24" = 311.5in² (59.77cm × 33.62cm = 2009.68cm²) at 81.59 PPI, 0.3113mm dot pitch, 6657 PPI²
I've found my off-brand (Aukey) "blue" mechanical keyboard has been a greate improvement in my quality of life though (even though it is not very ergonomic).
It is funny how when I started using Visual Studio around 2008 I didn't have a 1920x1080 monitor and I wanted to see all the panels and it was so painful.
Right now, my biggest pain point is my horrible Internet (Wi-Fi) connection. It is especially painful because I move my mouse or type something and nothing appears on the display and I don't know whether the remote computer is slow or my network connection is crapping out again.
Almost feels like I am whining about a non-issue because even fifteen years ago, I was on a dial-up "soft" modem and it would have been unthinkable to get pretty much live full 1080p remote desktop.
I tried it (I guess I've had it on all this time) and, indeed it looks better. (This is on a recent 27" iMac with Catalina.)
That is the first thing I fix on an Apple laptop - change it to 4x HiDPI scaling!! I was very annoyed when they changed the default.
It works fine, and the cost/benefit of buying a newer and/or more expensive monitor isn't worth it to me.
I also am the kind of person who drives a <$10k car even though I could pretty easily afford a >$50k car. Tradeoff isn't worth it imo.
But I'm old, and most of the effort is wasted on me.
What I need, is real estate.
I have that. I use an ultrawide (5120 X 1440) monitor, broken into two screens (3440 X 1440, 1680 X 1440).
Works great.
This allowed me to move the screen back 6 feet. The result was an improvement of my eyesight (I'm near sighted) within 6 months.
All the desk space, loads more screen space. I don’t need high dpi as a programmer.
Frankly, 4K/5K monitors seem like a gimmick for most people. Especially puzzling is why you would pack so many pixels into smaller (~27“) monitors and require more power and graphics muscle for imperceptibly “better” images.
Is this hard to do? Caveats?
I do. Having irritating colors makes looking at text annoying as well.
And sometimes working with limitations is the fun itself.
But I basically agree. I use a pair of 4K monitors and it works well. I run the UI at 150%.
but really....1080p is just fine for looking at text on a screen. Maybe the reason the text is blurry for you is that _you need glasses_.
document.body.style.background = '#fff'I'm not going to sacrifice my spine for slightly fancier characters.
Higher resolution (to an extent) allows me to see more stuff.
4K on a 27" doesn't work for my workflow.
My workflow on a laptop is to put two windows side by side so that I can compare things/read documents/code against documentation.
Unfortunately most websites nowadays are designed for widths of 1280px, and anything less than that is sometimes treated as mobile or gives it a terrible responsive design. It frustrates me, endlessly.
On a 16" MBPr I can get 2048x1280, which allows me to put up two windows side by side at 1024px, which does work for most sites, but sometimes there are some sites which are just broken.
A big reason why I need larger windows is when doing side by side PR Reviews on GitHub, 1024px can only show 56 characters, 1280px can only show 78 characters. Personal opinion, GitHub has too much white space. I tend to have another window open to compare against documentation/etc.
I've compared it at
https://github.com/aizatto/character-length
https://github.com/aizatto/character-length/commit/bae8f00fe...
For desktop:
I'm comfortable is 27" 2560x1440. Two windows side by side at 1280px. Pixel pitch is 0.2331mm
Using 4k at 27" is too small for me. Pixel pitch is 0.1554mm . Without the correct dongle/cable MacBooks can't even push at 4k 60hz via HDMI. Tip: use DisplayPort.
I've settled on 38" 3840x1600 because it allows me to setup three windows side by side at 1280. Which works great for my workflow.
Which sometime tends to be:
- 1 window for source material - 1 window for my main focus - 1 window for a comparison material
38" 3840x1600 pixel pitch is 0.229mm.
I settled on the Dell U3818DW, because it can charge my MBP via USB-C. Only recommendation is if your laptop is asleep, don't leave your laptop plugged int. It likes to wake it.
The 1600 also gives me some extra room vertically.
If you can afford it, I'd recommend giving 3840x1600 a try.
A list of such monitors https://pcpartpicker.com/products/monitor/#r=384001600
I got one of the first 4k mainstream monitors. I paid $3000 for it. This was back in the day when DisplayPort didn't really "do" 4k, so it was done by pretending it was two monitors internally. This broke EVERYTHING. For years, I struggled with Linux trying to treat two monitors as one big one (and putting new windows right on the border). Welp, they fixed that. But trying to treat two monitors as though it's one was completely impossible. I eventually got it to work by enabling a bunch of random features in the nVidia driver, that when enabled together triggered a bug that broke Xrandr, so everything thought I just had one monitor. (I could not, of course, add a second monitor.) Miraculously, they never fixed that bug. It worked for half a decade at least. (At some point in there I switched to Windows, which of course supported it perfectly because the driver was specifically hacked to detect that model number and do extra stuff.)
Several years later, I wanted to get a monitor that supported more colors than sRGB. Big mistake! While inexpensive, I learned that NOTHING supports color spaces correctly. The Adobe apps do, but that's about it. Online image sharing services go out of their way to MODIFY the color space that you tag an image with, so there is no hope of anything ever showing the right colors unless you manually clip them to sRGB. Things like the Win32 API, CSS, etc. have no way to say what color space a color is encoded in, so there is no way to make the operating system display the right color. ("background-color: #abcdef" just means "set the color on the user's display to #abcdef", which is a completely meaningless thing to do unless your working colorspace is sRGB, and the user's monitor works in sRGB. It worked for years, but was never correct.) The worst thing is, nobody appears to care. ("It just makes colors more vibrant!" they'll tell you) Big mistake. Do not buy unless you never want to see a color as the author intended ever again. (I solved my photography colorspace problem by switching to black and white film. Take that, colors! You can't display them incorrectly if there aren't any!)
The next thing I jumped on is high refresh rate. I waited until 144Hz IPS panels were affordable, and got one. It sure is better than 60Hz, which looks like a slideshow, but there are of course problems. The first is... it is pretty optimistic to think that an IPS panel will actually update at 144Hz. They do not. The result is blur. I run mine at 120Hz with ULMB (which basically strobes the backlight at the display update rate). That looks really good. There are some artifacts caused by the IPS display, and 120Hz is noticeably slow, but moving things sure are clear. You can pan a google map and read the labels as it moves. Try that right now on your 60Hz display, you can't do it!
But because of IPS, at 144Hz without ULMB, you get a smooth mush. At 120Hz with ULMB, you can read moving content (like player names attached to people in an FPS, it is trippy the first time you use it). Having said that, it's bad for anything that doesn't render at 120Hz. Web browsers, games, CAD... great! Videos... AWFUL, just awful. On a 30/24Hz video, frames get strobed 4 or 5 times, and this causes your brain to think "hey, a slide show". (You can record the display with a high speed camera, and it will look completely different from what you see in real life. Darn brain, always messing things up.) Things like pans skip and jerk, as your brain tries to interpret the video stream as a series of <image 1> <black screen> <image 1> <black screen> <image 2> <black screen> ... instead of a smooth blend of <image 1> <image 2> ... You can post-process the video to "invent" frames in the middle, so your monitor displays new image data each time it strobes the backlight. I do this with mpv and it looks great. But if you watch video in a browser, you are out of luck.
My TL;DR here is that buying any sort of fancy monitor is just going to make you very unhappy. You will learn everything in the world there is to know about color space math, pixel transition times, using high speed cameras to debug issues (what a time sink), how your brain processes moving images, etc. It won't make you any happier. It won't make you better at programming.
If you play competitive games, get a TN 1080p 240Hz monitor, simply because that's what everyone else uses. Don't use it for anything except the game, because every second that you use it it will make you unhappy. But it's absolutely a joy to play a game on it. (Why 1080p and not 1440p? Guess who bought a 1440p 165Hz monitor. Not anyone that has ever contributed code to the game or played the game at a professional level. But I did! Guess who gets to live with the bugs.)
If you are a programmer, just buy whatever. Every single monitor ever designed will make you unhappy.
If you are a programmer who works with color, get yourself a good therapist. You will be meeting with them on a daily basis, and even then, you'll still be scarred for life. It's all about damage control at this point.
BS. Maybe true on user-hostile OSX/windows. But If LCD manufacturers provided the correct information on the DID data, it would be very trivial.
On linux and with a little trial and error (you only have to do it once per monitor ever) you can fine tune the subpixel hinting. I use a photographer loupe (magnifying glass) to look at the a white region on my ancient LCDs to see the subpixel configuration, set it on my X config and have perfect aliased text just fine. ...well, except on some gtk2 applications :) But if you work more than a few minutes on those you have other problems.
With 4K you can lose a lot of performance especially since they are often paired with integrated graphics. Also what's the point of a higher pixel density when it's higher than you can resolve? Meaning if you have to zoom that's a sign that you get nothing more from increasing resolution. Also despite claims to the contrary, a lot of software is still not well suited for 4k resolutions.
High refresh rates are completely underrated as it's at the same time a meme but also a widespread false belief that human eyes have some kind of limit that is being satiated by your 60hz displays. Scrolling code on 144hz is smooth.
Bonus point that isn't mentioned in the article: HDR is a meme, don't buy into that crap.
Also: CRTs are criminally underrated and still unfairly judged. We lost something from that era. Colors, black levels, subjective image quality and input lag have still not recovered from the peak of display technology in the year 2000 or so.
I'd wager more people are going to notice the difference between HDR and SDR than they would 4k vs 1080p. It is by far the biggest picture quality upgrade I've seen since going from SD to HD.
The problem is HDR sucks on LCDs, so it's largely useless on PC. FALD isn't enough to limit the halos, even with a ton of zones. I own the PG27UQ mentioned in this article and I hate it.
I'll probably just buy an LG CX 48" for my next monitor.
I mean, it basically "just works" on OLEDs. I've watched thousands of hours of HDR content now and maybe 2-3 hours of it was poorly done and distracting. vs. 3D, which I can never sit through at home. (Though, I don't mind well done 3D in the theater)
>But OLED has insane problems with burn-in. They officially don't exist but there are endless reports of this happening. Although I can't speak with high confidence about that.
I've got two OLED TVs, one four years old, the other two. Neither have had any noticeable burn in, though the older one does sometimes have temporary image retention if I've an extended amount of time playing a game, or watching a channel with a static logo, etc.
I am not one of those people that sits there with MSNBC or CNN or Fox or whatever on all day every day with the logo in the same place, though. My OLED usage goes Movies > TV shows > Twitch > Youtube > everything else.
Until a better tech comes out, I'm all in for OLED, even for computer monitors. You won't see me purchase another standalone LCD screen for anything that I'll be caring about picture quality on.
burn-in isn't the issue it once as.
will take years for people to realize this, though. feels good to live on the edge.
I'd like to see a 32 inch 6k OLED TV.