How To Build A Web App in Four Days For $10,000
techcrunch.com
techcrunch.com
Anyway, when the PR people are not running events, they have to do something, right?
Sometimes things are made that are instant/viral hits, but most of the time you have to work hard to tell people about it (and hence get users).
Imagine how much could've been done if those six had been replaced with programmers and/or designers!
It's like how implementation trumps ideas. You can have great ideas, but with no implementation, nothing happens. Ditto for building a good product. You can build the world's best product, but if no-one knows about it, it's not getting used.
Just look at Qtrax. They had pretty good PR, but no product to sell. So they blew their big launch and then blew their relaunch as well later on because their product didn't perform as well as PR said it would.
So, the real title of this article should have been "How to waste $10,000 on a pointless web app."
Total cost? $250.
(Oh, and $400/month hosting for an app nobody uses? I would just use my $20/month Slicehost until that stopped being possible.)
>Total cost? $250.
Do you really charge 1000$ per hour? What do you do?
I don't do a lot of consulting, but that's the going rate when I do.
He even admits as much "I would say you only need three people if you want to strip it back to the bare minimum..."
The focus seems to be more on how teams can iteratively build new features, a quick app as proof of concept, or take time away from normal business to inject some excitement into the team.
I did a couple two day solo versions of this and it's paid off repeatedly. My goal was to create and launch a website in two days. Usually I went in with an idea, but all the work needed to fit into two business days. The best thing I created was probably IHeartQuotes, a web front-end for Unix fortune files.
Now building a useful product, identifying a market need, and finding users/customers is the hard part. Lets see them do that next time because they missed the ball this time around.
1 designer 1 developer
too simple? the more people the less perfect communication?
So the other three days and eight people must have been for the drawings and the publicity :)
great experience.
of course, we don't have a real company at the end of the event, but the goal is more about getting together, maybe find co-founders -- and well just hack things