Ask HN: High School VR Lab
Given that this (and only this, not any other funding) will happen, how can I make the most of it with my pupils?
I feel like it would be all too easy for it to be about consumption rather than creation. I’d really like to introduce some CS concepts like ray tracing to the pupils. (Ray tracing is easy enough to implement at high school level; it’s the execution that’s complex and expensive, not the algorithm)
Every time I think about that though I feel despondent that implementing our own code will be vastly inferior to using something off the shelf; that we should use Unity instead. Or some other tool?
And that actually seems like a fine idea until I iterate and feel like anything made with a tool isn’t going to be very good, and we should use something even higher level. Yet this would take us even further away from creating and closer to consuming.
If anyone had good experiences with what really got pupils interested, I’d love to know what that was. Am I a pipe smoking “in my day” oldie in thinking we should make our own stuff instead of using an existing framework? I feel like in the trade off between functionality (our own code will be pretty basic compared to a framework) and features, I’d rather have something I made myself any day. I have no idea if that will inspire pupils or not.