I like named/keyword arguments too but I think one needs to be careful not to overdo it, especially in statically typed languages. I think it's sort of a last resort when the call syntax can't be disambiguated by other means.
As an example imagine a search function that returns the position of a character `c` in a string `str` that looks like that:
int search(String str, char c, bool case_sensitive, bool from_end)
I'd say that I would avoid this signature in general, because those two `bool`s make for an awkward call syntax:
search("foo", 'f', true, false)
That's pretty opaque, even if you know what the two options are it's easy to forget the order. Now you might say "well see, that's where keyword parameters shine!" and you'd be right, it does help a lot:
search("foo", 'f', case_sensitive: true, from_end: false)
But I'd argue that while this is good enough if you're coding in a dynamically typed language, it's actually sub-obtimal if you're coding in Rust for instance. Here you can do something even better: give these two options different types, this way not only it makes the code more explicit, it also means that it gets enforced by the compiler:
enum SearchCase { Sensitive, Insensitive };
enum SearchDirection { FromStart, FromEnd };
search("foo", 'f', SearchCase::Sensitive, SearchDirection::FromStart);
Now that's not to say that I don't want or like keyword arguments, I just think that it's one of these situations where "when you have a hammer, everything looks like a nail". I sometimes miss keyword arguments in Rust, but it's the exception rather than the rule for me.