I have some ideas on how to do this, but I'm curious if there's a "preferred" way to do it.
I have some ideas on how to do this, but I'm curious if there's a "preferred" way to do it.
It’s really not worth the effort IMHO
If it's popular and valuable enough, instructions and/or code to break it automatically will then be published, regardless of how much money or time you invested into the protection. (For proof, look no further than the game industry's DRM over the past 30 or so years)
I mean, I agree that games should be moddable, but not from the premise of game profitability and popularity.
The highest-grossing video game franchise list is over-ran by products that are , pretty much, famously unmoddable.[0]
[0]: https://en.wikipedia.org/wiki/List_of_highest-grossing_video...
If you haven't already, I suggest cruising through TCRF: https://tcrf.net/The_Cutting_Room_Floor