"SSD as RAM" is a good way to reason about it.
It means you have a lot more RAM, e.g. thus, PS5 has 825GB of RAM. RAM in the TB, soon.
Would a couple of orders of magnitude make a difference? If software is designed with terabytes of RAM in mind?
It means you have a lot more RAM, e.g. thus, PS5 has 825GB of RAM. RAM in the TB, soon.
Would a couple of orders of magnitude make a difference? If software is designed with terabytes of RAM in mind?
To get specific about what this enables, I think we will see many more indie games with great looking graphics. The combination of high res asset scans, automatic resolution scaling, automatic texture compression, generally less tight performance budgets that don't need teams to do optimization work (next gen consoles), and a financial model around tools to take advantage of all of this (Unreal + Quixel as the leader here) should make this next generation of games pretty awesome.