The smartphone era will quickly be seen as the Good Old Days where publishing was self-serve at all. Basically what I'm saying is, we need to nip this in the bud, or indie development is over.
The smartphone era will quickly be seen as the Good Old Days where publishing was self-serve at all. Basically what I'm saying is, we need to nip this in the bud, or indie development is over.
Big marketing budget, medium quality product, high price.
I do my part in capitalism by purchasing products that are quality.
Because the easily quantifiable specs of a device are usually a very poor indicator of quality, and quality is much more nuanced in reality.
For instance, the Xbox has always had higher specs than same generation Nintendo devices, but does that mean the quality is better? The Xbox One has almost no significant exclusive games, whereas the Switch has a huge number of critically acclaimed exclusives.
Marketing
BOTW wasn't even an 8/10
The point is that a general purpose computing device without apps is a highly unstable situation. The bigger the potential for apps, the louder the demands get.
Remember they were literally defining everything at the beginning - OS, UX, APIs, core features, hardware, first party apps, market positioning, etc etc. Needs of third party developers weren’t nearly as important as nailing the basics and ensuring a risky project was a success. The html5 app bit was a way to test the waters for developer interest and demand but very much an interim solution.
Jobs’ hot takes aren’t the end-all when it comes to product intent at Apple. He was basically an embodiment of strong opinions weakly held. His superpower was focusing teams on what the right set of features would be to create a product that made sense to the market, and ignoring everything else. The phone / iPod / internet communicator trifecta was example of this - nothing but nailing those three mattered at launch, and any effort elsewhere was wasteful. Without that kind of leadership, eng teams will often dither efforts over many things that don’t matter to success.
The history of Apple is filled with examples of this dynamic. iPhone was a group effort among many talented and influential people and I doubt Forstall and others driving software had same opinion on third party apps. They just didn’t pick that battle before it made sense to. Every other computing platform at the time (including Windows Mobile, Palm, and BlackBerry) supported third party apps, it’s not like the use case was novel or difficult to see, and the webs limitations were considerable. Adding apps was a default path temporarily set aside.
-W
I’d love this, myself, as a customer and as a developer. But, also, I’m arrogant enough to assume I’d be one of the curated.
-Wil
They ask that you pitch them with marketing materials and get permission before you start working on anything, so they can "compassionately" tell you not to even start:
* https://developer.oculus.com/blog/submitting-your-app-to-the...
* https://developer.oculus.com/quest-pitch-form/
> If we feel that your app is not a fit for Quest, we'd like to let you know that early in the development process, before you've made significant production investments, rather than at the end.