The main thing shared between the two is the feel while shooting. It's hard to explain, but you feel the "weight" of the gun and it's rate of fire really well and it's satisfying when you land shots.
But, the abilities, while not overly broken, does change the feel and strategy considerably. And Valorant maps are really bad in comparison to CSGO. So much useless space, bad angles, etc.
So, while I hope Valorant pushes CS to get better, it's unlikely that the pool of players or viewers will be 1:1. The CS pros moving to Valorant are basically doing so because they either can't have a CS career (Brax, perma ban for match fixing; iBuyPower) or haven't been good enough in a while/never were good enough for a T1 CSGO team.
The Internet has been "toxic and racist" since, oh, the first chat room...
Kiddies in a game can't hurt you. Worry about the important shit, like being killed or thrown in a cage by law enforcement.
In any respectable community, those sorts of people tend to get unceremoniously ejected from the community - from IRC channels to web forums to community-run game servers of old.
Now, games are match-made and game companies are pretty much forced to exercise discretion about what kind of community they want to have playing their game. Personally, I no longer have the patience for losing 30+ minutes of my life to a game that was lost because there's a 3-stack on my team who do nothing but throw, team-kill and think they're the height of comedy because they say offensive things or have a swastika as their profile picture.
Hard to take this seriously considering they had 3 million DAU during the closed beta and it's averaging 100k+ concurrent viewers on Twitch during the day (North America).
I think it is really early to use this as some sigil for how good the game is or how well it will do as an esport. Of course the first people to move are the ones outside of a current CS contract! Why would you give up your share of multi-million dollar prize pools while the other game is a week and a half old? it isn't necessarily an indictment of Valorant, its just the sensible business choice this early in the game.
I still played CS but mainly because of the team play it added. Simple, flexible, and enjoyable.
Overwatch is much more abilities-heavy while Valorant is still more aiming heavy.
>'On June 3rd 2020, it was announced by T1 that he has resumed his professional career but in Valorant - reuniting with ex-iBUYPOWER teammates Braxton "swag" Pierce and Keven "AZK" Larivière in the process.' (https://liquipedia.net/counterstrike/Skadoodle) //
If Valorant is less aim-based (I don't know) wouldn't that make sense for a retiree from a more aim-based game?
Also Valorant could have just paid a load of CSGO "names" to move to their games as part of their marketing.
However, I feel the need to point out the difference between playing something competitively (hobby) versus playing something professionally (job). The first is something you do to unwind after a day of work... the second is work. There's usually a large difference in time spent and focus.
On the other hand, unless Riot deviates massively from my expectations, they will release new agents so often, and with such power creep, that it will get pretty damn abilities-heavy and approach Overwatch.
I don't understand why anyone knowledgeable would be installing a "free" game that includes a kernel level rootkit.
https://www.techspot.com/news/84841-valorant-anti-cheat-soft...
2. It worked for LoL, which has made something like 10x the money of Dota 2. Valorant doesn't have to be "the best" in its category, as judged by connoiseurs, to win its market.
You can dislike it, you can question whether you can trust such software from a Tencent-owned company, but it doesn’t make Riot’s solution somehow different.
Interesting you mention the root kit - you realise Steam monitors urls Your machine has visited right? They also didn’t confirm whether or not these are then uploaded to their servers.
Back in the day I remember mailing $10 every month to someone splitting hosting costs on our clan's 1.6 CS server. It felt like a clubhouse I'd pop into after school to hang out with all my online friends.
Nowadays I get the same experience from joining voice chat in my regular Discord channel with people I know, then grouping up with whoever's online for a few comp or quick play overwatch games.
I still play CS:S.
You see this trend in MMOs as well - towards convenience (and fun) at the expense of community.
Back in the old days of EverQuest and Final Fantasy XI, it was almost impossible to do anything by yourself; you HAD to find other people, and ideally a clan. Enemies would destroy you after level 10 or so, and quests were incredibly laconic and abstruse seemingly by design.
Everything about the game was difficult, dangerous, and mysterious. Reaching out to others was expected, and many were glad to help you through those same challenges they too struggled with.
On the other hand, it took hours - often all night - to accomplish just about anything. Once you got a good party going, you basically didn't want to stop, as just getting to that point took two freakin' hours.
On the other other hand, because everything took forever, you would inevitably shoot the shit, because there was just nothing else to do!
Anyways, nowadays you can easily solo pretty much any modern MMO; and any group content just automatically plops you into a party with some dudes that you will quite certainly never see again. Action is immediate with little time to type anything, (there's surprisingly little support for voice chat in these games), and usually easy enough to hardly require spoken coordination.
Just gotta look for people on discord I guess.
Back when PSD slicing was a thing.
Looking at the first few seconds of the first video on Steam for Pavlov (https://store.steampowered.com/app/555160/Pavlov_VR/) shows a very low-skilled encounter as well. If they are trying to attract CS players, they need to show it's a game that shows skills, not like that.
That might be the difference between having to actually aim your gun with hands in front of you, and flicking your reticle to a location with a mouse.
> unless VR suddenly gets a lot cheaper and a lot better, Pavlov will never replace CS.
Not that I think it will ever replace CS, but I think you can side-load Pavlov onto a Quest, and that's not necessarily a high cost of entry depending on what you compare it to. For a casual player, that's probably a lot of money. For people more serious about gaming, that might be equivalent to a few optional upgrades to their mouse and keyboard.
Interesting to me is that it opens up some interesting competitive options, where you could ensure people are all on equivalent equipment, if for example you have a Quest tournament.
I just played Pavlov on it and it works flawlessly, I'm not sure I get your comment.
https://store.steampowered.com/app/496240/Onward/
Onward is way better experience.
I also like Onward better, but Onward is more like a realistic military sim than a spiritual Counter Strike