It looks like it may have been fixed now, but I distinctly remember GIMP having separate tools for “scale”, “move”, and “rotate”, each of which had slightly different UIs. People didn’t find that confusing because it was “different from Photoshop”, they found it confusing because that’s a terrible UI.
Feel like we're doomed to the ideas of the Photoshop team from 20 years ago.
What about a digraph? A node graph editor for compositing would be pretty cool. It'd get you kind of what you have in blender / unreal / unity's vfx graph / shader graph.
I like the push for everything to be non destructive, but it'd be cool if I could, in a reduced input "live" kind of way, see before/after choices -- so I can make adjustments like an optometrist.
I make a lot of texture masks for interactive 3d stuff, the digraph approach would be nice if it let me bitpack things in a more complicated way into color channels than what's possible now.
Maybe what I'm actually asking for is more photoshop-y like tools in blender?