The only complication here would be if they have differing extensions like AVX512, but that's easily solved by the OS by just advertising the common baseline. Nothing about this looks difficult to support?
The only complication here would be if they have differing extensions like AVX512, but that's easily solved by the OS by just advertising the common baseline. Nothing about this looks difficult to support?
What does that mean? Advertise to whom? The process/process loader? Does it mean that I can’t compile with -mavx2 anymore? What if I do?
The extensions are the whole problem.
Runtime detection is the process querying what extensions are available, and then selectively using those. You adjust what the query returns to only return the common set.
Runtime detection has been a pretty standard thing for well over a decade now - it's how we all manage to run the same compiled binaries over the years despite variability in SSE & AVX support. You don't download different versions of Chrome/Photoshop/Gimp/Premiere/Blender/Whatever compiled for different CPU micro-architectures, do you? You might if you run Gentoo I suppose, but that'd be about it.
> Does it mean that I can’t compile with -mavx2 anymore?
You already can't if you're shipping binaries to users unless you only support Skylake & newer? There's a lot of CPUs currently in use that don't support AVX2. So... you either already have this problem and you're familiar with it, or you're not doing this and it's moot.
Edit: Also: AVX2 is a lot older than Skylake. You're probably thinking of AVX512.
But it looks like Intel is doing this anyway, as Sunny Cove in this application has had its AVX-512 removed anyway: "One thing we can confirm in advance – the Sunny Cove does not appear to be AVX-512 enabled."
But this shoots the big core in the foot. You run at the lowest common denominator and the big core doesn't have the advantage of higher clocks. And this might just lead to a lot of software that only runs on the big core.
Imagine you wanted to fly around between multiple points but if you want the option to ever switch to a bus then your plane will circle around each airport until it's as slow as the bus. Or you can opt for "plane only".
A better mix would have been simply using lower clocked, lower powered cores of the same type or really close derivatives of the big core where the manufacturing process and clocks are what keep power low. Not a mix of Ice Lake and Atom. But right now Intel would throw everything at the wall to see what sticks.
And it seems like a good way for developers to make sure their software stays on the big core.
AVX2/AVX-512 is great in HPC workloads, for example. But nobody is running an HPC workload on a 7w netbook, now are they?
What is useful on Xeon and what is useful on Atom are different. This is an Atom-class SoC used in Atom-class applications, not a Xeon-class one.
> You already can't if you're shipping binaries to users unless you only support Skylake & newer?
Huh? My 6+ years old gaming PC supports AVX2, and it definitely doesn't have a "Skylake & newer" CPU!
AVX2 support started at Haswell, or Intel core 3rd generation. We're at gen 10 now.
While there certainly are still a lot of systems without AVX2 support, new games (and other performance hungry software) requiring it would not be completely unreasonable.
(I recall a recent news story about how unawareness of this among people writing or documenting compilers has started to cause problems.)
> (I recall a recent news story about how unawareness of this among people writing or documenting compilers has started to cause problems.)
You can't blame them!
Except that they almost always do this runtime detection once, on startup, and then choose/thunk codepaths accordingly. If the OS just happens to start my avx2 process on a little core (and how is it going to know better?), that's going to turn off all of my optimizations, regardless of where the process subsequently gets migrated to.
You already can't if you're shipping binaries to users unless you only support Skylake & newer? There's a lot of CPUs currently in use that don't support AVX2. So... you either already have this problem and you're familiar with it, or you're not doing this and it's moot.
Except nobody in 30 years of x86 dev expects to get a different answer from CPUID during runtime.
That's partly what they did. From the article: "One thing we can confirm in advance – the Sunny Cove does not appear to be AVX-512 enabled."
Maybe they also fused off AVX & AVX2 support in the Sunny Cove core as well, we'll see.
And disabling AVX in cores that otherwise support it is already a common thing - see the Pentium & Celeron lineups that Intel currently sells. They don't have AVX/AVX2, even though the cores inside them definitely could offer it.
Which they do, Atom tops out at SSE4.2.
All that can be done with SSE and probably with x87 instructions, but, still, software will try to pick the best option.
If a binary does that, the OS can just not migrate that binary across cores.
The only mechanism I can come up with is to detect illegal instruction traps on small cores, then flag the thread as big-core-only and re-start the execution at the bad instruction. That's not ideal but maybe workable.
(If it traps on the big core, too, it's just a bad instruction and SIGILL is raised to userspace like usual.)
SSE itself tops out at 4.2, but Tremont does support the newer SHA extensions.
AVX appears to be the only missing thing, but AVX isn't even standard across Intel's other lines, either. The Pentium line doesn't support AVX either, for example, even though they are using Skylake & newer micro-architectures.
So you currently can't assume AVX support, and you still won't be able to assume AVX support. Why does this matter?
Operating systems move threads between cores. If those cores support different features, threads that are migrated to low-feature cores might experience illegal instruction traps despite correctly checking for instruction features.
For this to work, there would need to be a small set of undemanding tasks that account for a lot of machine time. Feeding video to the GPU? All sorts of GUI compositing and housekeeping? Handling network connections in the browser?
I don't think this is a good explanation, but it's fun to think about.
Even just looking at a browser, I might have half a dozen generic tab processes open, each using a small amount of CPU. But then I navigate one to a game, and I want that particular tab to get near-exclusive access to the big core while the others use only the little cores.
But what happens when the user opens up a photo viewer app and suddenly wants those photos to be synced right now?
If your code is running on a recent iPhone -- the heterogeneous-core platform I'm most familiar with -- then the answer is that the kernel will immediately detect the priority inversion when a foreground process does an IPC syscall, bump up the priority of the no-longer-background process, probably migrate it to the fastest core available, and make it run ASAP. Then, once the process no longer has foreground work to do, it can go back to more power-efficient scheduling.
This kind of pattern is super common, and it would be way more annoying and perilous to try to split tasks into always-foreground and always-background.