If it's like early AI logic, fly as high as possible, say 40km which turns out is a higher flight ceiling than the attacker in many instances. But the key was the missiles had a ceiling hight of say 20 km, though if launched at 40km, they would still work upon targets flying upwards and the AI logic wouldn't think of them as a threat as those missiles don't work above 20km. Though that means they can climb to that height. Also means if they fire a missile, it won't climb to hit you. Great tactic using the limitations of the missiles to your advantage.
Things like that will be were a pilot will have an early edge, pushing those limits by fully understanding the mechanics of those limits and how they play out. Be that pushing a sonic boom shockwave to effect a small pursing drone. Those for unmanned autonomous system will be the achilles heal in much the same way early Chess AI was able to be beaten by humans thru not doing the obvious most logical move.
But if they want to tune AI for autonomous system, then doing a FTP simulator game, running the NPC drones on a server will get you lots of unique free testing and tuning of that AI done. Be much cheaper and we get a cool game to play.