It is as if you were doing work
pippinbarr.github.io
pippinbarr.github.io
[0] - https://spaceteam.ca/
(sorry)
It's pretty neat when it really gets going and you see just how efficient it can be.
There is a card game version: each player has a stack of problem cards, and a hand of tool cards, and you need a certain combination of tools to fix each problem. You can pass tool cards to other players who need them.
Simple, right?
You can only pass cards to the players immediately to your left or right, so if you need a tool from someone on the other side of the table, you need to get them passed all the way round.
Each tool has a name and a picture. Some of the problem cards refer to the tool by name, some with a picture. So you're asking for "the tool that looks like a red egg whisk", a description which other players may or may not recognise.
There are cards in the problem deck which cause you problems. You might have to throw your hand down and wait for the other players to pick it up. You might not be able to use your thumbs. You might not be able to speak out loud or move until someone touches you.
And of course the game is played in realtime, against a timer, with all players playing simultaneously. There is a lot of shouting.
Plus, i swear that the cards are far more slippery than normal cards, so if you make the slightest error in handling them, they fly off the table.
In my experience the real skills in this game are first of to know when to shut up so someone with a more pressing matter can get their instruction in and secondly learning to talk and listen at the same time.
I would greatly recommend this game, there's basically no rules to explain. I'll be buying the card-game edition pretty soon so I can play it with my less tech-inclined parents.
Repeatedly opening dialogs from the desktop allows to gain work unit points even during breaks. What. A. Madness.
Employee #427's job was simple: he sat at his desk in Room 427 and he pushed buttons on a keyboard.
Orders came to him through a monitor on his desk telling him what buttons to push, how long to push them, and in what order.
This is what Employee #427 did every day of every month of every year, and although others may have considered it soul rending,
Stanley relished every moment that the orders came in, as though he had been made exactly for this job.
And Stanley was happy.
Don't get me wrong, I totally like it, but the whole "game" can be described as "do a bunch of actions, pick some different doors every time, and then restart it all over again, except it might be slightly different, but you are still just choosing which doors to walk through, while listening to some voice".
Note: I didn't "beat" the game (assuming there is some actual ending), but I spent a good couple of hours on it.
Despite not being into the whole "games that are not really games" genre myself, this one is imo a great work of art that I can recommend to everyone.
It also encourages you to zone out and type without even reading what's being written, which is scarily accurate given some corporate emails I've seen.
I always loved the window-simulator genre [1] of flash games as a kid, and it's no exaggeration to say that windows spoofs made me the person I am today. I wanted to make my own so badly that in middle school, I saved up to buy a student edition of Flash CS3 and spent a few years building "Window Doors" [2], which I'm proud to say was one of the most fully-featured windows spoofs of its time. Ten years later I have a cs/math degree, all thanks to the kind people on the Newgrounds BBS who were kind enough to put up with middle-school-me.
[1] https://www.newgrounds.com/games/browse/tag/windows/sort/sco...
Also, loving the hip hop music loop.
https://github.com/pippinbarr/itisasifyouweredoingwork/tree/...
Think the Matrix office escape scene, but a full game out of that. (And less crouch-walking, so it's knee-friendly!)
To all the people out there (not this thread necessarily) for whom this resembles their daily work - CHANGE IT NOW! Go create value. And of course, not only in the monetary sense. Solve problems. Be proud of what you have accomplished.
[0] https://www.ribbonfarm.com/2009/10/07/the-gervais-principle-...
However, did anyone else get a bug where the breakout game would no longer destroy the bricks?
My own self-directed minigame within the game was to try to get on top of the brick wall before my "break" ended and the whole thing was less fun after that bug.
The only way it could be more realistic is if some of those texts were PowerPoints.
So realistic!
Thanks!