How to make fewer errors at the stage of code writing
viva64.com
viva64.com
You could just remove it (and rely on you source management system to get it back) or you comment it out (where you will at least get syntax highlighting to help you spot the dead code).
It happened multiple times to me that I missed a tucked in &&false while I was porting older code to a new API. As the code was disabled anyways, I could have spared myself the time of patching it up.
Now sure, if you are just testing something during development, this might be a viable way to disable code, but something like this should not be committed. Please use proper comments or better, just remove the code.
In this light I don't understand why the article is even trying to suggest syntactical "improvements" (adding parentheses doesn't make it more readable IMHO), when the complicated expression should have just been rewritten to
UINT uFlags;
uFlags = DST_ICON | DSS_NORMAL;
No condition, more readable and less runtime overhead. And whoever committed this got the pleasure of committing "red lines" (git shows removed lines as red and being able to remove stuff always feels good)UINT uFlags = DST_ICON | DSS_NORMAL;
or in C++
UINT uFlags( DST_ICON | DSS_NORMAL );
Also, declare variables const whenever possible.
Get good with your tools (whether that be IDE, knowledge of the language, APIs etc)
Test your assumptions mercilessly
If you write code as though nobody will ever see it and nobody cares, the code will suck. If you write code as though for the best, most respected and most intelligent hacker(s) you know, the then code will be better. Write code as though you have an important audience that cares deeply about the result.
Yes, you can sprinkle the code with comments explaining to your important audience how awesome you are and what a clever piece of coding something is. And this is actually a good thing, since these become focal points for mercilessly testing your assumptions :D
I know that it's still possible to leak memory in C#, like not releasing event handlers, but it's very difficult, if not impossible, to corrupt memory without using unsafe code. In those cases you're probably more likely to be careful with how memory is used or manipulated anyway to avoid causing corruption with the managed code.
And these are hard to get right, because they are very prone to off-by-one errors, and novice programmers tend to write string manipulation routines from scratch, which leads to corruption.
Use libraries (e.g. bstring or std::string in C++) that do that for you, and you won't have problems.
Regarding memleaks: you can leak database handles, file handles and other resources in managed languages. In C/C++ memory is one of the resources you also take care of. In C++ there are also destructors and you can use RAII to handle most of the cases without thinking.
Yes. Makes code easier to read and makes it easier to refactor if you use an editor with column select/multi-line caret.
Unsigned types, on the other hand, are just evil. Way too many people use an unsigned type because they think it represents an invariant that this value will never be negative, that it has some kind of documentation or safety aspect, but that's just wrong. Unsigned types don't act according to the intuitions of most average programmers, and things as simple as for-loops are incredibly easy to get wrong with them (e.g. think about the most common idiom for iterating backwards in C derivatives). If I had my druthers, mixing signed and unsigned ought to expand the expression to the next larger signed type that can represent the range of both (and error out if there is none), and there ought to be separate subtraction / decrement operators specifically for unsigned types. 'u += -2' where u is unsigned would be a type error - assigning a signed value to an unsigned location.
... don't hate me because I'm beautiful ... :D
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On a more serious note, something I have noticed working on large projects with other programmers, is that if each programmer has their own distinctive style and conventions, then you can tell straight away by looking at it who wrote it, and more importantly who modified it.
Thus if Billy (who is an idiot) modified something written by Sheila (who is like unto the goddess of inspired poetry in wisdom and understanding), and the whole is broken, you can pretty much bet that it is Billy's modification that has broken it, and you can spot his bits straight away, this makes debugging a lot easier.
I think this is one of the more unfortunate side-effects of things like checkstyle and other forms of overly restrictive style enforcement. The more we sand-paper everybody back to the same (low) level of code appearance, the more information is lost for what I like to call "forensic debugging".
That is to say, I don't mind everyone being free to format code how they see fit, just don't be surprised if in rewriting or modifying it, it gets "fixed" differently.
I'm currently doing this right now at work, hence my vehemence. There's even things like this in class definitions:
int const * const FooBar // Yes, that's a tab
(Foo foo, Bar bar)
which at first glance can end up looking like instance variable declarations instead of methods.Edit: Something I hadn't thought of - you mention "rivers of space" - aligning code might make it harder to read for coders with dyslexia: http://uxmovement.com/content/6-surprising-bad-practices-tha...
Regarding your point about unsigned types - If I'm remembering correctly, "Writing Solid Code" had a section about exactly that - nasty bugs caused by things like looping over unsigned integers in reverse.
If your code needs lining up to be legible, you're doing something wrong.
Example:
Template line:
EnableWindow(GetDlgItem(hwndDlg,),);
Copy/paste: EnableWindow(GetDlgItem(hwndDlg,),);
EnableWindow(GetDlgItem(hwndDlg,),);
EnableWindow(GetDlgItem(hwndDlg,),);
Final edit: EnableWindow(GetDlgItem(hwndDlg, IDC_PRIMARYSTATUS), TRUE);
EnableWindow(GetDlgItem(hwndDlg, IDC_CYCLETIMESPIN), FALSE);
EnableWindow(GetDlgItem(hwndDlg, IDC_CYCLETIME),);
Now when you try to compile, but forgot to update something (such as the missing boolean in the last line), the compiler will complain.Also check for null!!! ;)
if (5 == somevar) { ....
If you accidentally write "=", you'll notice.Chose a high-level language like Python, Haskell, Lisp… Anything with closures and automatic memory management, provided it let you fall back to C when you really need it.
Outside maintenance, few project need to use C or C++ all the time.