Reconstructing a lost NES game from 30-year-old source code disks
gamehistory.org
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Here is a quick glance of the game: https://youtu.be/63G9PrLLo_U
I love the tron-esque music :)
I wonder about what other interesting failed products from this time will later be found important enough to attempt to piece together and display to people in the future.
Perhaps an app that was prescient in its intent or the career of one of their makers seen as remarkable in some way that their digital detritus is dug up and placed under glass.
I wonder how many other games reached playable or nearly-complete states, and were just cast aside because of schedules, contract snafus, etc? Imagine what we missed out on.
Despite the game's concept being entirely arcade-focused that prototype date makes me wonder if the plane focus had anything to do with the cancellation...
Edit: Here's a video of "Tower City": https://youtu.be/HE4W5FbeWds?t=748
Most of the development had to be scrapped, and a new, non-compete-free team was hired to build a clean room algorithm. There was a firewall inside the company where people on the old team practically couldn't even say hello to the people on the new team. And the new algorithm was decent, but not as good as the original vendor's algorithm.
Not that the published game looks much more fun, but at least there are other cars on the road... https://www.youtube.com/watch?v=EPWzRd5wFqU
Myself and other team members were interviewed by the author, some time back, about one of the unreleased games I worked upon (Chips Challenge, NES).
[I have no affiliation with this publication, apart from being interviewed]
https://www.bitmapbooks.co.uk/products/the-games-that-werent
Pics and vids: https://hiddenpalace.org/Akira_(Prototype)
Is it possible with multiple disks and an extant error correction algorithm to prevent data corruption indefinitely, assuming some maximum error rate?
In the enterprise/experimental world there are things like Microsoft Project Silica[2][3] where they are storing data on quartz slides.
[1]https://en.wikipedia.org/wiki/M-DISC
[2]https://www.microsoft.com/en-us/research/project/project-sil...
[3]https://news.microsoft.com/innovation-stories/ignite-project...
I've always though those would be a good way to store data permanently
This is the main thrust of the Dynamo paper, yes. You can solve all the technical problems. Put something in a "living system" like Amazon S3 (where data has 17+ clones; and where ops people are there to both replace individual hard disks as they fail, and to gradually port the system over to new storage layers as new technology displaces old), and then—presuming the company providing the service is still there—it'll be vanishingly unlikely that your data will have degraded on a human time-scale.
What's left in the way of "indefinitely", though, are political problems. "How do I preserve data indefinitely" gets into the same sort of hairy problems as "how do I enforce my will on my descendants after I die?" kind of questions, where you start to see people putting forward ideas like immutable autonomous trusts.
The key question being: how do I ensure that the stuff I want to stick around, sticks around, after I'm dead, during a period when literally nobody else cares about it, until a later time when somebody else does care about it?