The Battle of Helm’s Deep, Part V: Ladders Are Chaos
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https://commons.wikimedia.org/wiki/Category:85mm_kan%C3%B3n_... https://commons.wikimedia.org/wiki/Category:4cm_kan%C3%B3n_v...
Not that the apertures are stepped instead of smooth - I guess the avoid the funneling effect mentioned above, possibly changing a near miss to deflection and hit on the gun shield. Should not happen if the steps get in the way.
[0] https://www.google.co.uk/search?q=18+century++cannon&tbm=isc...
The wording is slightly unclear, but I can't imagine anyone this well-versed in medieval warfare wouldn't know that arrow slits would be wider inside than outside.
If I look at the old wall around my city's medieval centre we can clearly see they this:
From the outside: https://www.google.com/maps/@50.845463,5.6946097,3a,75y,330....
Inside: https://www.google.nl/maps/@50.8456076,5.6945364,3a,75y,165....
They held out for twenty years in the Ottoman siege I think.
For starters, that this article pops up just days after our discussion blew my mind.
The analysis really brings to light the depth of Tolkien. What could easily be chalked up to a standard large scale mindless action-movie (or book - even if the book is more nuanced) event is actually purposefully showing Sarumans arrogance, as well as ignorance.
Finally, this qoute made me think of a few enterprise software projects I’ve had to deal with as well:
> This is, I must say, a common mistake of amateurs – to propose extremely complex battle plans which could win the day on a computer or in an armchair discussion, but which are so complex that actually implementing them in the fog of war is nearly impossible.
Perhaps they are optimizing for the "best possible" outcome rather than the "most likely" outcome? And I feel like that could be illustrated with a probability distribution. There would be bulge above "bad" on the horizontal and just the thinnest tail poking rightwards towards "great".
Intelligent officers could find a way around some of deviations from the plan, but they might not, because they lack a complete picture of the battle, because they might be not intelligent enough to devise a creative solution at the time, and because there a limits to the possible.
The more ways plan could go wrong, the more probability it would go wrong. The more deviations from the plan, the less probability than officers will be able to overcome them.
And one more thing: at war there is an enemy who will do anything to make life of your troops more difficult. Disrupting communications, disinformation, unexpected attacs and troops placement... there are a lot of ways, so even there is just one prerequisite for a plan to work, there is a good deal of a probability than it would go wrong.
In HPMoR[1] Yudkowski mocked complex plans, and proposed a rule:
> That was when Father had told Draco about the Rule of Three, which was that any plot which required more than three different things to happen would never work in real life.
> Father had further explained that since only a fool would attempt a plot that was as complicated as possible, the real limit was two.
> Never again shall there be any such league of Elves and Men; for Men multiply and the Firstborn decrease, and the two kindreds are estranged. And ever since that day the race of Numenor has decayed, and the span of their years has lessened."
Haldir:
> we dwell now in the heart of the forest, and do not willingly have dealings with any other folk.
It is indeed perhaps the biggest fault of the otherwise excellent movies. Replacing Glorfindel with Arwen didn't bother me at all, for example.
The text of the Two Towers as it exists on the page has practically no elves in it. We are shown wanton destruction of the Westfold and the immense suffering in Rohan, yet we must buy they will soon ride to the aid of Gondor. The Battle of Helm's Deep is pitched as an existential fight for Rohan, and to have the Elves sit this one out would likely come across as extremely self-centered to modern audiences. Whatever the Elder Folk may have suffered in the past, they are the most organized and best equipped in Middle Earth. To have them sit out the destruction of Rohan in their literal Ivory towers would probably alienate audiences.
Sure enough, Helms Deep was one of my favorite battlefields. It was fun to give myself the defensive advantage, but also fun to give it to my (computer) opponent for a healthy challenge. I’ll never forget the value of Elvish archers on the walls.
[0]: https://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Bat...
Unfortunately EA lost the rights some time ago so you can't even buy the game on Origin anymore.
https://www.boardgamegeek.com/boardgame/12743/battle-helms-d...