This can also trivially be done in other languages. Atomically append your pointer to a queue of "large things that need to be freed" and move on as though you had actually called free.
Within a particularly time sensitive loop you can even opt to place pointers into a preallocated array locally. Then once per loop iteration swap that array with the thread handling the deallocations for you. It eats up a bit of CPU time but can significantly reduce latency.