Oh my good god.
I'm hoping this is down to developer naivety rather than being a feature of rust.
I'm hoping this is down to developer naivety rather than being a feature of rust.
2) but somewhere somehow this object will deallocate, so his trick of putting it to another thread would work if the deal location takes awhile. Same for cpp if you have a massive object in a unique ptr. So it’s not a rust issue
there is no copy happening here