It must’ve increased my productivity at least 5x fold, and it costed around 250 USD, which is really cheap compared to other 3D software packages.
Basically I just use Houdini to do everything from terrain generation, static mesh modelling, rigging/animation to VFX. It doesn’t have good sculpting capabilities, so zbrush is needed for organic character modelling.
Most amazing thing about Houdini is that it let’s you basically code entire asset generation and baking process via python.
I’m 100% sure Houdini will take over entire gaming industry, I doubt conventional modelling software like Maya or 3D Max will be utilised in new game studios, though older ones will still use them due to initial investments they made.