It's a common fact that Godot's 3.x[0] renderer is lacking but if it can achieve these[1][2] then 4.0 will be a game changer
As a side note I like your comment ^^
[0] didn't say current because master branch to be the current branch and it already migrated to Vulkan [1] https://www.youtube.com/watch?v=HQYZBZybP9M [2] https://www.youtube.com/watch?v=cKtwW9yU6QU