The Vintage Beauty of Soviet Control Rooms (2018)
designyoutrust.com
designyoutrust.com
EDIT:
Alright, here they are. I'm currently working on building a static website for my photography/work... but it's not done. So I'm sharing a small selection quickly in the stupidest way possible (google photos).
I've seen a lot of that in South Korea, and the Czech Republic, too. I wonder what other countries have this.
For example, a lot of standardized blocks in USSR were originally planned to be made from large "library of designs" to provide varied and well adapted neighbourhoods, however after first few went through the cost cutting measures meant that they were replicated en masse.
Another example is one I have lived in - the longest building in Poland, at over 1.5km length, nicknamed Beijing by many due to super-high density. Critical changes into how the building was built were made by building company on occasion when architects were not around, resulting in long-term damage to comfort and quality of living. Once the architects were back in, it was too late to fix as you'd have to rip out the foundations and start anew.
Several other more "Avant garde" neighbourhoods in Poland suffered from similar issues, often caused by policy that was supposed to encourage innovation, where "rationalisation proposals" (not a good translation but close) that, for example, would lower the cost, were rewarded and often not well checked (if at all). The initial cost savings then turned into heavy issue later on.
A lot could be also said with regards to non-design problems during building, which caused issues due to materiel deteriorating sitting outside waiting for shipment of components necessary to build the required predecessors to the use of the now-rotting ones.
Back when they were first constructed people wanted to live in them: http://cartespostalesmoches.free.fr/cpm/images/95-Sarcelles-... https://1.bp.blogspot.com/-9uRJvieheZU/XrzoXnoH72I/AAAAAAAAw... https://www.letelegramme.fr/images/2017/05/09/cartes-postale...
You had all the modern comfort at a reasonable price.
Of course most of these buildings aged terribly and now they're mostly inhabited by very poor people. Now you see these decrepit, often crime-ridden "cités" and you wonder why anybody ever thought that was a good idea.
I grew up in one of those blocks till age of 15. They are not all the same but they come in a few types and few sizes. It's strangely comforting to have the house out of the equation, everybody has the same house so it's not a matter of discussion. That said, for some strange reason it was customary to show all the rooms to the people who visit you for the first time.
These blocks are ugly and are getting uglier as they decay but there are many people who "made it" and still live in these blocks and park their Bentleys in the parking that 30 years ago was full of Lada, Moskwitsch and Trabants.
Also, not everyone "made it" so some floors are renovated others are in desperate situation.
But one thing that is noticeable that blocks built earlier (50s/60s) are usually better than those built later (70s/80s). Better quality material, more thought to living spaces around them, playgrounds, etc.
(Note: obviously things were bad before Khrushchev too - Stalin was horrible and committed genocide, but he was more purgy and less stagnant than Brezhnev and Andropov)
[0] https://www.artsy.net/article/artsy-editorial-white-cube-dom...
The buildings,while slightly different in design,are very similar to what a lot of countries in Europe were building at the time to meet the needs of growing population. The biggest mistake the urban planners did was underestimation of how many cars there will be in the future. That's why it's so common to have a 12 story building with only 20 or so parking lots.
[Edit] It's more interesting what happened at the end of the soviet occupation,which is usually less visible to foreign visitors: planning permissions for residential properties were relaxed,which meant that there was no longer any limitations on what kind of houses people could build. And most went absolutely bananas. People started building large,most often tasteless buildings with weird features. Fuel was dead cheap so nobody cared too much about insulation and etc.An example built in 1995: https://m.aruodas.lt/namai-kaune-zaliakalnyje-kalnieciu-g-pa...
Swathes of such houses were built. A lot of people did self builds and etc.
In a period of 10-15 years,a new class of rich and super rich was formed. This was followed by formation of gated communities, identical to those in all western countries. There, houses do look very different: https://m.aruodas.lt/namai-vilniuje-valakampiuose-lauru-g-pa...
And then there's Russia: https://search.savills.com/property-detail/ru00025319_1
https://en.wikipedia.org/wiki/The_Irony_of_Fate
Well worth watching in my opinion. Best sentence in the movie: "These are MY 32 square meters!".
Point of clarification please: Was the icebreaker updated, or is it still Soviet era hardware?
On the second floor.
Maintenance was not amused.
It's still a mystery to me whether this country had actual industrial design in the Soviet era—I guess it should've had economic research at least. But Soviet industrial looks were mostly regarded as ‘ugly but functional’ by the folks.
IMO it's only now that pre-digital hardware looks appealing, through the nostalgia for ‘simpler times’. What with onscreen controls emulating bulky knobs, buttons and displays of e.g. hifi equipment and 80s' synths.
The ortholinear keyboard would be notable, if again it had any basis in reality aside from the ‘йцукенг’ Cyrillic layout—which however has punctuation cast away beyond reach.
Ugly but functional might be the way of the future!
Game controllers are the perfect example of ergonomically-tuned physical controls with sleek looks. And afaik the US military uses Xbox controllers in drone control or something like that.
Something like a braille-capable touchscreen would already be a great improvement (concept art: [1][2])
This is technically 2.5D, and 3D would be even better (imagine a screen which can grow a joystick!).
While 3D-shape-shifting screens don't seem to exist even in SciFi, 2.5D displays are already being worked on, and would be a huge step up.
[1] https://www.yankodesign.com/2017/01/26/touchscreen-how-about...
[2] https://www.popsci.com/new-touch-screen-design-could-display...
It was a really good read!
Being able to replace a physical station seems a great benefit in a warship.
All design evokes something. Colours, font, margin and spacing, edges and borders - it all evokes some things that came before it more than others, and the relationship with the human body and its feeling of agoraphobia and claustrophobia, kinematics - whether controls are pointy or smooth, hard or soft, stiff or slick or springy, continuous or with detents - it all adds up to an aesthetic.
You can't help but have design. You know when things don't "feel" right. When something feels flimsy instead of solid; when it's haphazard instead of regular. And when the design is exceptionally poor, chaotic, that too is a design - a kind of mad, insane design, or primitive and naive, unskilled - it always evokes something.
Well, that would be enough for ‘industrial design’ as a discipline—the question is whether ‘the product does not cause suffering from looking at it and touching it’ was considered a part of the criteria for ‘working’.
I kept wondering a bit if RAF-2203 took some cues from the PT. Other RAF minivans seem to be obviously inspired by VW Type 2.
Plainly false [1]{RUS}.
Reminds me of the infamous "There is no sex in the USSR!" blurb[2].
I don't think that the appeal is just nostalgia though. Modern control rooms and equipment racks just don't have the pretty-looking hardware that the older ones do. Control rooms usually have big displays with network diagrams on them that aren't sexy anymore, along with a bunch of workstations. Equipment racks usually are dominated by LCDs and membrane switches that look a bit chintzy, no big pushbuttons in chromed bezels anymore.
How did you manage to get on that ship?!
I’ve long had the thought in my head of going on a different kind of “cruise” where instead of getting on a cruise ship I manage to make my way onto a container ship or another type of work boat.
Getting to spend time on a Soviet ice breaker sounds even more exciting!
(no affiliation)
https://en.wikipedia.org/wiki/50_Let_Pobedy
You'll also end up with a lot less $$ in your wallet:
https://www.quarkexpeditions.com/expeditions/north-pole-the-...
The bridge had largely been refitted to modern standards and design, but the engineering control room was a thing of beauty - blinkenlights and dials and levers and buttons like goddamned pornography. The aesthetic (cream, green, black, chrome, domed lamps, tactile light-up buttons) was almost identical to that of a soviet missile silo I visited a few years back near Pervomaisk, Ukraine - which isn’t altogether surprising, as they were likely built in the same shipyard - soviet control bunkers were basically submarines turned on end, mounted on shock absorbers, and shoved down a silo.
Fun aside: our guide was one of the button-men back in the day. He explained that two keys, spaced eight feet apart, had to be turned simultaneously to arm the launch controls. He then explained and demonstrated that the slot in the tip of the flag standard which stood proudly behind the control chairs was designed and curved such that you could hook the key in the control lock through it, sit down at the other key, hold the end of the standard, and give it a pull, which would turn the “out of reach” key as you turned yours. It was “officially unofficially official” in his (translated) words, to be done in the case of the incapacitation of the other launch control officer.
Incidentally I’ve always deeply respected Soviet officers for being very level-headed in situations that should have precipitated a ‘retaliatory’ launch, such as during the Cuban missile crisis and when one of their satellites mistook glints off lakes for the IR sigantures of a first strike launch.
Isn't the opposite mostly a security theater? As if a single person couldn't do it with some ingenuity anyway even on mechanisms that need two persons?
For starters, they could always point a gun to another person to make them turn the other key...
Arguably in some regimes chain-of-command is a greater incentive than a gun as retaliation against families (for "treason"/cowardice) seems reasonably common.
This is a reason why USSR never adopted a end-to-end PAL like US did. Union's PAL system only worked on the command chain level, and the remote launch command was only one of multiple options.
They feared that the US may attack the PAL link component, and it will prevent the launch. The same reason lead to mobile launchers being made one man operable, though even colonel level officers had little knowledge of the system operation besides "press buttons like on this picture if given code word blah-blah"
It is good that now we have Ukrainian launch officers that can divulge information on Soviet launch tech. The part of strategic rocket forces that stayed in Russia managed to keep secrecy perfect for 30 years.
Why is it good ? So that your country thinks they can "win" a nuclear war ?
In a perfect world there wouldn't be any nuclear weapon. But in our imperfect world I'd rather have MAD than some yahoo thinking first strike is a good idea because they think they can stop the opposite side from retaliating.
World with nukes appeared to be more peaceful than without. While nuclear superpowers have parity, conventional war between them is impossible. This is the reason why we we never had WWIII between Soviets/Russia/China and US/NATO. However, other measures like economical pressure and trade wars, espionage, proxy wars, and now informational war are still ongoing. I would leave as a statement that all these things are "much better" than real World War.
There's a lot of information that the USA only nominally had PAL. The military implemented PAL on orders from the President, but then set the PAL code to 00000000.
The biggest difference I see is that the Soviet stuff clearly wasn't seismically qualified.
[1] https://s.hdnux.com/photos/41/20/33/8718076/9/640x0.jpg
[2] https://nara.getarchive.net/media/bevatron-control-room-fred...
[3] https://www.alamy.com/stock-photo-dubna-moscow-region-ussr-t...
The also had an enormous data centre room in the admin building that had been knocked back to two sparsely populated racks from maybe 50 at its peak.
So much crufty and interesting tech at that place...VAX, AS/400, Netware 4...and I could go on about the scale of the place (7 story tall boiler!)
The reason that these switches and dials are ok to be hardcoded in metal and glass is that they (and the people) do the same thing, over and over, year after year, for decades at a time. Rinse and repeat.
Versus the software world (or more accurately, the world of starting up new things and experiments within months) -- where you don't know what you're building yet, whether it will work, and if it will still exist next year.
I've been part of a few jobs that have panels similar to what you're discussing but my presence there is to make sure the 3rd party builder signs off then we immediately bypass the panel's physical controls with a PLC+HMI system for the client. (Fertilizer blending system)
You know, because their subway systems actually grow and change over there, during the course of a few years.
It's similar to each iteration of Windows. I'm convinced that Microsoft takes 1000 darts, labels each with a command like "backup", and has a blind monkey throw it at a dartboard to determine where it goes.
At least Microsoft labels them with words, like "Control Panel", even though what's in it is completely random from one iteration to the next. The car companies label all the buttons with random splotches inspired by fingerpainting toddlers.
edit: and now that I think about it, I'm suddenly interested in understanding why consumer products seem averse to providing detailed/specific buttons compared to professional products? Is it to try to not overwhelm the casual / amateur user? (or conversely to be able to reach that user)
For example, professional video cameras that have physical buttons and dials for every function, versus consumer cameras that hide that 3 layers deep in a virtual menu.
Or, the cockpit of a jet (and all its displays and controls) versus a passenger car. Or how about a long-distance truck console -- is it similar?
Maybe it's the issue of casual / lowest common demoninator users not being overwhelmed by such detail. Or that if you cannot filter your users to the ones who can or want to handle the detail, you have to design to the lowest bar.
Which is a shame for those who want / like the detail.
Some of it is also perception. The first cars that were likely to have in touch displays were luxury cars, and there you could show how advanced the car was by showing that there were no buttons anywhere. That said, I'm starting to see a move back towards buttons in high end cars again. Here's hoping that that filters down to lower end cars. Much as I prefer buying used cars, I'd still like to be able to buy a car newer than 2012 some day.
> Is it to try to not overwhelm the casual / amateur user?
Pretty much yes, at least in photography. Most consumers are perfectly fine with the automated standard profile. Zoom, focus, click, done - and they rarely need any of the advanced functions like exposure adjust, manual aperture setting, or adjusting ISO sensitivity of the sensor, so it's fine to hide this in menus (or, more shamefully, not exposing it at all) for consumer equipment. The fact that most smartphones these days have good enough sensors and processing capabilities to fulfill that "click, done" snapshot scenario is coincidentally also what's driving the market downturn on actual cameras.
On the other hand, professionals or serious hobbyists do need fast and easy access to all the options their cameras offer, so it makes sense to put them on actual physical buttons.
Case in point: the latest Fuji X100V, sold for $1399, removing dials and buttons and moving some functionality to touchscreen.
The entire point of the camera is that it looks and feels like a film rangefinder.
Now, the first iteration of the camera had a scroll wheel, which enabled one-handed operation and preview, and fast scrolling through photos in the hybrid viewfinder.
You can use FujiX100 without ever turning the touchscreen on. You can use it in the dark. Most people will think it's a film camera.
The new version requires you to swipe the touchscreen, which means that some functionality is missing unless you blast that LCD screen into the world.
I can't even.
Seriously, how hard is it to learn what "OIL" means?
Yeah, I'm slightly exaggerating but the general comment like "a meter is so much more natural than a foot" is a good opportunity to increase cultural self awareness.
I assume in 10 years everybody has to install Chinese keyboards to their phones so they can translate what the hell is going on. Well, there's already software that interprets text from pictures, translates and embeds it back in.
I like to have relative temperature much more. Makes the transitions between inside and outside a lot more bearable, and is cheaper.
I don't care about a specific temperature setting, all I care about is relative comfort. A little warmer or colder by tweaking the temperature dial, dryer with the AC button, maybe a nice 80/20 split between my face and my feet—manual controls can do that, and going from my older car to newer thermostatically-controlled ones is always a frustrating experience because there's a disconnect between the input method and the desired output that makes this more difficult. Ironically, these systems usually have too many buttons, and that's largely why they're hard to use. Just give me three dials (temp, fan speed, blender) and two buttons (AC, recirculate).
Also, air conditioners are power-hungry and significantly affect fuel economy (and power output in ICE-driven cars). I don't turn it on unless I need it.
>starting up new things and experiments within months
>you don't know what you're building yet, whether it will work, and if it will still exist next year.
That's exactly how fast things moved when these control rooms were designed, though. Even in the Soviet industries which were generally inflexible and optimized for 5-year iterations, there was constant experimentation and plenty of lean and mean engineering organizations. The reason you're perceiving industrial equipment design as slow is that you live in an entirely different era. It doesn't have to be slow, and it wasn't always like that.
The keys on my keyboard and mouse have been hardcoded into metal and plastic since I started programming. Likewise the frets of guitars I've played since boyhood. That does not mean I've been doing the same thing over and over for decades at a time, rinse and repeat.
Or maybe it does.
With the API you bridge it to something like Grafana etc, to make the gauges and lights go, and for bonus points have some buttons do things like silence alerts, a big red button to roll back a deployment, and a missile-launch like button with a key you need to turn to deploy to production.
The closest thing I've found on eBay that could be used as a base and was somewhat similar in design, was the control panel of a Soviet tank. But I think it will just have to be made from scratch using bought gauges and buttons.
For me, I'd add that I want high quality, almost superfluously "chunky" ones -- think heavy, metal knobs that would get a positive grunt from Knob Feel[1]; switches with a physical resistance and heft that would be apropos for arming the Death Star laser. Hyperbole, but . . . the point is since I'm a total noob regarding this stuff, I wouldn't know where to start and would be nervous about buying them sight unseen without a good rec from someone knowledgable. Anyone have recommendations for where/how to look for such things online or in person (Bay Area)?
https://www.youtube.com/channel/UCJq3cq9N6xYF0fAvTgpwoBg/vid...
Edit: here's the build breakdown video: https://youtu.be/gDy10Wy4vw4?t=57
Back in the day when we were building our fusion reactor at Fiat Lux, we saved some money by buying an old Varian ion implanter (for the HV power supplies). We scrapped whatever good parts we could find off it. One of the goodies we got out of that thing was an absolutely huge (~5 inch diameter) red button with the word STOP on it.
I always wanted to find a good use for that button, because it was just so amazing! But the thing about a fusion reactor, is that turning it off is pretty easy. The only thing that it might have been useful for was as an emergency stop button for the high voltage power supplies. And the only time that would have been useful, we didn't think to hook up the button beforehand.
I like your idea. The aesthetics of web-based design seem rather confined to the screen, and bringing that control of information out of the screen sounds like a cool idea.
Don't forget certificate deployment. Work has bern done[1] you could build upon...
[1] https://scotthelme.co.uk/lets-encrypt-is-only-a-click-away/
Tubular tumbler locks.
I first saw them on computer cases in the 80s. They became popular (UK) on bike locks in the 90s as they were perceived as relatively secure. Then there was a famous hack where you could use a biro tube to open them - that would be around the time the BBC page says they stopped using those locks for nukes.
The same locks were used on filling cabinets and such.
You needed, we thought, a special tool to pick locks of this sort, until the "biro hack" came out (though I was young and didn't know about locks then).
There's a few people creating custom control panels to use with e.g. Kerbal Space Program or Elite Dangerous as well.
https://en.wikipedia.org/wiki/2010:_The_Year_We_Make_Contact
As a former maritime engineer (advanced plumber at sea) I also would like to add that these physical/analog systems are in fact much more reliable and problems are easier to isolate. Please also keep in mind that at the locations where these controlrooms are implemented, the operators usually have more experience with mechanical stuff than PLC I/O's (those are done by contractors more often than not)
If one reading is out from where it should be relative to the others (for the given load/condition) it is investigated immediately so anomalies don't usually go unnoticed.
One gets a sense.. a feeling for the whole.. like a simulation running in your own head to feel whats going on as well.
Was my 2nd general anesthesia only, so i've been a little nervous because i don't like to be 'switched off'.
Anyways, been in the preparation room on that rolling stretcher thing, got some IVs and electrodes while looking around.
All very modern, many, many flat panel displays mounted on swivel arms from down the ceiling, showing and beeping my vital signs. Interesting for biofeedback, i thought.
Got the mask on, got asked how i feel: 'pleasantly light'.
Then all the beeping died, and all the screens froze. No reset, bluescreen, static or other unusual stuff. Just frozen.
Heard a loud 'SHIT!' from behind, and the clacking of running shoes on the tiles. Clacking shoes came back in an instant and rewired me to some shoebox-thing covered in orange rubber with some mini-displays, knobs and sliders.
'How do you feel now?' i've been asked... Lifting the mask i only growled: 'very confidence inspiring...'
'Sleep deep sweety!' was the last thing i heard.
Afterwards i had a surreal night at the 20ieth floor or so, with hot and cold shivers running up and down my spine and the harbour in my view.
Anyways, next morning i asked the surgeon if i hallucinated that, and she answered: No, you didn't. But it was a first!
I LOLd hard.
edit: It had to happen this way/to me, because all my life i've been an open-source fanboi.
Incompatible 'fates', so to speak :-)
There is just something about a room covered in mechanical meters (not analog meters hooked up to a computer - literally mechanical computers hooked up with sense transformers to the high voltage lines) that read thousands of amps and 10s if not 100s of thousands of volts, often times with the megawatts of power traveling just on the other side of the panel!
[1] http://benedante.blogspot.com/2015/05/battersea-power-statio...
About a mile from there is Droitwich Transmitting Station, an ArtDeco era station, see page 13 of [1] for exposed knife switches with 400V.
[0] https://avoncroft.org.uk/avoncrofts-work/special-collections...
[1] http://www.bbceng.info/Operations/transmitter_ops/Reminiscen...
So you are saying the explodey plasma conduits in Star Trek consoles are not that far-fetched after all?
I do wish we'd had a chance to see how well it worked.
https://en.wikipedia.org/wiki/United_States_intervention_in_...
Not to say that there wouldn't have been bad economic outcomes here otherwise, but it's clear that they were going up against the CIA.
Cybersyn being strangled in the crib by the CIA isn't really good evidence in either direction.
In fact, the system design behind Cybersyn is closer to decentralized systems like Toyota Production System rather than centralized approaches exemplified in typical American corporations.
The whole point of cybersyn was that control loops were supposed t be established at multiple levels from bottom up, with higher levels interacting only when required for example to handle cooperation between multiple entities.
The US made sure that doubt was never cleared. Shame, it looked decades ahead of its time, essentially internet + machine learning to dynamically allocate resources and diagnose problems. Essentially what amazon and other big enterprises do today, so... Plus it had a socialist bent, aiming to include workers in that real time decision making process.
But it has lots and lots of price information to go on, both prices people are willing to pay for various goods at various times & places, and prices at which suppliers stop selling. That's what command economies didn't have, and it's why they didn't work. That was the criticism.
(Monetary National Income Analogue Computer) also known as the Phillips Hydraulic Computer
For some reason I love trying to work out the communicative intent behind the design of some of these things when I don't know what the system actually does - there's clearly a lot of thought behind the presentation that turns it into an interesting puzzle.
...And then I compare some of that to modern industrial design. Everything must be a touch screen, who cares if the UI makes any sense or the operating context makes demanding both visual and manual attention distracting or dangerous?
Walking across the room to compare two readings both on opposite sides of the room in a myriad of other similar controls and displays was not uncommon.
Granted I would never do that ... /s
When the space permits layout and iconography is also used to put the various components in more context next to each other often based on things like the layout of what ever they are used to control or monitor. For example if it’s a plant control components will be laid out based on the exact layout / blueprints of the plant if it’s a ship or a train if would be laid out by decks or cars.
This helps people orient themselves and find the exact thing they need based on familiarity with what is being monitored rather than the control room itself.
It not only helps with day to day operations since the the visual association is faster but also allows staff that isn’t familiar with the control room and specialists which may be called in to effectively operate within it.
This isn’t unique to Soviet control rooms this is constantly used in monitoring all over the world across all fields even IT.
That's not a knock on them.
Usability though I hear was pretty rough in some cases... but again for the same reasons UI can suck any other place too.
Old soviet era posters looked great too, even if sort of static as you look at them over time and they don't evolve much.
This https://habr.com/ru/post/446098/ is close but not quite. The satellite state map (ru: Карта спутниковой обстановки) and rooms themselves were less fancy but more brutally-functional I would say.
- The indicators are physically disposed in a way to represent the physical location of what they are monitoring. It helps understand what it is measuring (instead of just adding a label.. or putting all the "tension" indicator in the same row, for example).
- Next to the indicators are the buttons to physically interact with that part of the system. This is very logical : you see the red light, and right below it you have the button to shut the thing off.
I don't know of any infrastructure monitoring dashboard system that works this way. I wonder how that would translate in our world of virtual instances. But i'm pretty sure there's something to take inspiration from here.
https://features.propublica.org/navy-uss-mccain-crash/navy-i...
https://main-designyoutrust.netdna-ssl.com/wp-content/upload...
I was looking for those handle shaped switches, the tall ones you can wrap your whole fist around and activate. I've no idea if they have a specific name but I've not been able to find them in industrial parts catalogues but they are common in power station control rooms world wide by the looks of things. The third photo down has a lot of examples.
Anyone have any idea if there is a specific name for those which I'm missing?
Here's a couple examples found using that as a query: https://images.app.goo.gl/NRHyawiKxrsvZUhu5 https://images.app.goo.gl/9qyhBAdqBy9Tqxxh9
In fact, generally it's a far more beautiful structure than most such towers. The interior design is especially impressive.
>The station's design proved popular straightaway, and was described as a "temple of power", which ranked equal with St Paul's Cathedral as a London landmark. In a 1939 survey by The Architectural Review a panel of celebrities ranked it as their second favourite modern building.
The A Station's control room was given many Art Deco fittings by architect Halliday. Italian marble was used in the turbine hall, and polished parquet floors and wrought-iron staircases were used throughout.
https://en.wikipedia.org/wiki/Battersea_Power_Station
It's amazing that they went so far out of their way to make an industrial plant beautiful, inside and out.
Remember Gibson's quote about "sky was the color of TV tuned to dead channel"? Well back home the whole manmade environment was like that.
- The control rooms probably required a good amount of maintenance themselves with all the mechanical switches, light bulbs, and paper loggers.
- Why the white lab coats in a nuclear control room?
- Would love to see the wiring behind these panels.
"I'm sorry, Dave, you know I can't do that."
Aside from whatever modern screens become I can't see control rooms changing too much from where they are currently. What is likely to change is how equipment is approached within the field which may mean less reliance on control rooms in general.
What I mean is, imagine a Google Glass style augmented reality goggle on your operators. As they walk the plant they can look at a process system and up blips the efficiency/product/status info in real time. If that guy is out there for maintenance he'd see the time since last fault, reason for fault, downtime, and whatever else you'd call relevant all in front of his eyes instead of having to radio with the controls operator for info.
But the other part knows it'll take a lot of training initially (domain specific), followed by what likely is a lot of boredom. Working on a PC as a developer with internet access gives a lot more stimulation and variation in my day to day job.
I remember seeing this image in an older version of Don Norman's famous book The Design of Everyday Things:https://pictures.abebooks.com/JVALLES/3324134975.jpg
I think that was a US plant, but it was a cool idea.
Be aware though that most of these concepts never materialised and actual aesthetics were rather grim for the most part.
And yes I watched Chernobyl on HBO and loved it.
Do you speak Russian? How long did it take you to learn?
There's so damn many knobs and buttons, and I have no idea how to interpret what everything is.
Surely someone else out there would pay for ReactorControlSimulator 2020?
I mean what if you had a fully immersive, functionally and spatially accurate model of a reactor control room? How absolutely badass would that be?
That one's just a game, so I have no idea how accurate it is. But if you search you might find something that's used in some university's nuclear engineering program or something like that.
Very realistic ones used for actual training exist - this one [3] uses VR! - but those probably won't be online.
[1] http://www.ae4rv.com/store/nuke_pc.htm
[2] http://esa21.kennesaw.edu/activities/nukeenergy/nuke.htm
[3] https://www.hitachi-hgne.co.jp/en/business/examination/simul...
Like this: https://www.turbinetechnologies.com/educational-lab-products...
Maybe I could rig up an industrial-style control panel to an RPI and actually run a simulation on that. Why go virtual when you can build some cool boxes? I guess accuracy.
Wondering because I see a lot of symmetry in the panels, but others seem very hodgepodge
Any links to photos somewhere?
Frankly I am surprised the movie got made. It's a little on the cerebral side. There's something about the cold, tense abstraction of it that matched these huge banks of somewhat cryptic control panels.
Some of these control surfaces are as much a communication medium as they are a functional one. In some cases I'm reminded of Egyptian hieroglyphics on walls. They are an act of communication as much as an act of engineering.
The organization of controls is alright, and the SCADA-style visual HMI definitely looks intriguing, but I wouldn't say it's “beautiful” in any way I would recognize; and it's not really any different from the design language of similar-period U.S. control rooms (see examples below).
You'll even note in my third example one of the images in the article isn't even of a soviet control room but rather a U.S. nuclear ship control room.
This error seems to stem from this article being from a family of slapdash articles based on a webpage with a collection of control room photos [0] claimed to be Soviet; though they they note several corrections, the U.S. ship control room is still there, right at the top, taunting you.
https://www.atomicheritage.org/sites/default/files/Three%20M...
https://hips.hearstapps.com/pop.h-cdn.co/assets/15/28/3200x2...
https://hips.hearstapps.com/pop.h-cdn.co/assets/15/28/3200x2...