But reportedly they execute that principle super well, gimmick part included, to the point it looks almost VR.
But reportedly they execute that principle super well, gimmick part included, to the point it looks almost VR.
(I am sure they have thought of this by now ...)
One challenge here is the tradeoff between spatial and angular resolution. If you're generating a 4x4 lightfield starting with a 2160x1440 display, you only end up with 640x360 superpixels.
The company I work for (https://www.leiainc.com/) makes a display that can switch between light field and 2D, so you can have the best of both worlds.
45 angles for each pixel:
https://www.youtube.com/watch?v=-EA2FQXs4dw&t=4m18s
That's far more complicated than a lenticular sheet glued to LCD.
https://www.engineering.com/ARVR/ArticleID/17613/In-Through-...
Pure speculation.
https://hackaday.com/2018/11/21/supercon-alex-hornsteins-adv...
"since he happens to be head honcho at a holographic display company he can show us the result. Looking Glass Factory’s display panel uses a lenticular lens to combine the multiple images into a hologram, and is probably one of the most inexpensive ways to practically display this type of image."
At 6 min 30 in https://www.youtube.com/watch?v=-EA2FQXs4dw they show the pixel sub mapping - and it isn’t just vertical bars.
Edit: If they used a vertical grated sheet, there should be vertical lines at high contrast edges at a 45 pixel pitch. look at the green book at 6:22 and close-up at 6:27, and there seems to be vertical smear (not just what you might expect from horizontal smear). Example of a 3D lenticular print without the lenses to compare against: https://cdn.instructables.com/FKG/KDGQ/I0290WOV/FKGKDGQI0290... from https://www.instructables.com/id/Computational-3D-Lenticular...