I have designed lenticular prints in the past and also I'm the person that wrote the vray plugin for rendering CGI to lenticular.
The main thing that everyone wants is a lot of depth, a wow effect. Lenticular technology can only deliver that while your head is static. As soon as you move, you either see stripes move across the image or you need to introduce an unnatural amount of bokeh blur.
The reason for the stripes is that from your eye / camera, different parts of the image have slightly different angles, so slightly different subpixels are visible.
So if they follow your suggestion, they need to ensure that the final video is low quality enough so that you don't see the striping artifacts.
Here's a lenticular print that I had made at 4800dpi, so at a much higher resolution than what a display can hope to achieve
https://www.dropbox.com/s/10nquohksew1fhe/fertig.mts?dl=0
Note the strong blur to hide artifacts, yet you can still see some striping on the background and in the top right corner.
Here's a simulation of the best possible result that one could hope to achieve with 70lpi sheets and 1200dpi effective resolution, which should be close to what this display uses:
https://www.dropbox.com/s/1s69k5gmt1n4i5l/simulation_L.jpg?d...
For anything better than that, they need much more subpixels. 2x the pixels for half the banding width.