Not sure what you mean by short circuit.
I had no idea about those VBA features. Will read about them.
Having the bit ops themselves is a very strong feature.
My simple assembler would definitely been faster and simpler with them. Graphics, some math, all benefit. People would make little language extensions or callable machine language routines to make the bit ops available.
In basics with bit ops, and the -1 as true:
X = 100 & (y = 5)
Atari
X = 100 * (y = 5)
Not doing the multiply seems like a net gain in a limited CPU too. That basic did not really have types, like MS basic did. Pretty much floating point only.
Interestingly, basics that have the bit ops do not always allow the expressions in a goto. Or, could just be my own memory, or lack of trying. Not really needed.
In fact, outside of trying to optimize, or just explore the language, the only case that made real sense was a sort of jump table making good use of line numbers like one would do with memory addresses in assembly.
Say, branching directly on a checked or masked character value.
And the spiffy thing was making pseudo labels. Put line numbers into variables and use them like labels.
Foo = 1000
Goto Foo
Overall though, it was a weird little basic. It nicely supported the machine, and the device independent I/O system in the OS ROM, but was slow otherwise.
This guy has actually made an N: driver meaning Atari Basic programs written long ago can operate across the Internet today.
Lol, cool old stuff.
https://m.youtube.com/user/tschak909