Meanwhile an actual human will probably need only about 5 games to fully understand how the game works and reacts.
Meanwhile an actual human will probably need only about 5 games to fully understand how the game works and reacts.
Early games will establish things like "can ghosts go through each other", "if I hit the wall do I die" (like in Snake; though on Acorn Electron you could eat the wall sometimes!), "can ghosts go through the shortcut", "how long do pills last", do all pills last the same amount of time".
Then later efforts would be needed to know things like "what algorithm do the ghosts follow", "does the same colour ghost always follow the same algo", "do ghost algos change when you eat a fruit", "what order do the fruit go in" ...
Of course you could guess a lot of these, but that's not what "fully understand how the game works" means.
Also, Nvidia's thing doesn't do the fruits and possibly not even eating ghosts or points and probably not the ghost algos.
It almost needn't be said that human culture puts a great deal of emphasis on making numbers grow larger, particularly those associated with personal wealth and economic growth. To a computer without this context, why should there be any reason to prefer larger numbers over smaller ones? Heck, if you're going all the way and denying the AI direct access to the game's memory, then it's got to learn to recognize the digits first before it can even begin to decide whether it's good to increase them.
Even more abstractly, the game relies on the human concepts of good and bad. It's good to eat the fruit and pellets to increase your score counter. It's bad to let a ghost catch pac-man, causing him to die and lose a life. Without being taught, human children can identify all of these elements but the computer would seem to have a more difficult task.
& also that humans come with a huge amount of training beforehand. We've experienced eating & ghost stories & moving around in 3d spatial dimensions before playing pacman usually