I don’t have data but the pulse I’m reading is a very high consumer satisfaction and it continues to sell out.
VR has nothing to do with Magic Leap or even AR. VR probably has a consumer case (consuming media) but no real business use case until after the consumer case has been made.
There is clearly demand, but I think we've learned that it's a niche market.
It’s definitely the exception, though. Nothing else comes close, so I’m having difficulty justifying shelling out $1000 on something for a single game, no matter how exceptional.
If Henry Ford asked you what you wanted in 1890s, it sounds like you would have said "a faster horse"
VR is growing slowly and steadily. That's not counting offerings like the Oculus Quest.
Also Magic Leap is AR, not VR.
There are very interesting use cases in ‘perspective collaboration’ - as in, ‘do you see what I see?’ Other stellar use cases are how you can prepare for new spaces and new environments. These use cases will sell many units (along with the de facto: gaming).
All this said, I feel the parent comment is correct. The way these companies are approaching the ‘why’ is very ‘it’s like you’re there’ ; ‘look at how connected you are’ ; and some variant.
All is not lost though. There are incredible changes in society if these embodiments (VR, AR, MR, XR) are seen as one of the many user interfaces for the next kind of personal computer. As in, if you change the basic command structure between user and computer - then the next generation PC can take shape.
[Edited: clarity and still terrible]
Honestly, Snap isn’t too far off, but the valley is uncanny.