The Ghetto Called Facebook
pcmag.com
pcmag.com
Quit whining about Facebook. It's opt-in. People like it, so they opt in. Believe it or not, AOL was actually relevant and somewhat useful to people over a decade ago. Was it the best? No. Did it help people? Yes.
I hate to say this, but people do need training wheels with tech. Facebook makes things simple. I no longer have to sign up for 20 different accounts, figure out which friends use which services, remember different passwords, or have to learn 20 different interfaces -- I can now message, chat, organize, collaborate, send pictures, share links, and do a bunch of stuff at once. It's called having a broad set of features. Facebook is "training wheels" the same way something like the Windows OS is "training wheels." Internet Explorer is bundled, but you are free to download Firefox, Chrome, Safari, Flock, Opera, Seamonkey, etc. It bundles Windows Media Player, but you can download VLC, Miro, iTunes, Foobar2000, MediaMonkey, WinAmp, or hundreds of other things.
Facebook didn't magically kill Wikipedia, Craigslist, Hacker News, Instapaper, or the thousands of other companies and products available. It's called choice. People have choices. They have a lot of choices. Let them decide. If a product is easier to use, by all means use it.
(end of rant)
I think Dvorak is simply pointing out the fact that Facebook is being praised like the second coming of Jesus, while AOL is regarded as an internet backwater and failure, where they both provide/provided very similar functions.
I love that line.
The achievement of WoW is to inflate the importance mouse clicks to an insane level by a more complex mechanism.
That is all.
However, I do think something like WoW is a significant artistic achievement as well as a social tool. I really think this artistic product is the "achievement" of WoW.
That's one take. Another is its achievement was taking an entertainment medium that people used to pay for only once, applying Skinnerian behavior modification techniques to keep them coming back and paying for monthly, then scaling that model to an unprecedented massive scale.
http://www.cracked.com/article_18461_5-creepy-ways-video-gam...
Granted the social aspects of online games are truly fun, but the nice thing about Facebook is that it (initially at least) succeeded and scaled with just the social part and not the psychological manipulations mmo's like WoW relied on from day 1.
Some of the stuff that's been added recently, like Farmville and whatnot, exploits both the social and psychological, but the core value of FB is that it is still primarily a social experience, a way for people separated by distance and/or life (new baby, etc.) to maintain connections and know what's going on in each others' lives.
Many of the "psychological manipulations" present in WoW were present in the genre long before someone at Blizzard (or Sony or whoever else) decided those game play mechanics can make a boatload of cash. The tone of your post suggests that games are designed from the bottom up as a psychological manipulation tool. This is most certainly not the case; they are designed to be fun (although I could buy the argument that this stuff is being done consciously with WoW now, and would not be surprised if evidence were presented). For the most part these "manipulative" qualities in games were discovered/researched after gaming became popular, they did not insert these manipulations into games to make them popular. Most of this psychology stuff is pretty new to popular game design.
So far I haven't even addressed the original point of my statement, the artistic merits. WoW is a huge 3d environment created from scratch by a team of talented (and I'm sure very well paid) artists. There are many people who are excited about the lore of WoW the same way others get excited about LotR. To say:
"The achievement of WoW is to inflate the importance mouse clicks to an insane level by a more complex mechanism.
That is all."
Especially with the "that is all" added to the end, this statement dismisses the creative work that went in to WoW to create one of the largest 3d interactive worlds ever made.
Anyway, both services offer value to the user but I'm just sayin' give credit where credits due.
Assuming Dvorak's talking about the newly-announced Dark Nights rentals, he's talking about a third-party app developed by Warner Bros, not a ploy by Facebook itself.
I wouldn't bother bringing up a small factual error like this, but it really digs into the point of his article: it's a lot harder to build up the idea of Facebook as an evil monopolizing force trying to lock people into their platform when it's third-party content producers that are actively pulling people into the FB ecosystem.
You could argue that this is a result of their efforts to attract developers to the FB Credit platform, and that's just an attempt to attract and lock in users. That's definitely true, but you can't really call a neighborhood a 'ghetto' when it's got a posh shopping mall full of big-name department stores.
There's nothing "fake" about the community on Facebook. Ask Hosni Mubarak.
As for the community, I believe the "fakeness" he's getting at is the ability of the user to carefully cultivate their likeness and project a version of themselves that may or may not be truly reflective of "reality".
Of course, one could argue that we are always cultivating a "desired image" of ourselves. However, Facebook and similar platforms provide visual and textual clues that allow users to more concretely realize social relationships. This in turn may allow them to go above and beyond the normative level of image moderation. Whether that is "good" or "bad" is another question altogether.
In reality, my friends, on facebook and in life, are not Dvoraks. They are normal people with jobs, with hobbies, etc... People (usually) too busy to worry about online image or rant about popular internet culture. That's why I like facebook. If I had a bunch of Dvoraks for friends, I'd probably hate it too.
The fake people on facebook, at least on MY facebook, are the people that are fake in real life. Yes, it is easier for them to broadcast how fake they are. Luckily facebook also makes it easy to filter out their broadcasts. It's also much easier for the friends I care about to broadcast important information as well. For those of us without a media site/platform to broadcast our cra... err articles, facebook works great.
Also, I never get along with WoW addicts.
Think about it this way, an autobiography is probably mostly true, but you're going to read it with the understanding that it's not an impartial, objective viewpoint.
-- George OrwellIt's certainly expanding to provide many services besides that, but I don't think anyone is replacing the rest of the internet with just FB.