At some point it's like "Wait, is linear algebra really just about heaps of multiplication and addition? Like every dimension gets multiplied by values for every dimension, and values 0 and 1 are way more interesting than I previously appreciated. That funny identity matrix with the diagonal 1s in a sea of 0s, that's just an orthonormal basis where each corresponding dimension's axis is getting 100% of the multiplication like a noop. This is ridiculously simple yet unlocks an entire new world of understanding, why the hell couldn't my textbooks explain it in these terms on page 1? FML"
I'm still a noob when it comes to linear algebra and 3D stuff, but it feels like all the textbooks in the world couldn't have taught me what some hands-on 3D graphics programming impressed upon me rather quickly. Maybe my understanding is all wrong, feel free to correct me, as my understanding on this subject is entirely self-taught.