>the simpler and more flexible approach taken by Sony
I mean, up to a point? The PS1 was so simple it didn't have a floating point processor. https://www.reddit.com/r/gaming/comments/bkedc/heres_a_quest...
I mean, up to a point? The PS1 was so simple it didn't have a floating point processor. https://www.reddit.com/r/gaming/comments/bkedc/heres_a_quest...
The PS1 platform prospered because it was cheap, and relatively welcoming for developers (lots of tooling, libraries, infrastructure), and it ended up selling over 100 million units.
It's very tough to argue too much with that kind of success.