MS Flight Simulator vs. Real Life
m.imgur.com
m.imgur.com
-edit: should have refreshed before commenting :)
Still would be nice for them to have a ~300 GB download option with a resolution somewhere in between the standard offline mode and full quality, but they're clearly operating at an inordinate scale here...
I can still play pong. So many kids today will never get to relive their childhood.
I once thought about a business model where once a year I would go buy a phone and pay for all the top games.
Then professionally remove the battery and stick it in a drawer for 20 years.
The old 32 bit games kids played 10 years ago don’t run anymore. They likely won’t be available in the future.
The issue is that so many games require a net connection and a server that won’t be here in 20 years.
Otherwise these phones would probably fetch an enormous sum of money when all these kids are in their 30’s.
As far as I know, this game does have an offline mode that has lower fidelity environments.
I personally don’t understand the folks who get upset about the required internet issue. You have the choice of not buying the game. Personally I think what they seem to be doing with this game is very innovative. Supposedly the total data is on the order of petabytes. They could squeeze down the quality of assets by orders of magnitude and not provide the same experience. I don’t see another way.
Or reverse-engineer jobs would be done for the biggest games to create servers that will allow the client to work.
Now imagine you're publishing a game where drifting on roundabouts outside real elementary schools is a mini-game. Probably good for publicity though, iff you're willing to take the heat :/
1. http://www.icculus.org/oes/ - Still an awesome game
Right now the process to create these maps is a pain, you have to find the lidar data online, smooth it out and get rid of any weird artifacts. Then putting into the game requires more processing: drawing the roads, texturing hills and cliffs, etc. You have to place all buildings manually (which also means creating the meshes)
Overall, it's technically possible in this game, just a ton of work. There is definitely ways to automate and speed up the process. The terrain processing could probably be entirely automated, maybe building meshes could be taken off Google maps or something. Even with no buildings though, it's still a fun experience.
https://blog.eu.playstation.com/2017/12/12/how-pioneering-op...
12 years ago I built my first new PC just to play Crysis, with money that I had saved up over some time. Fast forward to today, I just have a Macbook Pro from work, as I almost stopped gaming entirely.
As an erstwhile FSX addict think it's time for me to build a new rig again just for MS Flight & hopefully one that works well with an Oculus (Quest) too!
Also, except for the yellow/black silhouettes, the graphics have lower contrast than the photographs, which makes me wonder if it would be even more obvious if they increased the contrast to match. At first glance, it seems like they're using washed-out colors to hide something.
I hope a VR mode will be available for FS2020 (I tried to check the latest situation on Google, who helpfully showed me an ad for a PHYSICAL hands-on hysteroscopy simulator!)
However it will have to support VR otherwise it's a non-starter.
Otherwise, I don't understand why anyone would make a simulator now without VR. It makes the difference between day and night.
Checking out flight sims is on my bucket list, but not urgent. Can anyone who knows better comment on this? Yes, I can try the trial X-Plane. But I'm lazy.
To give a sense of what I'm looking for: I tried X-plane on Android TV. The controls were extremely realistic. And by that I mean I never managed to land without crashing. :) I was ok with that.
Obviously the new MS sim goes beyond that in level of detail as they have better data and the know how to post process that. I suspect, X-plane 12 might try to close the gap a little again and of course the flight model is where X-plane shines traditionally, which for a lot of pilots is a reason to prefer this simulator.
If you're lazy or won't use anything more powerful than a phone, you might as well play with toy simulators and/or Infinite Flight.
Sure you weren't just playing in Launchpad McQuack mode? :)
When is this coming out?
https://www.aerophotostock.com/media/30b15e9e-a9d3-11e3-ab9d...
https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator_(20...
Edit: I have this feeling that Microsoft's marketing normally oversells their games. In this case the game has been developed by an outside team:
https://en.wikipedia.org/wiki/Asobo_Studio
Said team "only" has 140 employees, and they've been busy with releasing other major games every year so far.
I'd be cautious.
Edit: Revenue per employee is 50k EUR per employee. That is kinda low. To be fair, I compared 2014 revenue numbers with 2018 employee count numbers.