There was an article yesterday about framework vs libraries.
I think it's exactly why I don't like godot for the same reason I dislike unity, unreal, etc: they're frameworks.
I think it's exactly why I don't like godot for the same reason I dislike unity, unreal, etc: they're frameworks.
Frameworks are not so cut and dry compared to libraries. Not using a framework is not necessarily a bad idea.
I do get your point but honestly unless you're a big studio or a custom engine enthusiast, there's very few logical reasons not to use a framework.