and 60fps is not even the gold standard anymore, 140+ is, the pickiest people for competitive shooters will want ~200+
You don't have a lot of ms
You don't have a lot of ms
2) Is it really necessary for anything beyond a competitive shooter with bullets flying around? Outside of the bullets, fighting games are as or more precise than the average shooter and 60fps continues to be the standard there and I don't think >60 tick rate would bring any big value to a fighting game. A 60fps game with no buffer can already yield situations that are close to or beyond human execution (see: Melee)