Everyone complains that the game companies are ivory towers and that their voices aren't heard: we hear you. But you don't want what you think you want and I'm not trying to patronise you by saying that.
Additionally, I didn't cherry pick the list I intentionally grabbed the first ones that had networking, almost no cross platform games from 2008 were heavily networked. (Fallout 3 was an oversight, I meant far-cry 3).
As I've stated repeatedly in this thread: Self-hosting servers only works for session based games.
Even then, those sessions can leave players with a very mixed experience (weird rules, mods, someone might have made themselves "god", it opens up the client to be exploited by the server). Weird latency issues and connection drops not withstanding.
If it's dedicated servers that you rent from us as a company then: it can be expensive for you, if it's too expensive, less people do it, less people do it, the more expensive it becomes to maintain the provisioning/admin tools and it's amortised across much less players so the price goes _even higher_.
Then there's the server list fiasco. Where do you connect?
* XxXxBubBas-BayxxXx--freelootlvl25OnlY!?1
* 174.255.121.2:5543
* bit.ly/free-nudes
We listened to the community before, many times, sometimes people are so outspoken that we really believe we'll have competitive edge if we're the ones to "listen" and every fucking time we get burned by it. So I don't blame anyone in the industry for listening to their CMK department more than the hardcore PC Master Race.
The Hardcore PC Master Race do not represent all gamers.