I really appreciate this project as going from 0-1 viewers on Twitch where the 1 isn't your friend is challenging.
I really appreciate this project as going from 0-1 viewers on Twitch where the 1 isn't your friend is challenging.
If you give people a clear idea of what to expect from your stream and when it will be live, and if you don't make too many drastic or sudden changes to either of those variables, then those who like your content enough to make time for it will do so.
If you keep making changes, show up late or just don't seem dedicated, then people won't feel like they can rely on you. Because of that, people won't factor you into their decisions about how they spend their time.
Glad to see you're giving it an effort! I wish you the best of luck.
Most of my viewing experience is with retro game speedrunning and the specific advice for that community is to pick a game you want to learn and follow the best players. The world record holders and their friends tend to be very happy to share advice and tips for their game with new runners. This is great because it helps you establish a relationship with them without being “that guy” who is just there to try and promote his streaming channel (those people are universally reviled and often banned for unsolicited promotion). Instead, if you’re a legitimate member of the community, learning and improving at the game, then the big streamers may be happy to send you a raid.
It’s very much not a get rich quick scheme. It’s more like moving to a small town. You need to put yourself out there and ingratiate yourself to the community in order to gain trust and become a respected member. The above advice should be largely adaptable to any form of streaming with an established community.
On Youtube, everything is about producing enticing videos and if you do a great job, the algo will favor you even if you are a small channel. Youtube search plays an important part in all of this.
On Twitch, the unit of interest is the live stream and that is much more difficult to produce content around. It also makes finding interesting streams challenging because search doesn't work well with this type of content. Heck, you can't even query the directory for basic stuff like [show me streamers living in Sweden who usually stream GTA 5 RP].
There are some caveats. If the audience is growing relative to the number of creators, you (on average) still have a chance. YouTube also has a huge audience and wide variety of content (much more than Twitch, which is heavily focused on video-game streaming), so it's possible that there are some niches that can still be exploited in a way that you couldn't on Twitch, which is heavily focused on a small number of niches.
None of that takes away from the larger point - it's a race to the bottom when trying to be a viable creator, and the probability of building a big-enough audience to make enough money to even partially support yourself is very very low.
unless twitch gives users incentive to go down the streamer list twitch as a growth platform is doomed. streaming is niche, gaming is even more niche. a platform thats solely for streaming gamers is isolated, thats why they've been trying to push just chatting and other endeavors outside of gaming but inevitably the majority of the userbase is made of gamers (in the slur sense) and make it difficult for non-gamers to become invested.
Youtube and Facebook streaming dont have these issues bc theyre built on platforms meant for everyone
Visibility. Dota and the likes have a large audience and are very easy to stream. Take a twist on it, or stream something else so you are easier to find.
Stream quality and viewer interaction. Talk to your chat and say their names as often as possible. In addition to that, have fancy overlays, a good cam and a good mic.
Now, actual communities in something like Matrix? Totally agree, would be very useful and insightful.
That's expected though. It's also true of YouTubers, and Instagram 'influencers'. Because the barrier to entry is low, you're competing with hundreds of thousands of other streamers for the same set of eyeballs. Except for a tiny minority, the vast majority of you will never make a penny from streaming. Do it as a hobby, but don't expect to make a living off of it.
What's your Twitch name?
I'm slowly getting better at it too and am planning on streaming some Julia Differential Equations stuff tomorrow PST.
My stream setup is open source on GitLab https://gitlab.com/NickBusey/CodingStream
Here's an article I used in my early days to help get going https://medium.com/@suzhinton/my-twitch-live-coding-setup-b2...
I’ve considered doing counting like this before but didn’t really know where to get started.
I'm not recommending that, it's something that Twitch are hotter about catching and banning these days, but it has meant that there has been an entrenched set of "big streamers" for some time now with less ability to break in.
Really the only way is to be playing a game for a while that suddenly gets big so you can be one of the better players for a while, or be playing a niche game that a 'big streamer' happens to play and you'll pick up some viewers when they inevitably move on to the next thing.
I'm sorry but this is not true. There have however been perception issues around viewbotting. One such:
For most of the life of host mode when a small stream would get hosted by a big stream, nearly all of the transitioned viewers would stay (through inaction) in the host's channel. Many would be AFK. The small streamer ends up with a large viewercount but a disproportionally "dead" chat, leading to cries of viewbotting.
Coincidentally, big-to-small hosts like this are frequently how fantastic but relatively undiscovered streamers get their "big break", further entangling the accusations with their success.
Source: Worked for five years at Twitch, built host mode
(PS: As someone who became good friends with some of these "big streamers" and those at Twitch combatting viewbotting, I can't help but feel insulted on both their behalves that the amount of invisible effort they pour into their craft so frequently gets shat on.)
> I'm sorry but this is not true.
How can you possibly claim you know that most big streamers never used bots or bought views? None of them would ever tell a Twitch employee if they did. If you had the capacity to detect all bots then there would be zero botting on the platform, which is certainly not the case.
The bigger streamers that weren't already famous have had followings for many years, going from few viewers to the thousands they get now. Saying most of them view botted is pretty wild. I'd love to see some actual evidence..
"Credential stuffing" is such a goofy, overly fancy term for reusing or having a crappy password.
The fact that botting exists does not mean that's how most big streamers got started.
And most streamers have a long history of streaming. For example, some of the bigger ones I can think of, Reckful, Destiny, Lirik, Alinity, Tyler1, Day9, etc.
For programming related streams I follow Jonathan Blow because he has a unique viewpoint around programming and also because I trust him because he's shipped multiple succesful games.
Be succesful IRL seems to be one of the best ways to get a popular stream.