I think this is a killer feature. Between execution policies and constexpr-all-the-things, I really think C++ is set to pull away in a way that other languages will have difficulty competing with.
I think this is a killer feature. Between execution policies and constexpr-all-the-things, I really think C++ is set to pull away in a way that other languages will have difficulty competing with.
I can't help but think C++ will be one of these things digital archeologists will look back in disbelief.
And I mean both amazed as well as flabbergasted disbelief.
I get what you're saying, C++ is worlds away from where it was even 15 years ago. Don't downplay it's complexity though.
All I was trying to say is that the bad news with respect to C++ is priced in and the language only has to be marginally better than what its detractors make it out to be.
this one of those things that keeps getting repeated, but at least personally I have never seen in the wild.
As Carmack once said, if it compiles, it'll find its way in your codebase.
What pleasant surprise(s) exactly are you talking about?
Actually, never mind.
After a year of Rust I see myself touching C++ code next when I'm 70 and they need some old farts to fix code no one can or wants to touch any more.
And they pay five digits/day (adjusted for inflation) for that service by that time. Now that will be the only 'pleasant surprise' I presage coming from C++ to me in the foreseeable future. ;)
Irrespective of what language you actually choose to write your project in, if you want to learn how databases, caching servers, language runtimes, compilers, allocators, message buses, games, rendering engines, browsers, distributed systems, AI runtimes etc are implemented then the cutting edge as it exists right now is mostly written in C++.
Sure I hate the notation and the language as much as the next guy but I would hesitate to turn down the learning opportunity from so many cutting edge codebases.
In some ways it is analogous to math - lets say you hate the formalisms, symbols and terminology used in set-theory or in calculus, would you refuse to learn it if you knew that learning the formalism allows you to tap into 300 years of accumulated wisdom from some of the brightest minds that went on to do math?
Clearly no. Any complicated enough system software in C finish quickly in a mess of void* , macros and buffer overflow.
Even making something as trivial as an hash map goes quickly in void* / macro mess in C.
It is for a reason that most system side services (or game engines) are written in C++ nowadays.
> Irrespective of what language you actually choose to write your project in, if you want to learn how databases, caching servers, language runtimes, compilers, allocators, message buses, games, rendering engines, browsers, distributed systems, AI runtimes etc are implemented then the cutting edge as it exists right now is mostly written in C++.
First things that come to mind when one hears:
- databases: PostgreSQL (C), MySQL (C), Berkeley DB (C), SQLite (C)
- caching: memcached (C)
- language runtimes: Java (C++), Python (C), Go (Go), Chez Scheme (C + Scheme)
- compilers: GCC (C compiled as C++), Clang (C++), GHC (C + Haskell)
- allocators: glibc malloc (C), jemalloc (C), tcmalloc(C++)
- message buses: DBus (C)
- games: some people write C, some people write C++, some people write C# and some write Swift
- rendering engines: C++ is admittedly popular here, if that's your thing
- distributed systems: this thing is so hyped that it's implemented in every language in existence
- AI runtimes: people here change the language every 2 decades. they started with Lisp, now it's C++ + Python, later it will be JavaScript
- browsers: I pity anyone who has to work on this software (I have to)
Now let's add one obvious category which was suspiciously left out from this list: operating systems: Unix, BSDs, Linux, Plan 9, Illumos, GNU Mach, Windows NT, XNU --- there is almost no C++ here (and any C++ that there is in just the last two).
So personally, if I were to write something new in this area, I would choose neither C, nor C++, but when it comes to learning something, it's clear that C is more than enough.
I've been working a lot with C++. I've seen its horror. No more.
MySQL and MariaDB are a mixed of C++ and C nowadays [^2] [^1]. Most Database reimplementation nowadays are C++, Go or more recently (Rust).
> - message buses: DBus (C)
ZeroMQ is C++, Same for gRPC (reference of RPC nowadays), same for Thrift [^4]
> - games
Almost all triple A use the Unreal Engine or an home made engine in C++. Even Unity that brand itself as C# uses some C++ internally.
> distributed systems
Almost all Distributed system in the HPC world is C++ or Julia nowadays, with a bit of Fortran surviving.
> - AI runtimes
AI means often GPU usage, GPU usage means CUDA, meaning C++. That's valid for the today three main contenders (Tensorflow, pyTorch, MXNet ) and they all provide a python API on top of C++.
> Now let's add one obvious category which was suspiciously left out from this list: operating systems: Unix, BSDs, Linux, Plan 9, Illumos, GNU Mach, Windows NT, XNU --- there is almost no C++ here (and any C++ that there is in just the last two).
C++ is also in Fushia (Google) and BeOS/Haiku. But OS are mainly C (or Rust nowaday) because kernel space. Exception handling is problematic in kernel space.
[^1]: https:/github.com/MariaDB/server [^2]: https://github.com/mysql/mysql-server [^3]: https://zeromq.org/ [^4]: https://github.com/facebook/fbthrift
Regarding DBs, there is also ScyllaDB which really take advantage of the modern C++ realtime application design.
DBus is just a spec, the reference implementation is in C, but for example QtDBus is in C++.
Also the original unix predates C++ by ten years at least [1], so it is unsurprising that all descendants (direct or not) are written in C.
[1] C was designed to implement unix in the first place.
I'm not even going to debate C++'s merits at this point. Everybody's had enough of that already. There are people who stick to it and there are those who bailed after a while. It's just that, if I have a choice, I won't work with the people who belong to the former group.
All I can say is that there should be a variation of Greenspun's tenth rule:
Any sufficiently complicated programming language becomes an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp.
Still, I want to have that C++.
--
[0] - http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p070...; the examples from the later parts of the paper show how great it would be to have something like that in C++.
While most ecosystems are moving to hermetic, reproducible builds this is going full steam on the other direction. Goodbye 'it works on my machine' hello 'it works on Jane's machine when Ryan builds it on Tuesdays. Oh Ryan WFH on Tuesday so it gets built on his home machine!'
I wanted to like this but it seems to have gone way too far. It is a college project gone wild.
There's also runtime reflection in most dynamic languages, and don't forget self modifying code! No technical restriction can prevent people from writing bad code at the end of the day because bad code is really a social issue.
In circle compiling any cxx file executes arbitrary code and emits different results. There's no way to reason about what will happen during the build without manual inspection and that really doesn't scale past trivial projects. I'd imagine most static analysis and ide tools would be significantly hindered understanding circle code.
It is concerning that one of the first dozen examples of the language show how the compiler can request input from the terminal mid-compilation. Amazingly powerful feature put forward without any commentary about how / when it should be used or not used - let alone if it should exist at all. As I said it feels like a college experiment - it doesn't feel like they asked how these features would make it easier to write clear, understandable, maintainable code - they just implemented them.
Even the example you point to goes to say: "Let's use the integrated interpreter to define a useful build tool. Software is the subject of constant revisions, and it's useful to mark a distributable with the exact version of the source-control archive it was built with." It's clear (to me) that the developer is not advocating using terminal input in the middle of a build. I haven't used terminal input since I was a child; I don't think the developer expects anyone to take that as a serious example.
There is no way you can get 100% reproducible builds without using an isolated sandbox with 'modern build tools' anyway (npm, cargo, pip, etc etc). They love to depend on hidden files in your home directory or download some random staff in your back.
This will be no different.
But I don't understand what you mean with "an implementation trade-off"?