They are trying to drive developers to use the App Store? Sounds ridiculous coming out of my mouth.
They are trying to kill off OSX hobbyist experimentation in favor of iOS? I think I'm getting warmer.
They are trying to drive developers to use the App Store? Sounds ridiculous coming out of my mouth.
They are trying to kill off OSX hobbyist experimentation in favor of iOS? I think I'm getting warmer.
Being a hobbyist and learning to program in the 80s meant my dad shelling out hundreds of dollars for THINK Lightspeed Pascal, and yet, somehow I and many others managed to learn to program and become hobbyists and finally professional programmers.
They'll sell you a full-featured, modern IDE with all the pro features uncrippled for a measly $5. That's not a death blow to hobbyists, that's maybe one of the cheapest hobbies on the planet.
Like many other things in computing, the price to play has gotten steadily cheaper over time. When it gets more expensive we should ask why.
It makes sense for Apple's future of curated computing, but it's definitely another dick move.
They just plowed thousands of engineering man-hours into significantly overhauling both the infrastructure (huge amount of work around LLVM) and interface of Xcode for the Xcode 4 release, addressing a substantive number of long-standing complaints along the way. This release is by far the biggest overhaul of the product in the last decade. All of those engineers cost a lot of money. They aren't working on this out of charity. That's why.
I simply do not understand why people are hung up on an IDE that is the product of thousands of engineering man-hours costing as much as a single foot long sandwich slapped together by a bored teenager in 60 seconds.
I think people are objecting because they themselves happened into programming as a passion and career - I know I did. They found some tool, probably for free (QBASIC for me) that got their feet wet initially, and that's how they got their start. A beginner who is neither sure nor convinced that programming is a good thing to pursue is unlikely to spend even a footlong's worth of money on it, and we've lost yet more potential future engineers.
Also, the fact that Apple has poured a significant investment into building these tools says nothing - they've been pouring a significant investment into their dev tools for years and offered it for free. Their competitors have also poured enormous sums into dev tools that are available for free. When the status quo of the industry is free tools (and the few that are for-pay are getting cheaper every year), one can question why Apple is the odd man out in a sudden reversal.
Sure. And Xcode would probably scare them off anyways, because it's decidedly not set up to be friendly to beginners. This is a non-issue. Beginning programmers on the Mac should under no circumstances go grab Xcode unless they want to feel utterly bewildered.
The $5 charge is utterly beside the point, here. One wonders how you imagine anyone ever gets into a hobby with more than a $5 barrier to entry.
> Also, the fact that Apple has poured a significant investment into building these tools says nothing - they've been pouring a significant investment into their dev tools for years and offered it for free.
They seem to have drastically increased the amount of effort they're putting into it, probably because of the increased iOS dev audience. That extra effort probably justifies the minor $5 price increase.
> Their competitors have also poured enormous sums into dev tools that are available for free.
Which competitors would those be? Microsoft isn't giving their professional tools away for free, just a drastically cut down starter edition. Sun plowed a ton of cash into NetBeans, but following their financial lead seems ill-advised.
Do you mean Eclipse, NetBeans or any other modern, professional IDE is crippled?
This is a death blow to Apple hobbyists who live in parts of the world that don't have access to the Mac App Store.
All three of them, most probably.
And before we hold a eulogy for the vast swaths of poor put upon hobbyist devs who can't raise $5 or access the App store, you might want to establish the existence of these people actually having these problems rather than asking us to be outraged at a scenario in your imagination.
Of course, Emacs is my Lisp (Clojure) IDE of choice.
As for the idiotic pricing of Xcode 4, I am bothered not by the price tag and the restrictions it imposes on some, but by the fact Apple's accountants interpret SOX in unique and singularly stupid ways.
I have't tried the intelliJ IDEA series (pyCharm, phpStorm, etc) but based on the scala plugin, I betcha they're quite solid as well.
http://devnet.jetbrains.net/thread/287853;jsessionid=521D68C...
XCode Pricing: kinda like pinboard.in at $9.26, just enough to deter somebody from buying, for whatever reason.
There is a reason why Eclipse, NetBeans, Emacs, Eric and so many others compare favorably, if not blow their competition out of the water: it's because some of the developers who use them give back and improve them.
Maybe they're trying to set the precedent that you can charge money for utilities in the app store.
I'm not happy about that, but it's seems ever more likely since Linux is getting a lot more usable and the Apple tax is getting a lot more expensive.
If you just need a compiler, install the development tools on the OS X install DVD that came with your computer. If you want to be doing software development for Mac or iOS, the developer fee is worth it for the documentation and prerelease software.