Witchcraft and Wizardry – RPG game created in Minecraft
planetminecraft.com
planetminecraft.com
Case in point: someone built a Quad-Core computer that runs inside the game (https://www.youtube.com/watch?v=SbO0tqH8f5I)
These kinds of large-scale projects never cease to amaze me.
People naturally formed their own laws, governments, societies, and over the years the balance of power went from a fractal multipolar world to a massive "red vs. blue" cold war with minimal conflict. Quite interesting really. Not to mention the massive international infrastructure works, including rails, bridges, tunnels, massive towns, and lag-inducing automated farms.
I do wonder if it has to do with game making tools such as Unity becoming so much more prevalent. I'm guessing most people have just migrated to making their own indie games instead of making mods for other games which is much harder to monetize and scale.
Although I guess there's a resurgence of game creator games. Dreams [0] and Crayta [1] specifically. Very reminiscence of Gmod and the like.
[0] https://www.youtube.com/watch?v=rezzjJ4NtK0 [1] https://www.youtube.com/watch?v=ZTo8TiOoABk
The choice of Java for Minecraft really matters. Java's if-it-compiles-it-probably-runs approach means third rate programmers can easily put something together that doesn't crash the game mysteriously every five seconds. Java's strong OO background is well-suited to modifying a game too, and particularly to allowing mods to be compatible with each other.
Constraint is often helpful in art. Few of us have the grand vision (and sufficient free time) to build a sprawling Total Conversion that radically overhauls gameplay, visual style and so on. So if you're thinking smaller then something like Super Mario Maker 2 looks pretty good. Can you put in weeks to make something as fresh as the Mario "ROM hacks" made with Lunar Magic (software to modify Mario) which Nintendo won't admit inspired SMM? No. But you can spend a few hours arranging pre-existing components to make something pretty interesting within Nintendo's agreed constraints. Or you can spend five minutes adding every possible boss character to a single screen fight like a two year old finger painting. Whatever you want.
The end result is that Minecraft was easily moddable without Mojang needing to officially support them in any way.
http://www.bay12forums.com/smf/index.php?topic=152960.0
And not quite the same but someone recreated boatmurdered in minecraft.
I poked around with running minetest in JSlinux so it would be even easier to join but it's missing the vector instructions and I can't seem to get luajit to run without those no matter how I build it (not that it matters, the graphics and everything are so slow that freeciv barely gets 5FPS plus the whole nested TCP networking thing.)
> Unfortunately, it does not work in Minecraft Bedrock Edition or Playstation Edition.
Pocket Edition is bedrock edition I think, so that would be a no.
You can forego all that and role play in Minecraft, but that's primarily because it is a sandbox which you can use for whatever. And most RPG mods/maps/servers do add some of the mechanisms above.
A renaissance fair is RP without the G. Chess is a G without the RP. D&D is an RPG.
You can use the term CRPG for clarity, but computer game players generally just use the term RPG for the computer variety. You can specify non-computer RPGs by calling them pencil-n-paper RPGs, or tabletop RPGs.
While I'm here, I'll just point out that the "G" in RPG stands for "game".