Modern and Cross Platform Stack for WebRTC
github.com
github.com
This guy has a bunch of webRTC related ones: https://crates.io/crates/webrtc
- WebSockets
- XHR and other Comet options
- SIP over WebSockets
- XMPP/Jingle
- WebRTC's Data Channel
Obviously, one would want the data channel (last option). There's some work done in this area. However, it's still not full featured.
WebRTC enables peer to peer communication.
BUT...
WebRTC still needs servers:
For clients to exchange metadata to coordinate communication: this is called signaling. To cope with network address translators (NATs) and firewalls.
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[1] https://www.html5rocks.com/en/tutorials/webrtc/infrastructur...
So you always need some form of signaling but that can be over email or even a handwritten note if you prefer, although it is usually done over HTTP/websockets.
STUN is required if you are behind some sort of NAT.
TURN is required if your NAT does not play well with hole-punching.
Here's a great example: https://jameshfisher.github.io/serverless-webrtc/index.html
Checkout the process in the console! For instance you can do the handshake the same way you'd send someone the URL of the actual thing.
So while you can have a initatior URL sent to the responder and then the responder send back a URL to the initiator that is still not "click link and you are connected".
Handling signaling is pretty much the easiest bit of webrtc as it is basically just a HTTP/websocket echo server with some ID or similar for the meeting.
If you have a websocket server (or REST & SSE as I i usually do) you can just have meet.example/{meetingId} and echo everything on meetingId to all others on the same meetingId. That is as simple as the web chat examples that thousands of beginner programmers create their first year.
You should also consider that the signaling info (called the SDP) does not have a set lifetime and can in some cases be valid indefinitely and in some cases just valid for less that a minute, so if you encode the SDP in the URL you:
1. Can't setup a meeting URL beforehand which is how most people want them to work.
2. Need a back-and-forth over some other medium like email/chat/pigeon.
- You'd send someone a link such as http://chat.com/#id - Other person opens http://chat.com/#id redirects to another url, and this other url (http://chat.com/#someOtherId) is sent back to creator - Creator clicks on link again
So it's just adding an extra step where the owner needs to also click on a new URL. But I agree since signalling server is rather dumb this can probably also be outsourced by a "public signalling server"?
If you have more people then you'd need to do this once per person, (after that they can gossip the SDP over data channels to find the other participants).
Usual flow:
1. I and other people go to meet.example/DiscussImportantStuff
Your proposed flow:
1. I go to meet.example/DiscussImportantStuff (and it generates my sdp in the background and appends it to URL)
2. I send meet.example/DiscussImportantStuff#MySDPHere to my friend
3. He goes to meet.example/DiscussImportantStuff#MySDPHere (and it generates an answer SDP and replaces it to URL)
4. He sends me back meet.example/DiscussImportantStuff#FriendsSDPHere
5. I go to that link and we are connected.
Repeat steps 2-5 for each participant.
Considering how little technical complexity is saved and that you still need to have some sort of communication channel set up I don't think the proposed flow is worth it.
Curious though if the "signalling server" can be abstracted away the same way STUN servers are: put a few URLs of signalling servers in the client app and it would choose whichever. They would all need the same echo'ing capabilities.
Point is to not maintain or have to spin up any servers for developing WebRTC apps, but making them fully autonomous.
Something like this could also be pushed forward to develop some sort of DHT around WebRTC so that this process of finding "signalling servers" can be made even more self-sufficient if the hardcoded urls in the client code are all offline.
Just a thought ️
1. How can you trust trust if it is established over an untrusted channel and you have no previous store of trust?
2. How can you verify identity when you have no trust and it is communicated over an untrusted proxy (the signaling server)?
STUN/TURN plays no part in establishing the trust between the parties, they just facilitate it by acting as an lookup service or a forwarding service. The signaling has to be trusted for the communication to be trusted.
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One problem is that signaling is pretty specific to the app using it, for example how a meeting is determined and how it is used is very different between zoom, google meet, slack and so on. There is also a question of trust, in a P2P webrtc flow you can have end-to-end encryption, but it still requires you to trust the signaling (since you have no way to communicate trust before signaling).
For purposes where you have a previous channel to communicate trust you probably don't need signaling via a third party and for purposes where you don't have a channel you probably couldn't trust the signaling party if it was just an open relay on the net.
For the "free signaling server" to be a good solution it would first have to handle the problem of proven identity, which is something that even facebook with billions of users have a problem with.
DHT solves a very different problem than identity, the problem is not being able to speak/address to a user, the problem is being able to speak to the right user. WebRTC provides a channel to do that if you point it to the right user. Our problem is finding that right user in a secure, smooth way.
How would that even work? You need signaling to set up the data channel, so how could you handle signaling over a channel that isn't set up?
In practice, I know nobody who does that though. I don't think the extra complexity is worth it if your mesh are never really big, and with WebRTC, you rarely encounter situations where you have more than a few peers in the same mesh (Google Chrome even used to struggle a lot if you had more than a few dataChannel opened on the same page, while Firefox handled hundreds of connexions without issue).
I guess the mesh needs to be pretty small so that you can have a fully connected mesh or you'd need some way to deal with netsplits and a gossip-style protocol for discovery of new nodes, right?
[1] https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API/...
Whoops turtles..
Is Java a fad? Its early years were much more hype driven than Go has been at any time during the 10 years Go has been around.
Python? JavaScript? Ruby? Rust?
What I like about the Go community is that it appears to be very measured. Unlike many other communities where the way a language is used becomes bigger than the language. Like Spring and Java. Rails and Ruby.
Or Rust and “look I reimplement X despite nobody giving two shits”. :-)
(My big disappointment with Rust is that it hasn’t found its niche. I’d like that niche to be embedded operating systems. We could certainly use Rust there, because C, C++ and the utterly shit Python-junk used to stich things together is just painful . Competing for attention in server development or any other area that has very strong contenders is clearly an uphill battle)
Dumb question: what would a WASM implementation be useful for? Browsers don't expose "raw" TCP or UDP connections, so even if you have a fully working WebRTC implementation in WASM, there would be no way to connect to anything when ran inside a browser.
Or is this for WASM use outside the browser?
Oh, so in the browser, it would just fall back to the native WebRTC implementation? That would make sense.
It seems to be a pretty fast moving area, a lot of what I find out there is outdated.
https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API
For landscape, I also like the webrtchacks.com blog, and a very smart consultant runs a blog at bloggeek.me.