Yes, the skin rendering was very nice, and the lighting was great. Which brought into sharp relief how little progress has been made on procedural character animation. When the welder-guy walked across the roof and stopped on the edge, you could see a painfully clear walking loop and outro animation back to the standing position -- very familiar from the earlier Unreal engines (except for the residual swinging of the arms). It is jarring to see such mechanical movements in a demo where the quality of the graphics is so realistic. Epic should use Euphoria or some other engine for procedural body movements. The act of walking to the ledge of a roof to inspect a fight below shouldn't look like any other kind of walk.