I kid, but honestly, seeing this doesn't excite me anywhere near as much as a preview of whatever the team that made Mirror's Edge has in store next for current-generation consoles.
I kid, but honestly, seeing this doesn't excite me anywhere near as much as a preview of whatever the team that made Mirror's Edge has in store next for current-generation consoles.
Slightly OT but interesting: from what I hear from people at EA, it was a huge internal political war that year between the people who wanted to build more sequels and licensed franchises, and the people who thought that EA would die if it didn't innovate on its own IP. The latter won and were given a chance to prove their worth - the two main titles to come out of that were Dead Space and Mirror's Edge. From what I hear management considered this direction a flop (Dead Space, while popular, and spawning a sequel, was not the sort of hyper-blockbuster it needed to be, and ME was an unquestionable flop) and now EA is culturally back to the sequel-mill mentality.
A sad opportunity that didn't pan out :( There are precious few new IPs being worked on at EA right now.
I wouldn't say it was a total failure. Mass Effect and Dragon Age are pretty good. =)
EA circa 2003/2004 was pumping out sequels yearly for titles that should have long been put to pasture. This has changed quite a bit in the last 5 or 6 years with IP's like Skate, Mass Effect, Dragon Age, Battlefield (and Bad Company), Dead Space, where the sequels aren't rushed out the door without much thought, not to mention other new projects like Dante's Inferno and Mirror's Edge.
From this interview (http://www.pcmag.com/article2/0,2817,2380794,00.asp)
"[...] a lot of the physicality of Battlefield 3 comes from the thinking behind Mirror's Edge. So the fact that your hands are a part of the world—it's not just a gun on a stick—it's actually a character that moves around. You can see your feet, you can see your hands, you can touch stuff, you can interact with the world. A lot of thinking comes from Mirror's Edge and that's what you want."
That being said, if they were smart, they'd be setting up some skunkworks projects on relatively small budgets....which I'm not aware of.