At this point, I’m not really sure that the progress in playing games is carrying over to much in terms of solving real world problems, but curious to see if anyone has good counterexamples.
At this point, I’m not really sure that the progress in playing games is carrying over to much in terms of solving real world problems, but curious to see if anyone has good counterexamples.
For example, can we get AI to play deceptive strategies without being explicitly rewarded (Open AI hide and seek game, StarCraft fog of war plays, etc)?
As to whether it can translate to solving real world problems is arguable (there are some cases yes), but it definitely helps out in weeding inference models or training strategies that are not viable in games (and probably not the real world).
edit: Forgot to list an example. Using the same reinforcement learning strategies not to play games, but to design them.
Haven't we seen quite a bit of that? I think there have been multiple items on HN about instances where ill-defined goals led to AI finding bugs in a simulation or unintended solutions. Deception is really just about human expectations.
Starcraft has not been beaten yet. DeepMind's AlphaStar is a grandmaster, but is nowhere near world champion levels.
If AlphaStar is allowed just slightly too much micro it's easily world champion beating (eg the version that killed TLO in the original demo, it was winning fights that should have been blunders), and too little and it can get squashed by regular GMs.
I don't know how the competition can ever really be calibrated to be fair. The latest version of AlphaStar was fun because they tuned it to be good but not unstoppable, but I have no idea if those were 'fair' settings or not. Maybe AlphaStar was too handicapped.