As an outsider reading this, it sounds like OpenGL vs DirectX all over again - an open API is good, but a good API is better.
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-an...
That said, Vulkan really does solve all of the real pain-points which existed with OpenGL. It’s very well documented and nice to use, and I really don’t understand why anyone would choose a proprietary api over it.