Ant colony simulator
not-equal.eu
not-equal.eu
I wasted many many of my childhood days playing that game, and feeling the rush everytime my hoard of ants took down a huge freaking spider.
"What's the matter, horde of orcs? You beat me twelve times when I was level four, why are you scared of me now? Could it be fireball? Oh I see it could. And what is this little stick I'm carrying? Still a nonmagical quarterstaff? Oh, wait, dropped that when I picked up the Wand of Lightning Bolt."
For me all the various SimSomething games were more about figuring the rules, limits and possible abuses of the simulation design than the intended actual game.
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&...
I picked up the book over ten years ago and it has had a huge influence on the way I think about things.
Most books about systems modelling refer to one of the commercial modelling programs. Or they are quite generic and hand-wavy. The nice thing about TTATJ is that the software (NetLogo) is downloadable[1]. The book is on the Kindle too, which is convenient.
If you're like me, you might find interesting this recent paper on the topic of the economics of parking: http://news.ycombinator.com/item?id=2277553
[1] http://blip.tv/file/812787
[2] http://clojure.googlegroups.com/web/ants.clj?gda=T0C_CjoAAAD...
zoom in and zoom out."
Aw, I was hoping the magnifier did something else.
* Edit: "A very small sample" of the kind of thing I've been doing. No samples of the ant simulation to share just yet...
I have been picturing this software in my head since i was 15!
Although, my version was a game which you build 3d tunnels and Manage a triangle of resources/ant-classes