Nintendo makes a profit on every Wii sold from day one
gamespot.com
gamespot.com
Because the Wii is largely an upgraded NGC it was easy to make money from day one as hardware R'n'D costs were a lot lower.
If you live in North America then there is a shortage of Wii's because the dollar is weak and Nintendo can make more money in Europe. Europe recently passed N. America in terms of number of gamers and money spent on games so I don't see this 'shortage' issue changing for quite a while.
Having said all that Sony are not in a bad position either. the PS2 and PSP are still selling stong. the PSP has recently picked up in N America and Japan (more then just the latest Final Fantasy can explain) and PS3 will continue to be refined to make it cheaper and more reliable.
North America != USA. In Canada, not only is our dollar not weak, we have plenty of Wiis to go around.
Or am I misunderstanding that your currency has approximately the same buying power as ours?
Also, I bought 5 Wiis and resold them the day after Christmas last year. For the smart consumer, they're not in short supply.
The Nintendo business model makes a lot more sense to me.
Producing enough consoles to meet demand isn't an easy problem I'm sure.
Bottom line is Nintendo won, make a ton of money, and people want their products.
Plus, they're being smart and shipping units to Europe instead of here, given that they make more yen on the forex.
I would have bought one if not two (for a gift) if they were available. Now I'm not buying any. They not only lose out on the unit sale, but all subsequent accessory and software sales. So even if making an extra 500k per month cost them marginally, they have 500k more possible sales for all their Wii software and accessories.
I don't really care that much, it's just the first time I can remember this happening in CE. Companies usually wake up and fix supply issues. Nintendo of America is as confused as I am:
http://www.joystiq.com/2008/04/24/nintendo-of-america-passio...
Perhaps demand is being manipulated in the US?
(Getting the game you want can be difficult at times, though. Maybe because high prices lead to low turnover which in turn necessitates low inventories. Maybe due to other endemic inefficiencies.)
They probably figure that the money lost due to not quite meeting demand is less than the risk to ramping up production to meet demand that may drop sharply over the course of a year or two. And it's not like starting up a production facility is a small task.
No puns were intended in writing the above. Damn Nintendo's Wii!
They were clearly unprepared for having the top two systems at the same time.
Can this be validated by actual data or am I just rumor-mongering?
http://www.destructoid.com/wii-owners-bought-8-games-per-sys...