General question for the HN crowd: If one is passionate about building dev tools then what's a good path for monetization? The options seem so very limited. Fixed prices are nowhere near enough to cover the costs of supporting a complex app and paying for 50+ subscription services doesn't make sense for developers either. So far all I've seen is what effectively amounts to sponsorships by FAANG type companies to build OSS dev tools.
The world does not need more dev tools.
There are bountiful real-world problems out there itching to be solved with software for the developer who can overcome their one-dimensional interests, to stop harbouring in the safe waters of the abstract and embrace the real world. Take up a hobby as distinct from programming as you can tolerate. Instead of that next industry meetup, go give a hand in your local community.
There's still examples of software developers charging for software. For example, https://www.just-great-software.com only sells their software, they don't even charge for new versions or updates most of the time nowadays.
Yes it may not make a fortune, but with some ad-buying maintenance, upgrades, etc. there's likely an okay business.
I figured that I would sell about the same number of personal and commercial licences since there are still a lot of hobbyists dabbling with Clojure, but in the end the vast majority of my sales and revenue are commercial licences. Most of my revenue is new licence sales, but I see a fair number of renewals too.
Short answer: a good path for monetization is just charging for your work. It's kind of old fashioned but it does work, even for dev tools. If your product solves a real problem companies are willing to pay to make the problem go away, especially if your product is more polished than the (presumably OSS) alternatives.
But with subscriptions, it's just a trap.