But they did still have a growing selection of less-GPU-intensive games. And then Apple removed 32-bit support, wiping out a huge chunk of the Mac Steam library. Oh, and they deprecated OpenGL, too...
A quick glance at the front page of Steam shows at least half the games support Mac and Linux: https://store.steampowered.com/
It's never been easier to write a cross platform game with toolkits like Unity.
Though it's also true that, for a lot of casual gamers, laptop gaming generally may not matter all that much.
Google had to build their own fleet management system for Macs for crying put loud!
The thought of Macs replacing most Windows machines is going to make me just laugh and laugh and laugh at random times today.
A lot of businesses have relatively little desktop software that runs natively these days. And many of the key desktop apps like Office (though even that's less important these days), Adobe Creative Cloud, etc. do run on Macs.
Yes, Windows is and will remain the standard at the majority of companies. But increasingly the laptop OS/chip doesn't matter as much. I have a couple Macs but I often just use my Chromebook.