How to play board games online with your friends
masilotti.com
masilotti.com
I set up a real time board game maker online, called DoomGrid[0]. It's very basic and just uses Firebase to sync a bunch of game objects across everyone's game board.
We also published the rules for our invented game recently[1] (warning, only 70% complete). We've now spent over 10+ hours developing those rules and the story behind them.
If you haven't tried inventing a game yet, I'd highly recommend it. It's really fun! I personally enjoy it just as much as actually playing the finished game. And it's very rewarding the play something you crafted from scratch.
[1] https://docs.google.com/document/d/1GBGlrMk4By5IZ28yCqq3vHAo...
It's a Codenames clone you can find here http://those.codes
I'm totally gonna use this to play Codenames with my parents-in-law.
I'm surprised that the author didn't mention the hundreds of games that you can download for free in the Steam Workshop as mods. Not all of them work flawlessly, so you have to test things out beforehand. However, the almost unlimited array of options is what makes TTS stand out.
We've found that games without hand management tend to work best. Over the past 4 weeks, we've run games like Arkham Horror, Great Western Trail, Terra Mystica, Blood Rage, Caverna, Puerto Rico, Hansa Teutonica, Concordia, Lords of Waterdeep, and Quacks of Quedlinburg.
On the bright side, if anything messes up, you can usually press undo and just manually move the pieces around. :)
Meetups - Austin is pretty heavily split between North/South of Town Lake (Lady Bird Lake). A lot of people don't "cross the line". - North Austin has a lot more gaming groups than the South Austin region, at an estimated ratio of 3:1. - A majority of groups meet at local game stores, but there are a few that meet at restaurants and breweries (which I prefer the vibe of). - Most groups meet in the evenings on weekdays. I haven't seen many weekend groups, unfortunately. - Most groups play a wide variety of modern games, so you'll always be learning new games. There are very few groups if you like the "classics" (Monopoly, Life, Sorry, Catan, etc.) - Most groups are decently sized, with anywhere from 10-30 folks showing up on a weekly basis.
Locations - Austin has a small, but high-quality selection of Board Game cafes. Favorites are Vigilante and Emerald Tavern. - Austin has a lot of local game stores. One of the more heavily trafficked ones is Dragon's Lair.
Conventions - Austin has a yearly board game convention with a great group of regulars (https://www.boardgamebash.com/) - You're only 3 hours away from the Dallas/Fort Worth area which holds BGG.con in both the Spring and Fall (https://boardgamegeek.com/wiki/page/BGGCON). Biggest board game convention in the US next to GenCon. - You also have PAX South in January held in San Antonio, only 1.5 hours away.
Other Notes - There's a really welcoming community of 20-30 folks that meets once per month to help board game designers get feedback and playtest their games. One of my favorite recent finds. - There used to be a REALLY popular weekly meetup that was specifically for heavy games (2+ hours) that pulled in a crowd of 30-40 folks, but it got dissolved and never really had a replacement. I'm not sure what happened, but there is more of a demand for that here. - It's an unfortunate truth that the board game hobby can sometimes cater to some...interesting characters. From my experience, there's MUCH LESS of that in Austin and everyone has been super friendly and welcoming.
I hope that helps! If you're interested in more info, feel free to reach out to me. Email is just my username@gmail.com.
>In my experience, Zoom is the most consistent service and works on almost any device. One person in your group will need a paid subscription if you want to host an event longer than 40 minutes. //
We used meet.jit.si, it was free, good sound/video quality and long call time was no problem.
Unlikely. What a tedious game
I mean, if your experience is anything like my family/friends, it certainly lets you know who in your circle is a cut-throat bastard who cheats at everything and deserves everything terrible that happens to them.
I don't like Monopoly, you may not like it, but please, let OP like it if he wants. What's even the point of your remark ? It's great that they had a great experience, and that's what's important !
Perhaps even worse, once you get someone who drops in with the hyper optimized bleed-everyone-to-death-with-no-hotels strategy. (Or worse, 2+ people with this strategy, because they it becomes a neverending game of trying to block all monopolies)
I'll agree though, playing without the auction rule is super slow and boring.
Maybe stock rules with infinite houses, I haven't tried that before.
Optimal is 10 seconds.
Keeps the energy high and you can finish a game in 15 minutes.
It is, by name, a game about being cutthroat towards other players and emphasizes that you optimize in the long-term purely for personal gain. This actually doesn't come naturally to a lot of people. Even the ones that seem to be more selfish often end up losing because they only optimize for short-term games and make it where nobody will trade with them.
Point is that a lot of those house rules slow down the main driver for the game: forcing people to go bankrupt. The house rules often put money back into the economy, which prolongs bankruptcy. To a large degree, the faster you can speed up bankruptcy, the more fun it is.
One of my personal favorite additions to the game was the Speed Die included in some versions. In a pretty elegant way, it greatly speeds up both the property acquisition and bankruptcy phases of the game.
Also as others are pointing out, the fun a of a board game is 90% dictated by the people you are playing with. That's not to say Monopoly is inherently or intuitively conducive to keeping the experience enjoyable, but it also can't completely prevent you from having fun. As evidenced by plenty of people, myself included, having immense enjoyment from it with the right group.
Is there a specific element you don't like? For me money just isn't that fun (the original point of the game, I gather) so ... but it's still not a terrible game.
Principally it was the request of one of the kids, was easy to play via webcam, and all participants had a set (different sets, but we called properties by colour+number pair, eg Orange One; and normalised the currency before we started).
The kids want to play Risk next, but I've not worked out how to make that work smoothly. Probably very similar again: , and each person having their own dice (to improve the tactile aspect).
We’ve been using an app called iPhotoBot to take high res shots every few seconds. These get uploaded to Dropbox. Then there is a web server of a synced folder which builds a page of the images. Server-sent events are used to update the page.
It’s kind of clunky to set up, but I can share my code if anyone is interested. I’m also curious if there are better ways to stream high quality photos.
An alternative would be to open a video chat in your browser. Then, on a Mac, you can zoom in with your touchpad. But I think zooming on the page in any browser should work, right?
If the VC software was smart enough to detect your pinch action and send you a cropped feed at higher resolution from the source, that's a different story. Not sure if any existing tools do this.
I have a group of friends that is doing the "IRL" board game setup that you mentioned. They have a tripod and like three devices for household. I'll see if I can get more info on how they have it working.
It's a great game for learning. It teaches you to take risks early and slowly lower your risk tolerance over time to let your existing assets appreciate. It teaches you that the best values are at the extremes of real estate: you want to be either a luxury condo owner or a slum lord. It teaches you that capitalism isn't fair, because good strategy and hard work don't pay off if you don't get lucky. Come to think of it, maybe that last one is why HN doesn't like it. ;P
It’s demonstrably clear that the SV startup scene is a meritocracy where the best ideas get funded. Just ask Adam Neumann and Elizabeth Holmes ;)
I thought the best properties in Monopoly where the opposite of this? It's my understanding that the best properties in Monopoly are orange followed by green then either red or yellow. Mostly the middle of the road properties. Orange is the best because it's approximately a 7 roll away from jail.
The reason I've preferred purple and (dark) blue is that they only require two properties to have a monopoly, so you can get monopolies sooner. It might be confirmation bias on my part, but my memory is that when I get these monopolies early it often prevents people from developing the orange properties. But like I said, I honestly don't know.
You're probably right that in the long run the orange properties would pay off the most based on being ~7 away from jail, but I wonder if games play out long enough for that to outweigh the effects of getting monopolies early.
The results are inevitable at that point.
Once you get 6 properties with 4 houses each, you control 75% of all houses.
This is especially true if you play strictly by the rules where you cannot buy a hotel without first having four houses - it's then impossible for anyone to surpass your edge by skipping straight to hotel.
It doesn't matter which group of three, so long as it's cheap enough to build out all the houses quickly.
But yes, orange is best because of jail
Without auctioning, and with the money from Free Parking, the game lasts longer, and is frustrating for the losing players -- particularly for children, who have to tolerate the gloating of the winning child.
It might be educational, but that doesn't make it fun.
Plus I think you can play it multiplayer online with modern emulators, which is relevant to the current situation.
I wouldn't consider entirely replacing most board games with a video game version but for Monopoly I'd make an exception. Play the one on the NES.
[EDIT] a crucial factor might be that there's no hidden or secret information in Monopoly, so it converts to all-playing-on-one-screen better than a lot of board games would.
Games like Catan where you maintain a hand of hidden cards require either some software to facilitate play, or else a lot of painstaking effort. It's not impossible though: one of my relatives played Euchre (a trick-taking card game) on a Zoom call with friends, where the dealer would show each person their cards one at a time, while everyone else turned away from their screen so that they couldn't see.
It's easy to adapt roll-and-write games (the genre that Yahtzee belongs to). One player rolls the dice and puts them in front of their webcam, the rest mark their answers on private boards. You can each buy the game, or print off copies of the board, or draw them by hand, or take a picture and write on it in a photo editor.
We've been playing a lot of Railroad Ink, which has a particularly easy board to draw by hand.
(Disclaimer: the online version is developed by a friend of mine. Not the original physical game of course, which is the best-selling game by Donald X. Vaccarino.)
Looks like a rough game. Why did you buy the last Cellar to end the game when you were behind?
The games themselves go pretty fast, and there's enough expansions that every game shouldn't devolve into a solved format. (I say this as a casual player learning the new expansions). You get access to the base game for free, and the pricing model for the expansions is pretty fair in my opinion (~$5/month for all thirteen, ~$2.50/month for half). There's a matchmaker and custom games. Even bots for those who want to play solo.
The site had some stability issues when user numbers spiked a couple of weeks ago, but he says he can scale more easily now and isn't afraid if everybody on HN comes to check it out.
Current we offer:
Boggle (just released yesterday, feedback is especially appreciated) https://www.cyberspaces.app/boggle
Codenames (we call it Cyberterms) https://www.cyberspaces.app/cyberterms
Liar's Dice https://www.cyberspaces.app/liarsdice
After seeing the readastorytome.com Show HN [0] was using Phoenix LiveView I was considering building a similar app to play spades or 42 as an excuse to learn some things I've been wanting to learn for awhile.
We started off using what we knew best: Rails, React and the Twilio Video SDK. We'll introduce other technologies as they are needed to increase our velocity or enable us to build more rich game experiences.
Happy to chat more offline: mariusz at cyberspaces dot app
But it was a far cry from in-person playing (I realize). It's very much understandable—you just can't replicate that high-definition feeling you get from in-person game, especially from such a rich game. I was 'dejected' (again, that's not the right word) enough that I didn't try Tabletop Simulator anymore. Maybe I should try other games.
Man ... do I now wish that I hadn't turned down (with lazy excuses) all those in-person Gloomhaven sessions I was invited to.
Live and learn.
Thinking of games I've played recently, Dominion would work. Ticket to Ride wouldn't. On the Underground would, 1960 Making of a President wouldn't.
Normal Settlers wouldn't, but the junior version of Settlers would
The key thing is not drawing secret information from a shared pool. Dominion works as it's secret information from a non-secrete deck, which can be known by all players -- you just have to ensure to remove the right cards from play. If player A takes a Duchy, player B removes one Duchy from his set from play.
With Ticket To Ride there's no way to ensure that you don't get the same tickets on each side - secret information from a common limited source.
Normal Settlers would struggle with the soldier cards -- you can draw a soldier, but it could be roadbuilding or year of plenty. Junior settler has the same with coco cards, but those are played immediately so that works.
Obvioulsy open games, like Chess, Go, Backgammon, work. Games like Battleships and Guess Who, where there is secret information but no shared ppol would work too (ok you could both be guessing the same character in guess who, but that would be OK)
If all of your players already know how to play, I strongly recommend the official Dominion Online [0]! The base game is free, and the expansions are very affordable too ($1.95 for a month with half the expansions [the older ones], or $3.90 for all, no recurring charges, and only one player at the table needs to have bought them). Unfortunately it's not very intuitive as an introduction to the game because you don't get a good feel of where cards are coming from and going to, but once you know the game it's arguably better (because of the instant setup and shuffling, and automatic tracking of effects).
Lords of Waterdeep is available on Steam + iOS + Android - it's the exact same game on it them all. Cross platform gameplay works which is really amazing. AI also exists and isn't half bad.
Your non-computer using friends/partners can play on their tablets/phones along side friends who have gaming PCs.
Interacting with stacks of cards is sometimes weird, and the physics get wonky, especially with hex tiles that snap to the board, but still don't align properly.
It works better the less objects are involved.
Playing "Wingspan", putting a card below another with eggs on top is dangerous.
Don't even try to play "Dominant Species".
Document version: https://docs.google.com/document/d/10iOD7Wy_YU4NmkPU7ZH7YTrq...
Spreadsheet version: https://docs.google.com/spreadsheets/d/1FnsE0E3p_qVugf2Tu6dj...
For more places to play boardgames online see https://www.reddit.com/r/boardgames/wiki/play_online as well as https://docs.google.com/spreadsheets/u/2/d/1nwZkqIoIkkUakCvj...
Have to disagree on this, Discord has been a FAR better solution for my group of friends and I with our online game nights. We tried Zoom, Discord, Google Meet/Hangouts, and Discord has, by far, been the best UI/UX/clarity/quality.
I'm still waiting for some guy on Twitter[0] who's working on his own game board simulator to release his 8-bit video conferencing solution. The pixelation gives the perfect feel when you're playing DnD online with friends during a pandemic.
[0] https://twitter.com/HunterLoftis/status/1245385563697545219
The big benefit (for me) of Zoom is that I can send a link to anyone and they don't need an account. Asking someone to sign up for a Board Game Arena account AND Discord would be too much.
It's not the most general platform, but it's one of the best at what it does: voice and text. Video is just icing on top.
If Discord had a version suitably branded for Business, I'd say it'd be better than Zoom and Slack combined.
It just works.
My friends are, for the most part, not board game nerds. They want to play commercially successful games like Trivial Pursuit, Balderdash, Uno, etc. We've had a real struggle to find a sensible way of playing them.
Eventually we just had one household point a webcam at a physical copy of Trivial Pursuit and everyone else play via Zoom, which was less than ideal.
They offer Chess, Checkers, Reversi, Go, Connect Four, and the like.
It's basically a "sandbox" gave that can support, in theory, any board game.
I have a harder problem than just playing against friends. My wife and I, and another couple, all want to play Catan together. I don't want to sit in a different room to my wife.
I was considering just using a webcam here and at my friends, having two boards setup and both doing the same moves, so we can all "see" what is going on, and one side looking after the deck, the other the dice.
It's more of a tabletop style where you do everything yourself (collect resources, place settlements) and the pieces are synced between players.
Email me! cebraverde, at gmail.com
What was wrong with colonist.io ?
I’ve successfully setup a Discord session between two households where we all had laptops or desktops around a kitchen table with Tabletop Simulator on each, and a central TV for the video/audio and the overall game board shared “spectator mode”.
We played Ticket to Ride and a couple others (Sushi Go Party, and Spirit Island , which is like cooperative anti-Catan). It worked out well but definitely took some practice to get the right mix of software, and it helped that TTS was on sale.
https://twitter.com/HunterLoftis/status/1248742209110884353
"Share a link and start playing" has been the most important quality for my group of variously-technically-experienced friends.
But then we play a few games of Coup and all is good :)
https://acquire.tlstyer.com/ is a good implementation of Acquire
Superficially they are indeed very similar, you're getting a 3D simulated world with the board game in it, and then a clumsy way to interact with that world.
We did not find (not sure if any exist) rules enforcement implementations for Tabeltopia. Every game we tried we had to understand and enforce any rules, and the physics engine is arguably an obstacle rather than assistance as it neatly allows you to drop cards where they can't go, flip cards you shouldn't see, resize counters or accidentally stack them when that's not useful....
Big upside to Tabletopia: It runs in browser. If a person in your group has a company laptop that's locked down to do Office and so on, chances are it can't run Steam (and so TTS isn't possible) but it can run Chrome and thus Tabletopia works.
Definitely the biggest contrast is to BGA. BGA is the place to go if you want rules enforcement and aren't happy to stick with one game you all enjoy. But you won't get any of the mechanical joy if that's important to you. If you actually enjoy making change with monopoly money, BGA discards that because their rules enforcement just turns the amount of money (cows, glory, mana, whatever) into a number instead. Little wooden cubes become small red squares on the screen that appear exactly where the designer put them, you can't balance them or line them up how you want, because that isn't part of the game rules.
Personally I am now spending several hours every single week on a variety of games at BGA and maybe one session of TTS Gloomhaven if we can face it.
To me video conferencing isn't essential. We usually run a Hangout for live games, but in practice you care mostly about the voices. It's satisfying to hear another player say "Aw, I wanted that" when you take away an option you suspected they wanted, and it's easy to say "Sorry, Jenny is screaming, back in five" and put the headset down compared to having to type all that with a child screaming.
So as it turns out, there is no good easy clean online scrabble game. They're all horrifyingly gamified, "social" with lots of bots and fake accounts (one with bonus forced facebook login) and full of ads to trick you into downloading other things. All features that my poor non-techy dad would get confused and put off by. I was amazed.
So does anyone know of a good simple clean way to play scrabble remotely?
I wonder if you could set up the game at your house, physically, with a camera pointed bird's eye view. He wouldn't be able to move his pieces, but he might be able to communicate via a video chat?
Also, plug for my own site https://oneword.games. It's an implementation of Just One, the 2019 Spiel des Jahres winner. I built it a month ago just to play with my friends; now I'm getting hundreds of daily players and I can't figure out where they're even coming from =P
I've been working on an online Codenames clone as a side project for virtual get-togethers. It is live and playable[0] and requires 4+ players. I'm planning on open-sourcing it as soon as I find the time. It's been a good excuse to practice some Vue.js and Websocket communication and a lot of fun!
We've made one here http://those.codes
If you really like what I am doing, I have a twitter account and a patreon account. Thanks!
I do have two older videos if you are interested!
And the icon buttons were hard to use. I had to hover over them to see what they did and it wasn't easy. Maybe use a tooltip library for those (like tippy.js) or just have the text next to the icons — this would be much more usable.
Also, a quick getting started video overview would be awesome. I wasn't sure how to edit a board or see it in perspective.
I really like the general interface and feel of it thought. Felt old school and like it's own little world. I was also impressed that you have video and audio chat built in — really, really cool. I hope it gets easier to use, because I think I'd want to try it more!
This is an implementation I have played with a bit, works well too!
The first version was created and tested in ~3 weeks. So far it's been fun and hilarious for groups of friends, family, or coworkers (4 to 10+ players, ages 5+).
Also open source[1]. Built with Typescript, React, Material UI, Apollo GraphQL, Hasura, Express, and Postgres; deployed on Render.
[0] Show HN: https://news.ycombinator.com/item?id=22902950
Full Java app, and modules for hundreds of games all the way back to the original version of Tactics from AH.
I've personally done a bit of improvements on Fifth Frontier War, from ye olde Traveller universe.
But yeah, it's got modules for wargames as well as cards and probably others. It's free, and most mods are too.
I can recommend it, although it's been years s8nce I've played there.
I guess they were under too much load. It took us an hour to just start a session of Wizard, and then we never managed to actually play because it keep throwing us out and showing error messages.
I can easily imagine that all could now be caused by overwhelming traffic, but the outcome was no game anyway.
I think it's a lot faster and easier than using roll20 or other online boardgaming platforms, requires no signup nor learning any new shortcut.
[0] https://ethercalc.net/ [1] https://www.tomcooks.com/projects/snipr/
We use another computer to bring our family into a videoconference with friends. Works great with most games.
Took us about half an hour to get the lighting right, and now we can spin it up in about five minutes to play any game in the house.
About half the time, we don't even play the game. Conversation matters more than everything else these days.
Full Disclosure: I am helping to publish the game, so feel free to AMA
Fun, tricky, tactical hacknslash tabletop/rpg. Played since 2008. A bunch of adventures and campaigns available. Uploading when I have time. Hundreds of hours of adventures in the repo already.
Let me know if you want to try it out. Happy to host a game (UTC+2 CEST). We usually play over maptool and mumble these days.
1) README
2) Adventures in Kingsland
3) basic rules and design ideas
4) Dungeon of Testing
5) Return of Uchly Namen
etc
https://truco.ba.net for truco or spanish card games
https://www.pokernow.club/ - Poker
https://www.trickstercards.com/ - including Spades, Bridge, Hearts
It's effectively a 52 card sandbox. You can also invite other players with a unique URL. Each player has their own "hand" private to others.
The controls seems a tad clunky but it should work for just about any card game!
My requirements:
- Host can share their screen and video camera at the same time without having to join the meeting from two different devices
- Desktop audio and host's audio can be heard by everyone on the call
- Gallery view in video chat so everyone can be seen while playing the game
I find the inability to have more than one person 'speaking' at a time the most unnatural thing about videoconferencing. Is there any solution?
That avoids complexities of camera resolution, and lets you examine other players at a glance: important for a co-op game.
(Yeah, I deliberately bought Pandemic just as we entered isolation since I've always wanted it and obvious reasons).
There are more games there that you can play.
The game can be daunting and long (~4 hours), but the gameplay is very cool!
I implemented the games Halma, Mühle and Dame. Don't know the English names.
Ui for now is only in German:
It has a few popular drinking games also. Working on adding more intellectual games soon.
Would be happy for some feedback/suggestions.
It's running on Firebase and Vue.
I was frustrated by the official online Catan and Colonist.io, so I made my own version.
It's literally mentioned in the article?
The list is focused primarily on games that are good for remote team building, but work well for any casual group.
So far, games include Secret Hitler, Codenames, Love Letter, Spyfall, Jackbox, Avalon, One Night Werewolf, and some others.
Let me know if you have more links in this category of games!