Customers hate MVPs – Make it simple, loveable, and complete instead (2017)
blog.asmartbear.com
blog.asmartbear.com
In other words, increase the polish of your initial releases by making them smaller and including fewer features. That's valuable advice.
But if I can rant for just a minute:
Do you need a completely brand new concept or paradigm or acronym to say that? No, you don't. This is mostly just playing semantic games and allowing WP Engine to subtly imply that they're better at building polished products than other companies.
How do you make something simple? You make it do less stuff. That's what "minimal" means. What does "loveable" mean? It means you're solving an actual problem -- you have a real Product. How do you build an SLC? You radically cut down on the number of features you plan to ship in an initial product, to the point where you have time to polish them in your initial release. That sounds a lot like an MVP to me.
If WP Engine just put up an article saying, "our software is always very polished and very usable, even in the first release", nobody would care. The way to make people care is to pretend that you've found a completely new paradigm for building software, when all you really mean is, "we're quite good at building MVPs that people like."
The article isn't talking about new concepts, it's just debating what other people intend when they say individual words, and I couldn't care less. It's like saying, "we don't focus on making our product 'fun', we focus on making it 'delightful'." Okay, but what does that mean beyond the fact that a business manager somewhere thought it tracked better with potential buyers?
I don't have anything against mockups, but that's almost the opposite of what I and engineers I know think of when we say MVP. The point of an MVP as we use it is to not plan in excessive detail about what your final feature-set will be, because you don't know what customers will and won't find valuable until you have a product in their hands. Get the smallest, most specific version of a useful product released, and then after that you can figure out what future iterations should do.
How are you going to release an MVP to customers that doesn't actually do anything? Why would anyone download or use it?
A number of AI companies start out by outsourcing the "AI" to something like Amazon Turk or remote contractors. From the customer perspective, the system is working as intended. The system transcribes their videos, or schedules their appointment, or whatever.
In the backend, the system doesn't exist. It's just a bunch of people manually transcribing videos and manually creating Calendar links. And those companies are validating that customers will want to use the fake version before they spend the time building an AI-driven real version.
Do I understand correctly, or is that different from what you were trying to say?
But in that case, you're still building a product that does a thing. It's just that the product doesn't currently scale, and the business isn't being up-front telling any of its customers what they're actually buying. I wouldn't say you built a mockup in that situation, I would say you built a call-center, and you're thinking about whether or not to automate it based on demand.
I am not saying this is the best way to handle things; it's just the way I interpreted the "MVP as mock up" idea.
If you can build a prototype fast and deliver fast, that could be valuable, but is often waay before evaluating what to build in the first place. There are success stories building something and iterating on that. If you yourself is multi-talented, have the time, clout and love your software, there might be some odds others might like/need it too. The latter is associated with most failures though.
So be a business, not a software delivery function.
If I'm building an MVP for a restaurant, maybe there's no code at all in that system. Maybe I'm manually taking everyone's orders and serving at most one or two dishes on a street corner. But I'm not just showing people pictures of food.
Your no-code solution still needs to be a solution, it can't just be a promise that there will be a solution at some point in the future. An MVP doesn't mean code, it means: Build the smallest possible product (whether that involves code or not) that actually solves someone's problems in the real world, and then put that product in their hands so you can see what they do with it.
A poll is not a product. No customer is going to pay you so that they can take a poll.
Your example with the restaurant is a perfect example: Have someone execute the MVP manually. Map routines that works great, optimize and document outcomes. This becomes spec for initial automations.
The alternative could be someone in a corner office applying systems thinking and predicting everything required in the system. This tend to overcomplicate system designs and make them less amenable to adapt over time.
A poll or a demo may be a great step, but it isn't viable, and isn't a product, so it's no kind of MVP.
You don't need to do a MVP to do market/customer research, sure, but a mockup or a poll isn't a MVP, I'm sorry. Otherwise a blog post is a MVP, an image in IG is a MVP, etc.
Very bizarre twist of words, but that's what it is.
Sure. Just don't pretend it's something that it isn't.
> Wether you call it "MVP" or not is purely semantic
Well, no. It's not the correct use of the term. Let's be dramatic and look at the worst case: deliberately misusing a term-of-art like 'MVP' may be tantamount to misleading investors and clients.
I wouldn't characterize our advice this way. It's important that an MVP actually solves a problem that a user has, although it's fine for it to require some manual intervention at first that you plan to automate away in the long term.
That said, you should definitely be talking to potential users long before your MVP is ready, and one way to find potential users is by building an initial landing page and trying to get signups. Obviously, you should be upfront about the fact that the product doesn't exist yet if you choose to get user feedback in this way.
You can see more in Michael's lecture on the topic: https://www.startupschool.org/videos/65
I'm not an investor, but that approach feels a bit like putting the cart before the horse to me.
For example, if I went to horse riders and asked them if they'd buy a saddle for $2000 that attached itself to a horse and could steer the horse based on GPS tech and follow built-in directions to anywhere they wanted to ride, and keep it from bucking or running off, they'd probably all say "heck yeah!"
So, now that I've demonstrated market fit from that point I need to make a working prototype and if I haven't a clue but do have a good pitch to investors that convinces them I can do it I'm still not accomplishing anything (except maybe a short free ride). I'm sure investors are aware of this but Theranos proved they can be had and I think that approach is why and how they can be.
But that's not really my side of the story. I want to make something first and then see if people will buy it. From that point of view the "V" in MVP seems most important and the minimal part is easy to described and easy to measure real progress on. So I do agree the initial goals for a product should be minimal, for example, maybe just a saddle that attaches itself to a horse to begin with.
But even if we get a prototype done we still don't know if we have salable product, so really, this is where market fit comes face to face with a product and we truly start finding out what an MVP is. Finding that needs testing with a real product, but at least we've not blown a lot of cash on actual product viability and almost none on marketing.
The last step is optional. Sometimes they'll simply attack a popular idea in a - seeming - attempt to get attention. I.e. "Look at me! I'm claiming the Emperor has no clothes!". There was an HN post here in the last 48 hours critiquing mental models that followed this same recipe.
Many startup concepts are simple, and have catchphrases. Pivot. Lean. Standup. And on and on.
What a pedantic, naive, intelligence-insulting article.
It insults my intelligence to tell me what my "customers" want, given that they've never met my customers.
The author may have realized that "MVP" has lost its originally _good_ meaning and became something else. They wanted to publish a post bringing focus back to what MVP originally was supposed to be, but felt that it's meaning has become so tied to its new, less good one, that they needed a new acronym to wrap their message in.
It's all reactionary, and in your own words, you acknowledge nobody would care if they just presented it as "our MVPs are what they _should_ be".
I try to assume good intent; they want to use influence to reign back the practice of building MVPs in a poor UX sort-of-way, and felt a new acronym was the best way to get an audience and tell the story.
Every feature you drop is time saved. You can choose to invest that time into improving your remaining features; or you can simply save it for later and ship your release sooner.
Product release management is a balancing game. Your goal as a product owner is to determine the ideal balance between:
1) Shipping as soon as possible i.e. the "velocity" of the feedback loops.
2) Shipping something different enough than what you shipped before that there is valuable feedback to be gained from shipping ie. the "size" of the loop.
In one extreme, you wait until the product is "1.0" and ship one time and you have one huuuuuuuuuge feedback loop with a ton to process.
In another extreme, you ship every single (nano!) second of the day and you have a billion tiny feedback loops, most of which have no delta at all.
What most people have compromised on is some kind of fixed duration loop (aka "the sprint") that the resulting loop is, Goldilocks style, not too big or not too small, but juuust right to address within the fixed duration.
By fixing the duration, we now have a clear focus from a product development side: generate enough delta between what was shipped last time and shipped this time to ensure the size of the feedback loop is what we need to gain enough information on what's needed for the next shipping cycle.
And the hypothesis is that if we could compare the product built using the 3 choices - extreme size, extreme velocity, Goldilocks - over some long enough period of time, that the Goldilocks product would be the most valuable.
MVPs themselves are tricky because they are the "first release" so they don't have a delta nor feedback. They can technically be shipped any time!
But it's still important to choose a fixed duration for your MVP release, for three reasons:
1) It falls in line with the general principles of "fail fast", "ready, fire, aim", "you are not the customer", "avoid analysis paralysis", "perfect is the enemy of good", etc.
You will always struggle to get a "polish"/feature-based MVP out the door - there's one more thing to do, you're more critical than your customers ...
One is way more "negotiable" (in a negative sense) than the other.
2) By choosing a specific date you're going to ship on no matter what features are there, you've already guaranteed an M and a P. All that's left to negotiate is the V.
So now your point about the tradeoff between number of features vs. the polish of those features is valid, which leads to ..
3) There is no right answer to #2.
If I saw a lot of polish on someone's MVP I might ask what features they're missing entirely.
If I saw a lot of half-baked features I might ask why they didn't drop features X and Y to add polish to "core" feature Z.
Amazingly, the answers to those questions only matter if you're a user of the product!
So ship fast and get answers.
when you build an MVP, you should bias towards cutting features rather than cutting polish or introducing bugs. If your MVP is filled with bugs, it isn't actually viable.
is what an MVP was about, the minimum effort that gets people interested.
You should also focus on making an MVP that people actually want. If it isn't solving a real problem ("loveable"), it's not actually a product.
finding out if people want something is usually the goal. if don't want it you change the product until they do.
Just changing the mental goal to something that can live on its own with no further development is an important difference. Does it need a new acronym? I don’t know but I never liked MVP anyway.
At least in my organization it had no useful definition. Usually the term MVP would be thrown around by management as reasoning for any number of decisions. Taking too long to understand a core technology limitation - my lucky MVP ball says just get it sort-of working and ship it. Regressing on performance to meet an arbitrary timeline - just make it MVP (in our organization this meant ship on time, no matter the content). Reducing cost by shipping completely untested designs - that's what MVP is. Not that any of these examples couldn't or shouldn't be viewed with the MVP rubric, but it didn't seem to mean anything in particular.
The figure they have there where they compare a half car with no wheels (MVP) to the scooter (SLC) is quite telling.
That half car would never be considered a Minimally Viable Product, a half car with no wheels does not work at all - how is that viable? The scooter would be an MVP.
And then WP Engine is turning around and saying, "see, example 1 shows why MVPs don't work. Instead you should build example 2 which is a totally different concept we invented."
I don't know why, but that really rubs me the wrong way. How does someone look at a two-diagram infographic and take away the exact opposite lesson that it's trying to teach?
"No true MVP has too few features - otherwise it wouldn't be viable!"
In any case I think it would be much clearer to say "Most 'MVPs' have few too features be actually be viable, so they aren't actually MVPs." I think that is true.
To me, an MVP felt like showing someone a battery powered skateboard while telling them what you're really working on is an electric car. You may get investors, and that's great, but you may also spend years finding out you can't scale the tech to build the car.
I'm not sure the author understands what an MVP is. I parse the title as I hate MVPs, because I hate what I don't understand.
What is "viable"? What is "minimal"? The author's complaints are that customers are upset with the MVP. Well, that's because it was so minimal that the customers don't see it as viable. There's not enough viability to make up for the minimalism. Using the product is not a good deal for the customer.
So what's the answer the author provides? Use different language that can be misinterpreted. Here's what will happen with SLCs:
"Oh, that doesn't have <feature X that 1% of users want, but VP likes>, so it's not COMPLETE yet, so it's not an SLC".
"We don't need to add <X> because that's not SIMPLE, so it's not an SLC, just ship without <critical feature that 90% of users need>".
"You know, it's good, but I just don't love it yet. Can you just give it some more work so that it's an SLC?"
I've seen it happen. "Minimum LOVABLE product" made it's rounds at my company once. Yes, they called them "MLPs" having no idea about My Little Pony or the various communities who care deeply about such things. It did not bring us joy.
The true answer lies not in changing the words but in deeply defining what you mean and getting everyone to agree on them. It means working closely with your customer and asking them if you're ready to launch with this minimal set of features (for now). It means earning trust and quickly iterating based on feedback.
Buzzwords gonna buzz. Ignore them. Just sit down with your customer and solve their problems.
What product is complete when launched? I can't recall anything. Most of the products I know and love got to that point through a series of small, incremental, improvements over time. And this is exactly the foundation the MVP paradigm seeks to lay out: get something out the door that's useful, and get feedback from customers to make those incremental improvements.
This is interesting. Any references to read more on this ?
I'm not sure if anyone has written anything extensive on it.
> The problem is that customers hate MVPs.
But I don't see much in the article to support this claim.
At least the ambiguity in MVP is less, it's the minimal product that is viable, which presumably does have an empirical, if perhaps unknowable, answer. It's a clear target. What is simple and complete though? I dont think theres a clear target there.
Viable is promising, complete is useful today. The question is which approach will best fund your company to the point of operational self sufficiency. As an engineeer, I would far rather make SLC products. However, if I am racing for mindshare in a market or with investors, I have to think MVP.
SLC is harder to acheive. As Pascal sort of said, "If I had more time, I would have written an SLC".
That’s where a lot of people get tripped up: development may have one idea about what is viable whereas the business team has a completely different idea.
The author is one of the smarter people I've been around, in the tech world or any other. And I've enjoyed his writing over the years. But I tend to agree that this piece doesnt really make a lot of sense aside from ascribing a new acronym to an established idea.
Newsflash - an MVP is not a piece of shit. It's the simplest version of the product that solves the problem.
Any good business person or engineer understands that objective, unbiased, un-emotionally attached decisions and validations are antithetical to subjective, biased emotions such as "love".
All products and features don't have to bring joy to users. Sometimes they just are sick of their problem. The fulfillment of their pain don't translate into appreciation of the product. Examples could be safety features (security alarm, protective gear,..) or reliability enhancer (monitoring software,...)
Doing an ugly MVP will give you plenty of proofs of concept, and will provide the majority of what users want : the solution to their pain point. Taking the extra time to make it lovable will only impact marginally the perception of value from your users
"I hate the accepted industry abbreviation. Use my abbreviation! It's better! Woo I'm so smart and and my opinion is so important."
How about... I hate SLC. Use MVP instead. (Or POC - Proof Of Concept)
"simple loveable complete" Please. Just... please.
This author sounds like another non-technical person trying to insert themselves into an area (technology) where they lack experience.
Simple Entryism.
First they enter a domain, then they want to start making changes, whether they are merited or not, and whether the person is knowledgeable/experienced or not.
So sick of it.
1. Stop trying to tell people what to do, sweetheart.
2. Stop telling me what my customers want-- You don't know me, nor do you know my customers.
3. Stop acting as if you represent anything other than your own inexperienced opinion.
"Love" does not belong in an engineer or business person's vocabulary, when it comes to validating value.
"Love" is subjective and BIASED.
Good decisions are objective, data-oriented, lack bias, and lack emotional attachment.
Please, keep gullible lovey-dovey hippies & "entryists" out of technology.
From the Author bio: https://blog.asmartbear.com/jason-cohen