Apple aims to sell Macs with its own chips starting in 2021
bloomberg.com
bloomberg.com
The Apple A13 - even its implementation in the iPhone SE, in microbenchmarks achieves on par single core performance [1] with the Core i7 8086k [2] and Ryzen 9 3950X [3]. That's the highest single core performance you can buy in PCs in principle.
I don't have to explain how insane it is a 5-ish watts smartphone CPU delivers that kind of performance, even if it is in bursts. By sticking to Intel or even x86 in general, there is ample evidence Apple is leaving a lot of performance on the table. Not just in MacBooks - but for the Mac Pro too.
[1]: https://browser.geekbench.com/v5/cpu/search?utf8=%E2%9C%93&q... - the iPhone 11 with the A13 has to do as a surrogate while the SE is just out, they benchmark the same.
[2]: https://browser.geekbench.com/v5/cpu/search?utf8=%E2%9C%93&q...
[3]: https://browser.geekbench.com/v5/cpu/search?utf8=%E2%9C%93&q...
It's worth noting that Geekbench is a pure microbenchmark. The iPhone will not sustain performance as long as the others. The point is that Apple could solve this when moving to bigger devices.
Then why do I need all this performance? Perhaps to run js on shitty websites. Well, maybe for gaming.
This article appears to successfully statically translate arm64 binary into an x86_64 binary using bitcode.
Also, a considerable number of Mac apps don’t use the App Store for distribution.
I'm half-convinced that Apple killed 32bit support so early precisely to see how developers coped; if it had been really bad they could have re-introduced it in a point release of Catalina. As it was, it wasn't very bad and most developers complied, which is an argument in favour of an ARM transition being feasible.
The only other reason I can think of to so aggressively move to 64bit is security, but most of the apps that were stuck on 32bit were not that big a security concern.
The only good reason I can imagine is, that when Tim Cook announces macOS on ARM, he will claim "runs everything that runs on Catalina".
Sure, Coke sales are down 50%, but the customers who are buying New Coke say they like it just as much as the old recipe!
The best bet is Windows since it would happily run software made 25 years ago in Windows 95 time.
To use macOS, you have to be satisfied by using the apps which run on macOS: Adobe apps, Apple apps, Microsoft Word and open source software.
Enterprise is Windows territory, most businesses are Windows territory, education is Windows territory, most home users / small businesses are also Windows territory.
So if Adobe apps will have an ARM build, that will satisfy a huge part of their user base. The rest would use Apple tools which will get ARM builds and open source tools which already have or will have ARM builds.
I am not just talking about 32-bit support. It shows up in a lot of random libraries that wind up deprecated and replaced with something less capable. That's a pattern I have seen a lot elsewhere and it's usually a bad sign for overall product quality.
Is it really so easy to introduce 32-bit support back?
_If_ they were taking the approach of a deliberately early deprecation, which it seems like they were given the timing relative to the rest of the industry, it would only make sense to make it be an easily reversible decision.
Oh, you meant PC games? Sure, the Mac only has a small percentage of (for example) Steam games, but that percentage is steadily rising - it's now over 25%. Switching architecture is unlikely to present a major problem for most developers, especially given that they're probably using Unity or Unreal Engine.
As a former game developer I can tell you that that is an issue. Apple is totally against using cross platform tools. They break compatibility as much as they can.
Framework change, architecture change and so on.
Instead of going with OpenGL ES, Vulkan, OpenCL they made Metal.
If user base is large enough, as is the case with iOS, there's an incentive to go trough the pains of releasing for that platform. But that isn't the case with macOS. Maybe for Adobe is worth it to spend resources to build software for macOS, but for other companies that might not be the case.
Anyway, you make much more money by targeting Play station and Xbox, and the resources needed are the same in money and man hours so it kame sense to target macOS last, if ever.
And no, not everybody is using Unity and Unreal. That is true mostly for indies.
As long as it keeps ticking and I can get whichever spare parts I need on eBay or something, I'm not going to replace it anytime soon.
The only reason I have a more powerful desktop PC (still ~2011 vintage) and don't just use the X220s in a dock, is that it it struggles with a 1440p external monitor (full HD is fine, though) and I sometimes like to play more graphically intense games.
Good luck with that as the Javascript crowd are in competition to slow the web as much as they can.
Just say No to bad software, starting with web ads.
We are just doing that. And one of the reasons is better software costs more than faster hardware.
That said, the experience of trying to browse a local newspaper's website with NoScript turned off on my 2015 MacBook Pro tells me that, yes, JS on shitty websites is a problem. And not one that most people would find to be particularly avoidable. Heck, even GMail is getting to be noticeably slow on that computer.
Honestly, I'm not convinced they're THAT far ahead. They don't have a lot of the legacy baggage Intel has to contend with, and they're the only company making high end ARM chips (besides Amazon and a few other weird server implementations), but being able to match big core i7s in some benchmarks single threaded is to a large extent something that Intel's own low power chips can also do, at least burstily.
There are a lot of challenges to big many-cored chips beyond single-core performance, and we really don't know where they are with that yet, as there are no publicly-available examples of Apple desktop chips.
The A12X from 2018's iPad Pro is the sort of chip I'd expect to see in an ARM laptop, and its multicore scores are similar to the top end of 2018 Macbook Pros.
2020's iPad revision didn't get much in the way of processor improvements (just one more GPU core), so the new 16" MBP has pulled ahead with an 8-core i9, but when we get a new iPad based on an A13X or A14X I expect it to be back in that range again.
And these are in thin fanless tablets. With a proper cooling system, there's got to be some extra juice to be squeezed out of them.
That's, if you'll pardon the pun, an Apples to Oranges comparison. Apple isn't making "high end ARM chips" either if your comparator is powerful servers. You need to look at what Apple is doing within their power envelope and compare that to what everyone else is doing within _their_ power envelopes. The A13 Bionic is an uncooled 6W TDP chip blowing past 95W base TDP chips that require hefty active cooling.
This whole thread reminds me of how passionate the power pc enthousiasts were defending it as superior, right before apple switched to intel and doubled mac performance overnight.
To be fair, the PowerPCs _were_ measurably better and faster when each one was released. Apple just couldn't get a G5 CPU that would fit into a laptop, and IBM was an unreliable partner with a slow release cycle, so by the time the transition happened they had fallen behind.
POWER is very much alive in the high-end server space, powering IBM's p and i series of machines.
I don't think it was ever used for anything.
The Wii U for all its flaws is probably the most "practical" Power-based machine you can get nowadays, given relative power, availability, size and price. A 1.2GHz triple core PowerPC G3 would probably still eek out Raspberry Pi 3 like performance. Shame the Linux port to it never really got off the ground (also partially due to IBM's hackjob of an SMP implementation for the G3).
The G5 wasn't great though. When Steve Jobs announced it, Apple already showed it only trading blows with the then-current Pentium 4 (a Pentium 4 - they sucked!). And a few months after the first Power Mac G5s were launched, they were already resoundly beaten by the new Athlon 64s [1].
Add to that the G5 was basically a POWER4 server chip, and IBM was only building server chips in the future, Apple basically had no choice. Nothing really to do with PowerPC vs x86, but more to do with what kind of processors their suppliers were willing to build.
[1]: https://web.archive.org/web/20050605023250/https://www.pcwor...
I'm typing this with a Surface Pro X running a ARM64 CPU called SQ1 which a customization of a Snapdragon 8cx. It is quite high end and is not made by Apple. It might not be the amazing custom CPUs they have on iOS devices but it is still a pretty good CPU.
You're not wrong. In general, it's true that a microbenchmark amplifies the Apple A13's strengths due to power limits. The assumption I make is that microbenchmarks indicate the true peak performance of Apple's architecture, and as power limits become a smaller constraint when Apple uses its chips in laptops and desktops they will make available that performance in a more sustained way.
But even low power Intels don't compare that favourably. Intel's new i7 10510U delivers very nice single core performance [1]. But it's worth noting that 1) that still does not quite match the A13's burst performance 2) that chip is still rated for a power profile much larger than the A13's and 3) as always in these discussions - Intel's "TDP" is a marketing term not a power limit. At high turbos the chip is permitted to consume quite a bit more power than the 15W it's rated for.
This particular Intel chip boosts to 4.90GHz. For Apple chips, even stuff like clockspeeds are a matter of conjecture, but Wikichip without a source claims that the A13 tops out at 2.65GHz [2] which if true indicates a lot more thermal and frequency headroom in bigger form factors.
I just benchmarked my MacBook Pro+Safari in Jetstream 2.0 [3] - not a microbenchmark - and it scored nearly 145 compared to the nearly 130 the iPhone 11 scores [4]. That's with a "45W TDP" Core i7 8850H topping out at 4.3GHz. It's hard to benchmark iPhones well, but all evidence points to the fact that they are actually really fast.
[1]: https://browser.geekbench.com/v5/cpu/search?utf8=%E2%9C%93&q...
[2]: https://en.wikichip.org/wiki/apple/ax/a13 - worth noting that high-end Qualcomm SoCs also operate at comparable frequencies.
[3]: https://browserbench.org/JetStream/
[4]: https://www.anandtech.com/show/14892/the-apple-iphone-11-pro...
* 6 year old Macbook Pro i7-4980HQ, Windows 10 - 102
* 5 year old Macbook Pro i7-5557U, OS X - 100
* Threadripper 2990WX desktop - 99
So, uh, I might have some questions about this benchmark's general validity now?! - though maybe it is some evidence in favour of my vague feeling that the Threadripper sometimes doesn't feel as fast as it seems like it ought to feel.
Moreover, while the Threadripper 2990WX is a really awesome processor, single core benchmarks (I think Jetstream is mostly limited to a single thread) aren't particularly its strength. Over multiple runs it should beat your Macbook Pro, but not by a huge amount. If not, take a look at how you're cooling that beast :)
The Zen2 (3900x) core speed on the other workstation reported as almost twice as fast, with 12 cores. Really wish that TR4 board supported the 39xx threadripper series.
Ryzen and Threadripper 1000- and 2000-series, and Ryzen Mobile < 4000-series are all on Zen or Zen+ architecture.
The current gen Ryzen and Threadripper 3000-series and the Ryzen Mobile 4000-series are the ones running on Zen 2. This is where AMD is competitive with Intel on single-threaded workloads, largely across the board.
Parent mentioned a 2990WX, which is a Zen+ part.
One of those 'few other' was Scaleway, but they recently buckled up and ended their ARM server lineup abruptly[1]. They were running Marvell ThunderX SoCs(Upto 64 cores, 128GB RAM).
So, Amazon might soon takeover ARM server market i.e at-least till Tim Cook does a Satya Nadella and brings in Apple IaaS with ARM CPUs.
In other words, Intel's CPUs are mostly about "burst" performance these days, too. They don't get anywhere the promised peak performance for any significant amount of time.
https://www.anandtech.com/show/13544/why-intel-processors-dr...
The conclusion of your article is precisely about how motherboard manufacturers don't obey the official/nominal behavior and how that makes it irrelevant:
> Any modern BIOS system, particularly from the major motherboard vendors, will have options to set power limits (long power limit, short power limit) and power duration. In most cases, at default settings, the user won’t know what these are set to because it will just say ‘Auto’, which is a codeword for ‘we know what we want to set it as, don’t worry about it’. The vendors will have the values stored in memory and use them, but all the user will see is ‘Auto’. This lets them set PL2 to 4096W and Tau to something very large, such as 65535, or -1 (infinity, depending on the BIOS setup). This means the CPU will run in its turbo modes all day and all week, just as long as it doesn’t hit thermal limits.
Intel desktop processors will sustain boosts for an arbitrary amount of time. Yes, they will exceed the nominal TDP while doing so, so do AMD processors (AMD's version of "PL2", which they call the "PPT limit", allows power consumption up to 30% higher than the nominal TDP while boosting, and there is no official limit to how long this state may occur).
These limits are of course observed much more strictly on laptops since power/thermal constraints actually make a real-world difference there. But overall, Ice Lake perf/watt is competitive with Renoir and its IPC and per-core performance is actually higher than Renoir. You just get fewer cores.
I guess you can solve anything if you do it yourself, but that was perplexing for me that they would do that. I am not an expert on this, but this happened some time between 2016–2018.
Edit: I stuck with my upgraded 2013 model and even today it's fast and good for the job. Even my 2009 mac is still running. So I am not saying they can't pull it off, I am just wondering whether they give enough attention to their non-iPhone products.
Whereas other PC shops typically will just throw PCs together and assume they'll fix issues found in patches.
That's not going to fly for "just works" Apple product image - and why it's positioned and priced as a "luxury" product.
https://news.ycombinator.com/item?id=12816474
https://news.ycombinator.com/item?id=16130872
https://news.ycombinator.com/item?id=13364583
Don't bother with the links, the comments are more informative. In some of the comments people explain why it's Intel's fault and not Apple, in some comments people explain processor speeds. A lot of it is about the keyboard that they changed, but that is not related to this. My point was more that I think Apple should put the amount of effort into their laptops that they did in 2009, whether or not they do is subjective until we see their new processors.
I agree that Apple's ARM CPUs are very competitive on simple scalar instructions and memory latency/bandwidth. However x86/x64 CPUs have up to 512 bit wide vector instructions and many programs use vector instructions somewhere deep down in the stack. I guess that the first generation of Apple ARM64 CPUs will offer only ARM NEON vector instructions which are 128 bit wide and honestly a little pathetic at this point in time. But on the other hand I am very excited about this new competition for x86 CPUs and I will for sure buy once of these new Macs in order to optimize my software for ARM64.
Does your game use Denuvo? Then it straight-up won't run without AVX.
People are stuck in a 2012 mindset that AVX is some newfangled thing. It's not, it's used everywhere now. And it will be even more widely used once AVX-512 hits the market - even if you are not using 512-bit width, AVX-512 adds a bunch of new instruction types that fill in some gaps in the existing sets, and extend it with GPU-like features (lane masking).
Would love to learn more from sources if people might provide a newb an intro.
If you believe this, you won't believe what's in this box[1].
[1]: https://www.sonnettech.com/product/egfx-breakaway-puck.html
> A memcopy of a small to medium-sized struct might be compiled into a bunch of 128bit mov for example and then immediately working on that moved struct
I'm not sure that's true: rep movs is pretty fast these days.
There's a fundamental difference between GPU code and vector CPU instructions, though. GPU shader instructions aren't interwoven with the CPU instructions.
Yes, if you restrict yourself to not arbitrarily mixing the vector code with the non-vector code, you can put the vector code off in a dedicated processor (GPU in this case). The GP explicitly stated that a lack of this restriction prevents efficiently farming it off to a coprocessor.
And if we're talking about memcpy over (small) ranges that are likely still in L1 you're definitely not going to notice the difference.
That's only true if you target skylake and newer. If you target generic x86_64 then compilers will only emit rep mov for long copies due to some CPUs having a high baseline cost for it. There's some linker magic that might get you some optimized version when you callq memcpy, but that doesn't help with inlined copies.
Why exactly do you think seven-years-old is too-old, but five-years-old isn't?
Consider a typical use case for SIMD instructions - you just decrypted an image or bit of audio downloaded over SSL and want to process it for rendering. The data is in the CPU caches already. SIMD will munch it.
Many high compute tasks are CPU bound. GPUs are only good for lots of dumb math that doesn't change a lot. Turns out that only applies to a small set of problems, so you need to put in lots of effort to turn your problem into lots of dumb math instead of a little bit of smart math and justify the penalty for leaving L1.
2. If Apple were "far ahead" in terms of performance in general, they would probably have been using these chips in products which aren't smartphones.
It's not trivial to port x86 software to ARM, or even run an energy efficient emulator.
Is that correct?
So we should expect lock-in on Mac Pro chips as well. Exactly what people were asking for. Another brick you can't upgrade without paying the cost of a new machine.
I just got a 2020 MacBook Air with an Ice Lake 10th generation 10nm X64 chip in it.
It's a quad-core, newer core rev, has AVX2 and a bunch of other stuff.
It runs very noticeably cooler than a 2019 Air with a 14nm Amber Lake chip in it. Battery life is also noticeably better. When I read the spec differences I basically traded my 14nm Amber Lake Air for a 2020 Air (and also because of the better keyboard). It's a great machine.
The difference between the Amber Lake and Ice Lake core designs is not substantial and the Ice Lake has twice the cores and a larger on-board GPU, so how is it so noticeably cooler? I can fully max out all four cores of the 10nm Ice Lake and it doesn't get as hot as the 14nm Amber Lake did at lower loads! The answer is obviously the process node: 10nm vs 14nm. It's a more efficient chip at the physical circuit level.
ARM has some intrinsic power advantages over X64. The biggest thing is that ARM instructions come in only two or three sizes and it's easy to size and decode them, while X64 instructions come in sizes from one byte to 16 bytes and are a massive pain to decode. That decode cost comes in energy and transistors, but it's worth pointing out that this is a mostly fixed cost that shrinks as a percentage of the overall CPU power/transistor budget as the process node shrinks. In other words the cruftiness of X64 remains the same as you go from 22nm to 14nm to 10nm.
Other than the ugly decode path the ALU, FPU, vector, crypto, etc. silicon is not fundamentally different from what you'd find in a high-end ARM chip. A lot of the difference is clearly in the fabrication. ARM chips have been below 14nm for a while, while Intel X64 chips have lagged.
(Tangent: since the actual engine block is largely the same, I've wondered if Apple might not slap an X64 decoder in front of their silicon in place of the ARM64 decoder and make Apple X64 chips?! I am not a semiconductor engineer though, so I don't know how hard this would be and/or what IP issues would prevent this. Probably unlikely but not impossible. They certainly have the cash and leverage to muscle Intel into licensing anything they need licensed.)
If Intel gets its act together with process nodes and/or starts using other fabs who are at tighter lower power nodes, the advantage will shrink a lot. AMD already has mobile chips that are close to Apple's ARM chips in performance/watt, partly because they are fabbed at TSMC at 7nm.
BTW: I'm not claiming Apple's chips aren't impressive, and as long as they don't lock down MacOS and make it no longer a "real computer" I personally don't mind if they go to ARM64. Also: the fact that Apple's chips only get this great performance in bursts is mostly due to power and cooling constraints on fanless thin phones and tablets. In a laptop with better cooling or a desktop they could sustain that performance no problem.
It's not aida64 but it is a pretty decent metric, and consistent.
no software has gotten slower by the ages. Apple, Qualcomm, Intel can make as much faster processors with x cores, but do we have software able to utilize those, eh! run a JS heavy site | app and you see most processors heat up these days whether mobile or desktop.
most programming languages can't easily delegate work to cores with smoothness like how Erlang n Elixir do it. in Python threads, were a nightmare but now with concurrent futures or dask at least we can utilize all cores.
tldr - we need to make faster software
Just use compiled, strongly typed languages.
No: Javascript, Python, PHP, Ruby Yes: Java, C#, C, C++, Rust.
Unfortunately, the majority of users seem conditioned to accept software with awful performance, so there's no impetus for developers to upgrade their skills.
But. That said. Whilst I'm no big fan of web apps, there are good reasons they're so prevalent. It's not merely about developer convenience. Native GUI toolkits can appear artificially performant because they're required by the OS and thus almost always resident, vs cross platform toolkits that may be used by only one app at a time. When you open the lid though the gap between an engine like Blink and something like Qt, JavaFX or Cocoa isn't that big. They're mostly doing similar things in similar ways. The big cost on the web is the DOM+CSS but CSS has proven popular with devs, so native toolkits increasingly implement it or something like it.
My laptop battery would disagree. I get about an hour and a half with Chrome/Electron, four or five without.
Note: I didn't say the web itself is highly optimal. Just that for a web browser, Chrome is pretty thoroughly optimised.
I can build an application in electron 4-10x faster (at least) versus building the same application in C. If I'm costing a company $100-200 per hour, would they rather pay me for 4 months (500 hours and $50,000-100,000) or would they rather pay me for 1-2 years (2-4k hours) at a cost of $200,000 - $800,000?
What about when we multiply that by a team of 5-10 people? Don't forget that time to market is often incredibly important. Tell them 2 years and 8 million or 4 months at 1 million and what will they say?
OTOH, C isn't a GUI development environment. If you want to compare a C based environment you compare it with GTK/QT/winforms/etc.
In the end, as someone who has written GUIs in a wide range of tooling i'm not sure there really is that much difference.
I've yet to see an electron application with 1/2 the functionality of similar native applications. Electron maybe gets you bootstrapped faster but then you bog down in basic data manipulation, and functional behavior because it turns out HTML/CSS/Javascript are absolutely terrible for building rich GUIs. Even now 20+ years after people first tried to do it. There are so many things people took for granted in the past (ex: grids with arbitrary sort, editing, and a scrollbar that represents where in the data you are) that are far more difficult in HTML than they are in more native solutions. Plus, the scalability is miserable, take your favorite framework and have it load 10k rows of data into a table. That was something you could do in VB/delphi in the mid 1990's on a 486 in a matter of seconds. This is why pagination is so popular. Half a meg of actual data bloats up into half a gig when you try rendering it in chrome/etc so your forced to leave it on the server and round trip for tiny bits.
The web ecosystem is a big mess where trends change every month and working in web ecosystem requires looking up things a lot because no one bothers to master the thing. It doesn't help that many web developers don't have solid foundations.
This is a trap managers generally fall into. Cheap developers aren't equivalent to competent developers, and their incompetence will cost you more than what you save by hiring them instead of a competent developer.
Hardware is fast and cheap, and it's getting even faster and cheaper. It's perfectly fine to utilize this power, if it makes developing products faster, easier or cheaper.
Now, there are still cases when you need to send a machine to roam the mountains of another planet. This may justify doing some assembly.
No, it wouldn't. Those tasks would just become less efficient with time as developers stopped caring to optimize them, as has happened with the overwhelming majority of consumer software for the past several decades.
I was trying to express that Electron (and the like) is not an inherently bad thing. It allows to trade hardware capacity for easier development experience. Those developers who use it create useful software that works. And software that works in a given environment is exactly the point of the industry, is it not?
Anandtech architecture reviews are helpful, as always. Worth reading for a page or two from the linked page:
https://www.anandtech.com/show/14892/the-apple-iphone-11-pro...
https://www.anandtech.com/show/13392/the-iphone-xs-xs-max-re...
The short of it is: massively wide execution units, massive amounts of SRAM, massive amounts of cache at all levels. There's no real "secret sauce", they're just willing to pay to make an incredibly fat core and Qualcomm and company are not.
They have 16 MB of system cache on A13 for 2 high-performance and 4 low-performance cores, which is as much as a 9900K gets for 8 cores and as much as Zen2 gets for 4 cores. Plus another 8MB per big core on top of that (so up to 24MB per core in single-threaded mode), and 4 MB per small core.
It helps that they're a vertically-integrated company, they don't have to sell their processors on the open market at competitive prices such that an OEM can also make a profit selling a finished product at competitive prices, they just sell the finished product.
Zen2 has 2x16MB L3 and 2x4x512KB L2 per chiplet (36MB) so it's not like Apple is throwing down afore-unheard-of quantities of SRAM. It's true a single A13 thread has much more accessible L2 capacity, though.
Something like Cinebench ran 10 times in a row and taking the average of results would be more meaningful.
Also, the benchmark has to enable or disable optimization on all platforms. Some people on reddit claim that Geekbench is highly optimized for ARM and less optimized for X86.
I've thought for years that the overhead of the extra decoder hardware and legacy cruft was non-trivial (though Intel claims that's not true). The evolution of ARMv8 (where ARM went much closer to it's RISC roots) seems to disagree. This explains the performance per watt issue (and potentially some IPC).
That said, scaling IPC (instructions per clock) seems to have a pretty big limit. x86 has basically hit a wall and it's been lots of time and research for small gains. Additionally, the biggest challenges in large systems is that the cost to do a calculation on some piece of data is often less than the cost to move that data to and from the CPU. As Apple increases cache size, frequency, and starts dealing with bigger interconnect issues, I suspect we'll see a distinct damper on their performance gains.
Qualcomm (and ARM as the designers of the core) has a very different problem to solve. They can't make money off of software. They make money when they sell new chips and they make more money from new designs than from old ones. This means incremental changes to ensure a steady revenue stream. Since Apple having a fast, proprietary CPU doesn't actually affect Qualcomm or ARM, they most likely don't even see themselves as in direct competition. Most people buy Android or iOS phones for reasons other than peak CPU performance and Qualcomm is fairly competitive with a lot of these (esp actual power usage).
A further complication is that they also need "one design to rule them all". They can't afford to make many different designs, so they make one design that does everything. Apple doesn't need to spend loads of time and money trying to optimize the horrible aarch32 ISA. Instead, they spend all that time on their aarch64 work. ARM and Qualcomm however need to add that feature so the markets that want it still buy their chips.
Apple shipped their large 64-bit design only a couple years after the ISA was introduced. Put simply, that is impossible. It takes 4-5 years to make a new, high-performance design. It took ARM 3 years for their small design (basically upgrading the existing A9 to the new ISA) and closer to 4.5 years to actually ship their large design (A57) and another year for a "fixed design (A72, though it's actually a different design team and uarch). Though the gap has been closing, 2.5 years in the semicon business is an eternity.
A crufty ISA and non-CPU scaling problems seem to explain Intel/AMD. A late start, bigger market requirements, and perverse incentives against increasing performance seem to explain ARM/Qualcomm
Basically a lot of apples advantages are:
1: Complete vertical control of compiler+OS+hardware 2: Plenty of margin to spend on extra die 3: More advanced process @ TMSC 4: Very narrow focus, apple has only a few models of iphone+ipad, where as intel has dozens of different dies they modify/sell into hundreds of product lines. So everything is a compromise.
Any of those four give them a pretty significant advantage, the fact that they benefit from all four cannot be discounted.
In addition, complex instruction decoding requires more decode stages. This isn't a trivial cost. Intel can shave off several stages if they have a decode cache hit and that's not including the ones that are required regardless (even the simple Jaguar core by AMD has 7+ decode stages possible). Whenever you have a branch miss, you get penalized. Fewer necessary decode stages reduces that penalty.
So people have been making these arguments for years, frequently with myopic views. These days what seems to be consuming power on x86 are fatter vector units, higher clock rates, and more IO/Memory lanes/channels/etc. Those are things that can't be waved away with alternative ISAs.
Either the engineers at Intel and AMD are bad at their job (not likely) or the ISA actually does matter.
The reality is just that Apple is ahead in chip design at the moment.
When Medfield came out, Apple didn't have it's own chip and x86 still lost. It was an entire 1.5 nodes smaller and only a bit faster than the A9 chips of the time (and only in single-core benches). The A15 released not too long after absolutely trounced it.
>It was an entire 1.5 nodes smaller and only a bit faster than the A9 chips of the time
You seem to have the chronology all mixed up here. Medfield came out in 2012. The A9 came out in 2015. Apple was already designing its own chips in 2012. (The A4 came out in 2010.)
So not as sexy as phones, but the power/perf profiles are very competitive with similar arm devices (A72). If you compare the power/perf profile of a denverton with a part like the solidrun MACCHIATObin the atom is way ahead.
Check out https://www.dfi.com/ for ideas where intel might be doing quite with those atom/etc devices.
Actually ARM cores were available earlier than that, just nobody wanted to license them until the elephant in the room (Samsung) forced everybody to follow.
2011 -- ARM announces 64-bit ISA
2012 -- ARM announces they are working on A53 and A57 and AMD annouces they'll be shipping Opteron A1100 in 2014.
2013 -- The Apple A7 ships doubling performance over ARM's A15 design.
2013 -- Qualcomm employee leaks that Apple's timeline floored them and their roadmap was "nowhere close to Apple's" (Qualcomm seems to switch to A57 design around here in desperation -- probably why the 810 was so disliked and terrible).
2014 -- Apple ships the A8 improving performance 25%.
early 2015 -- Samsung and Qualcomm devices ship with A57. Anandtech accurately describes it saying "Architecturally, the Cortex A57 is much like a tweaked Cortex A15 with 64-bit support." Unsurprisingly, the performance is very similar to A15.
late 2015 -- Apple ships A9 with a 70% boost in CPU performance.
later 2015 -- Qualcomm ships the custo 64-bit kryo architecture as the 820. It regresses in some areas, but offers massive improvements in others for something close to a 30% performance improvement over the 810 with A57 cores.
2016 -- AMD finally launches the A1100. ARM finally ships the A72 as their first design really tailored to the new 64-bit ISA.
Final Scores
Apple -- 2 years to ship new high-performance design
ARM -- 4 years to ship high-performance design, 5 years for new design
Qualcomm -- 4.5 to 5 years to ship new high-performance design
Sorry, something's definitely fishy. Nobody can design and ship that good of a processor in less than 2 years.
https://www.hardwarezone.com.my/tech-news-qualcomm-employee-...
The 5775c (https://wccftech.com/intel-broadwell-core-i7-5775c-128mb-l4-...) was a good example of a no-compromises (from a cache standpoint) CPU from Intel that just annihilated their other CPUs at the time... it's not that hard to do, provided you're willing to pay the price for it somewhere else.
Apple provides brief windows of automated compatibility, but code untouched since 2003 won’t run on a mac today, and code untouched since 1986 wouldn’t run on a 2003 mac.
RISC finally coming into is own.
For the longest time, Intel was able to fend off much better architectures simply by being a fab generation or two ahead, more clock speed, more transistors, more brute force.
Not to belittle the engineers wringing out seemingly impossible performance from the venerable architecture, but the the architectural limitations always mean extra work and extra constraints that have to be worked around.
And now that Dennard scaling is dead, Moore's law wheezing and not helping all that much for our mostly serial workloads, they just can't compensate for the architecture any longer, at least not agains a determined, well-funded and technically competent competitor that's not beholden to Wintel.
I remember when the Archimedes came out and just offered incredibly better performance than the then prevalent code-museums, 386 and 68K variants, at incredibly lower transistor counts. The 486 and 68040 were able to compete again, but with vastly larger transistor budgets (and presumably power budgets as well, but we didn't look at that back then).
Oh, and can we have our Tansputers now? Pretty please, Xmos?
This isn't just a note, it's an important clarification.
Microbenchmarking is used in-lieu of proper benchmarking because you can't do proper benchmarking.
Is that inherent to the architecture or is this a self-imposed limitation by Apple since it has to sip power and run without any active cooling?
Also, the A-series chips seem to fall down in comparison against the Intel Macs on multi-core performance which seems like it would matter for anyone who needs a desktop.
TIL of this commemorative naming. Sole comment I could find on HN 2 years ago https://news.ycombinator.com/item?id=17409849
Nope. But Apple put a MASSIVE amount of cache on their chips.
It's not rocket science, but it is expensive.
That isn't necessarily true. Having competitive performance at lower power isn't always the same thing as having better performance, even assuming these benchmarks are representative.
Processors designed specifically for low-power make different design trade offs. One of those is to exchange maximum clock speed for IPC (because higher clocks burn watts). The A13 maxes out at 2.65GHz, the i7 8086k hits 5GHz. Chances are you can't just give the A13 a 95W power budget and see it hit 5GHz, it would have to be redesigned and the kinds of changes necessary to get there would generally lower IPC.
Apple is also riding the same advantage as AMD -- they're using TSMC's 7nm process which is better than what Intel is currently stuck with. Even AMD is still using an older process for the I/O die. We don't know what that's going to look like a year or two from now.
Meanwhile the renewed competition between Intel and AMD makes this kind of a bad time to move away. They're both going to be working hard to take the performance crown from each other and Apple would have to beat both of them to claim an advantage. And continue to do so, or they'd have a lot of pissed off customers and developers after forcing a transition to a new architecture only to have it fall behind right after the transition is over.
It's not really a difficult concept to understand. If your CPU runs at 5GHz then maximum time a single cycle is allowed to take is 0.2 nanoseconds. CPU designers have to make sure that this limit is never exceeded anywhere on the chip. If you make a even the slighted mistake in some unimportant corner of the CPU you will end up limiting the maximum performance of the entire CPU.
Most CPUs are optimized for a specific clock frequency and going beyond it is not possible without sacrificing stability.
(I can't find the video after a cursory search...)
Is this is the reversal of this revolution? Are we going back to a vertically integrated market due to consolidation in market players or because of performance / power concerns? Everyone seems to be making their own chips and boards these days. Google / TPU, AWS / Graviton, Microsoft / SQ1...
Will we ever see a fragmentation in ISAs a la EEE? IMHO that would be a catastrophic regression in the software space, easily a black swan event, if you say needed to compile software differently between major cloud vendors just to deploy.
I don't remember anything specific to the 8086 that made it a "horizontally integrated market" w.r.t. its competitors (I might be wrong, of course)
The pressure from Android side is huge.
I never really fully appreciated this until I read a review (probably linked on HN) for a new system released in 1981 or 1982 and my mind couldn't stop boggling at how there was a CPU with its custom ISA and an OS written specifically for that ISA and applications written specifically for that OS, and the reviewer was praising some innovative features of the ISA and how the applications could make use of those.
The icing of the cake was how the reviewer discussed how this system could be a big commercial success and which other systems it might take marketshare from - without ever mentioning the IBM PC released around the same time...
The platform ended up failing, but they spun out ARM. If ARM end up overtaking Intel on the desktop, it gives the story some entertaining irony/symmetry.
Saying that, I did write my first ever computer program on them and ended up making iPhone apps.
I’m not sure it’s really fair to characterize them as “crappy”.
I find that a curious statement. While there was quite a bit of diversity in microprocessors, microcomputer manufacturers almost never built their own processors. The majority of the 8 bit market was 6502 and Z80, with a smattering of 8080 and 6809. The 16 bit market mostly was 68000.
Neither Motorola nor Intel were big players in microcomputer manufactoring. The 6502 story is a bit more complicated: MOS sold the KIM-1. And MOS itself were bought by Commodore, though there were several 6502 manufacturers.
The only microcomputer manufacturers I can think of that truly designed their processors were Acorn and Texas Instruments.
The broader interpretation of this idea, that the x86 era saw a shift away from vertically integrated computer manufacturing, is absolutely true. The narrower interpretation, that the 8086 chip triggered a shift away from vertically integrated computer manufacturing, is not.
The "x86 era" is really the era of microcomputer architectures eating mainframes and minis. I suspect that would still have happened if the 68k (or Z8000, NS32000, etc) had won the war instead of the x86.
I think that is probably correct. The economics of "commodity" microprocessors were such that one (or two) would have probably won had the x86 not. (Of course, the shift to horizontal is not just about the microprocessor but volume operating systems, volume scale out servers, packaged software and open source, etc.
Cromemco Z-2: 8-bit Z80 @ 4 MHz, maximum 256 kB RAM (bank-switched in a 64 kB address space), 0.007 Whetstone MIPS [1]
VAX-11/780: 32-bit VAX @ 5 MHz, maximum 8 MB RAM, 0.476 Whetstone MIPS [1]
I have no idea what the prices were. One source reckons a Z-2 was $995 [2], but a price list from 1983 has a system with 64 kB and two floppy drives for $4695 [3]. In 1978, the list price of a 11/780 with half a megabyte of memory, a floppy drive, a tape drive, and two hard disk spindles (possibly not including disk packs, though) was $241,255 [4].
[1] https://amaus.net/static/S100/cromemco/IOnews/05x04%20198607...
[2] https://www.old-computers.com/museum/computer.asp?st=1&c=559
[3] http://www.hartetechnologies.com/manuals/Cromemco/Cromemco%2...
[4] https://www.bell-labs.com/usr/dmr/www/otherports/32v.pdf
Half of the early ads for the 68000 called it a 16 bit processor and the rest 32 bits. The latter became more popular as time went on.
Wasm blobs seem poised to moot this in the next 10 years. So many things on the desktop have already moved to the web or Electron. Server-side applications turning into browser-executed blobs backed by one of a few database systems still on the server is the next logical step.
Wasm is supposedly language agnostic (although I’d disagree heh) whereas even CLR imposes a lot on the language you build for it.
Anecdotally, it seems to me that today, the more successful companies are those that tend to be vertically integrated, such as Apple, Tesla, and Amazon.
Intel's vertical integration worked well for them for so many years. However, the crack has been around long enough for others to start muscling in. AWS can push Graviton because Intel has been stuck at 14nm for so long (yes, they have some 10nm parts now, but it's been limited). Apple can push a move to ARM desktop/laptops because Intel has stagnated on the fab side.
I wouldn't say this is a reversal of that revolution as much as a demonstration of the power and fragility of vertical integration. Intel's vertical integration of design and fab gave them a lot of power. Money from chip sales drove fab improvements for a long time and kept them well ahead of competitors. However, enough stumbling left them in a fragile place.
I think part of it is that ARM also has reference implementations that people can use as starting blocks. I don't know a lot about chip design myself, but it seems like it would be a lot easier to start off with a working processor and improve it than starting from scratch.
I think we're just seeing a dominant player that no one really likes stumble for long enough combined with people willing to target ARM. Whether I run my Python or C# or Java on ARM or Intel doesn't matter too much to me and if AWS can offer me ARM servers at a discount, I might as well take advantage of that. Intel pressed its fab advantage and the importance of the x86 instruction set against everyone. Now Intel has a worse fab and their instruction set isn't as important anymore. They've basically lost their two competitive advantages. I'm not arguing that Intel is dying, but they're certainly in a weaker position than they used to be.
Using volatile for threadsafe stuff. Arm has weaker memory model than X86 so it requires barriers. C++ standard threading lib handles this for you but not everyone uses it.
Memory alignment. Arm tends to be more critical of that. While it’s impossible for well formed C++ program to mess it up it’s quite common for people just go ”Hey it’s just a number” and go full yolo with it. Because hey, it works on their machine.
https://developer.arm.com/docs/den0024/latest/an-introductio...
I had an ASUS ZenFone 2 powered by Intel. It was fantastic! I didn’t notice any problems or major slowness compared to a Qualcomm chip. To me it seemed like they had a competent product they could iterate on. And they just canceled the program, how short-sighted!
I mean, maybe I’m wrong here and there isn’t really money in that business.
The only reason Intel killed XScale was that it wasn't x86, it came through an acquisition, and they were afraid to cannibalize their own x86-based mobile plans.
Turns out it would have been far better to disrupt yourself rather than let others do it.
ARM has many other licensees so Intel didn't want to continue
A childish NIH driven decision that destroyed their future.
Margins. They were far too focused on margin they didn't realise their moat were cracked once they let go of it. 1 Billion+ of Smartphone / Tablet SoC, Modem and many other silicon pieces are now Fabbed on TSMC. None of these exist 10 years ago. Just like the PC revolution, while Sun and IBM were enjoying the Workstation and Server marketing booming, x86 took over the PC market segment, and slowly over the years took over server market.
The same could happen to Intel, this time it is ARM and will likely take 10 -15 years.
And I keep seeing the same thing happening over and over again, companies were too focused on their current market and short term benefits and margins they fail to see the bigger picture. Both Microsoft and Intel are similar here. ( And many other non tech companies. )
Microsoft kind of moved from their traditional market. Now they make more money from services and cloud.
Microsoft, Intel, RIM, Nokia, HP, MIPS, Sony, HTC
And this are just the few of the big players.
And even if Microsoft lost with Windows on phones, they still try to make apps. I am currently using Edge on Android because its built in ad block is quite good.
They didn't sell enough. Phone makers, software developers and users settled on ARM.
edit:// I am commenting on the ASUS ZenFone 2 which has the intel processor running ANDORID, fyi.
I think that's the fundamental mistake in reasoning:
If ARM is cheaper for AWS, then AWS has no reason at all to offer it to its customers at a discount because the customers will not move if no discount if offered. As long as there's no mass market for ARM PCs/servers that work with all the modern software that anyone can rack and sell a-la ServInt/Erols/EV1 circa 1996 there won't be pricing pressure.
This has played time and time again in transit pricing.
AWS ARM is instances are mattress market.
Actually more that they bit way more than they could chew when they started the original 10nm node, which would've been incredibly powerful if they had managed to pull it right. But they couldn't, and so they stagnated on 14nm and had to improve that node forever and ever. They also stagnated the microarch, because Skylake was amazing beyond other (cutting corners on speculative execution, yes), so all the folowing lakes where just rehashes of Skylake.
Those were bad decisions that were tied to Intel not solving the 10nm node (temember tick-tock? Which then became architecture-node-optimztion? And then it was just tick-tock-tock-tock-tock forever and ever), and insisting on a microarch that, as time went by, started to show it's age.
Meanwhile AMD was running from behind, but they had clearly identified their shortcommings and how they could effectively tackle thme. Having the option to manufacture with either Global Foundries or TSMC was just another good decision, but not really a game changer until TSMC showed that 7nm was not just marketing fad, but a clearly superior node than 14nm+++ (and a good competitor to 10nm+, which Intel still is ironing).
That brings us to 2020, where AMD is about to beat them hard both on mobile (for the first time ever) and yet again on desktop, with "just" a new microarch (Zen 3, coming late 2020). The fact that this new microarch will be manufactured on 7nm+ is just icing on the cake, even if AMD stayed in the 7nm process they'd still have a clear advantge over Zen 2 (of course, their own) and against anything Intel can place in front of them.
That brings us to Apple. Apple is choosing to manufacture their own chips for notebooks not because there's no good x86 part, but because they can and want to. This is simply further vertical integration for them. And this way the can couple their A-whatever chips ever more tightly with their software and their needs. Not a bad thing per-se, but it will separate even more the macs from a developer perspective.
And despite CS having improved a lot in the field of emulation, cross compilers, and whatever clever trick we can think of to get x86-over-ARM, I think in the end this move will severely affect software that is developed multiplatform (this'd be mac/windows/linux, take two and ignore the other). This is some slight debacle that we've seen with consoles and PC games before.
PC, Xbox (can't remember which) and PS3 were three very different platforms back in 2005-ish. And while the PS3 held a monster processors which was indeed a "supercomputer on a chip" (for it's time), it was extremely alien. Games which were developed to be multiplatform had to be developed at a much higher cost, because they could not have an entirely shared code base. Remember Skyrim being optimized by a mod? That was because the PC version was based on the Xbox version, but they had to turn off all compiler optimizations to get it to compile. And that shipped because they had to.
Now imagine having Adobe shipping a non-optimized mac-ARM version of their products because they had to turn off a lot of optimizations from their products to get them to compile. Will it be that Adobe suddenly started making bad software, or that Adobe-on-Mac is now slow?
Maybe I got a little ranty here. In the end, I guess time will tell if this was a good or a bad move from Apple.
All current Macs include a T2 chip, which is a variant of the A10 chip that handles various tasks like controlling the SSD NAND, TouchID, Webcam DSP, various security tasks and more.
The scenario you mention — a upgraded "T3" chip based on a newer architecture that would act as a coprocessor used to execute ARM code natively on x86 machines — seems possible, but I don't know how likely it is.
Or you'd have to have fat binaries to have x86/ARM execution, assuming the T3 chip would get the chance to run programs. Now either program would have to be pinned to an x86 or ARM core at their start (maybe some applications can set preference, like having PS be always pinned to x86 cores) or have the magical ability to migrate threads/processes from one arch to another, on the fly, while keeping the state consistent... I don't think such a thing has ever even been dreamed of.
I don't think there's a chance to have ARM/x86 coexist as "main CPUs" in the same computer without it being extremely expensive, and even defeating the purpose of having a custom-made CPU to begin with.
Doing so definitely would be counterproductive for Apple in the short-term, but at the same time might be a reasonable long-term play to get people exposed to and programming against the ARM processor while still being able to use the x86 processor for tasks that haven't yet been ported. Eventually the x86 processor would get sunsetted (or perhaps relegated to an add-on card or somesuch).
a) performance wise, they move would be driven by having a better performing A chip
b) if they aimed at a 15W part battery life would suffer. 6W parts don't deliver good performance.
c) for cost, they'd have to buy the intel processor, and the infrastructure to support it (socket, chipset, heatsink, etc)
Specially for (c), I don't think either Intel would accept selling chips as co-processors (it'd be like admitting their processors aren't good enough to be main processors), nor Apple would put itlsef in a position to adjust the internals of their computers just to acomodate something which they are trying to get away from.
Who said they'd have to be from Intel specifically? AMD makes x86 CPUs, too. Speaking of:
> 6W parts don't deliver good performance.
AMD's APUs have historically been pretty decent performance-wise (relative to Intel alternatives at least), and a 6W dual-core APU is on the horizon: https://www.anandtech.com/show/15554/amd-launches-ultralowpo...
Apple probably doesn't need the integrated GPU, so an AMD-based coprocessor could trim that off for additional power savings (making room in the power budget to re-add hyperthreading or additional cores and/or to bump up the base or burst clock speeds).
> for cost, they'd have to buy the intel processor
Or AMD.
> and the infrastructure to support it (socket, chipset, heatsink, etc)
Laptops (at least the ones as thin as Macbooks) haven't used discrete "sockets"... ever, I'm pretty sure. The vast majority of the time the CPU is soldered directly to the motherboard, and indeed that seems to be the case for the above-linked APU. The heatsink is something that's already needed anyway, and these APUs don't typically need much of it. The chipset's definitely a valid point, but a lot of it can be shaved off by virtue of it being a coprocessor.
Also Photoshop was first released in 1987 and has been through all the same CPU transitions as Apple (m68k/ppc/...) so presumably some architecture-independence is baked in at some level.
People care more about the software tools they use to do their jobs than on the operating system and hardware.
So, it might depend on how much would cost Adobe to release for ARM.
This is a fair point. If Apple had any sense they'd pay Adobe to do it if it came to it.
Me too. But if the apps I need don't come to ARM, I don't care too much about ARM on the desktop/laptop/workstation.
I think you make a key point here. A whole lot of code now runs inside one runtime or another, and even outside of that, cross-architeture toolchains have gotten a lot better partly thanks to LLVM.
The instruction set just doesn't matter even to most programmers these days.
* DEC Alpha
* Sun SPARC
* HP PA-RISC
* SGI MIPS (MIPS was owned by SGI in the 90's)
* IBM PowerPC, RS/6000
And the move to ARM isn't guaranteed to bring them more sales. Customers might dislike it and software makers might dislike it.
There's something of a shift back to more vertical integration but:
-- As another commenter mentioned, there's simultaneously been something of a split between chip design and fabs
-- The big public cloud providers probably make a stronger case for a return to vertical integration than Apple does
-- For the most part, any vertical integration today is taking place in the context of both global supply chains and standards. You don't have every company using their own networking protocols and disk drive interconnects.
That we still don't have any good GPGPU resources is just crazy to me.
Heterogenous computing with TPUs/GPUs/DSPs and other chips should be standard by now.
It sounds nice in theory but in practice is hard. Writing CUDA or OpenCL is not exactly pleasant or easy and compilers do a poor job at vectorizing code.
Se we use accelerators when it's an absolute must.
This wouldn’t be the first time Apple used a non-x86 chip in the Mac. Nobody followed them last time.
They are mainly polishing things.
>Nobody followed them last time.
Breaking compatibility with software and operating systems and hardware is bad for the consumer.
With x86 I can run any software I need and I can optimize for cost and performance. I can use diverse CPUs, use graphic cards, memory chips, cases, PSUs, SSDs and HDDs from different makers at different price points and performance points.
I can hit exactly the sweet point I need to. And if something breaks, it won't be hard to replace.
With Moore's Law ending, these are the tricks we need to get up to to improve user experience, reduce power draw, and make hardware go further.
Not just that - but the many, many legacy apps professionals rely on. The 64-bit move already decimated the professional audio space. The cynic in me can't help but see this as a move towards pure consumer device. As a development machine it will be all but useless as you find things that won't compile or work correctly on the new CPU arch.
I'm not a developer so forgive my ignorance, but isn't this what cross-compiling is for? I get that compiling natively can increase performance and find obscure hardware issues, but it's my understanding that, for example, ARM builds of GNU/Linux binaries are just cross-compiled by server farms that are also natively compiling the AMD64 builds.
Also, fat binaries and JIT emulation have been a thing forever, especially for Apple who has dealt with these changes twice now (68k -> PPC -> x86-64).
I just don't see this being any different than current multi-platform efforts like Debian, NetBSD, etc., except it's a for-profit company with billions of dollars and thousands of expert employees behind it.
I recently committed a change to FreeBSD's kernel (written in C) which I'd tested on amd64 and x86. Much to my surprise, when I did the cross-build for all platforms, I had a compile-time assert fail on 32-bit arm because the size of a struct was too large. It turns out that 32-bit arm (at least on FreeBSD) naturally aligns 8 byte data types to 8 byte boundaries, whereas x86 packs them and allows them to straddle the 8 byte boundary. This left a 4-byte hole in my struct, and caused it to be 4 byte too large.
These are the sorts of things that bite you when moving from x86/x86_64 to a risc platform, even when its the same endian.
https://www.realworldtech.com/forum/?threadid=183440&curpost...
I mean, I suppose it depends on what sort of development you're doing, but in 2020 most libraries do work on ARM. There'll no doubt be a painful period (as there was with the death of PPC), but it shouldn't be that dramatic.
At least both architectures are 64 bit little endian, so all those buggy C programs that do illegal type casting might still work.
One issue might be that X86 is pretty relaxed when it comes to unaligned memory accesses. I'm not sure how ARM64 handles it.
Every architecture switch has casualties, what I feel might be shortsighted by Apple this time is the x86 Cocoa apps that die this time are not going to be replaced by Catalyst iPad ports or ARM builds, they'll be replaced with Electron apps.
Granted, the move to ARM is a bit more work, but again I don't think anyone should be especially surprised by it. As soon as the "A" processors started posting real, positive benchmark numbers I figured that Apple would move to them and away from Intel. In my minds eye I can see Apple differentiating machines depending on how many ARM chips it has. MacBook Air - 2 A15; MacBook - 4 A15X; MacBook Pro - 12 A15X; Mac - 128 A16X (or something like that)
A lack of sympathy does not make my audio software work, however. And I believe what parent is driving at is that should the ARM transition take place, even more stuff isn't going to work for the end-user. So a little empathy for the user, eh?
When I hear that some group (ie. pro audio software makers) won't update their offerings I have to believe it's because they don't want to or they just don't want to serve the market anymore. In either case it seems like there is an opportunity for someone to create an alternative, and possibly make some great money.
The problem with the 32->64 transition (or x86->ARM) doesn't lie with active businesses failing to "get with the program" and update their software - it lies with abandonware. With software that's been put out either by defunct companies or sometimes literally deceased programmers.
In some niches, this sort of stuff is really, really common - generally this is the case if there's a really stable API for building things, like VST plugins, and if the niche in question has a lot of failed businesses. A lot of times in the pro audio space, a musician will spend a large part of their career "collecting" a ton of little one-off sound libraries and fx plugins, because these are the only way they can get the computer to produce that exact kind of sound they're looking for. This collection slowly builds up over the course of, say, a decade - just like a graphic designer would collect fonts.
The difference is that unlike fonts, which last had their "greet the reaper" moment back when bitmap fonts got scrapped in the mid-90s (despite OpenType becoming a thing, TrueType fonts from the 90s still work fine, some 30 years later), any audio plugins that aren't compatible with the cpu architecture die out. And that's just really brutal to a working musician.
You can't get an update to most of those because there's a ton of attrition in that industry; lots of small-time plugin makers realize pretty fast that it's a very difficult place to make any kind of ROI, so they quit after a few years.
--
Games are in a really similar place - they're a business slaughterhouse where most companies that attempt to make something discover they're not going to cover the initial investment, so after the game's produced it typically gets a couple of years of barebones support, and then gets abandoned - or the company just croaks. Any kind of rewrite is completely out of the question. The tragedy is that most of these games are pretty good and fun, they're just not economically viable.
I love apple moving the tech forward, but we desperately need a better emulation solution, and/or we've got to get the industry off of coding for bare metal.
There are very few creators who actually create the things they rely on to create, ultimately we are all consumers even inside our professions. And like any consumer, we are all at the mercy of a market we don’t control. Either you have to accept that everything must come to an end and plan for that eventual end, or you have to dig deeper into your creativity.
Everyone has something they rely on that will disappear before they’re ready to lose it. It’s a reality of life and as much as humankind has experienced that loss for thousands of years, we never seem to get any better at accepting it or planning for it.
...was slow.
Anything external will suffer, and apple probably aren't gonna cry about that.
That's true only if "Apple using CPU I deem cool" counts as performance.
Otherwise, benchmarks say that first Intel Mac Mini was almost twice as fast than the latest Mac Mini with PowerPC.
https://www.geekbench.com/blog/2009/01/mac-performance-janua...
I get the point you're trying to make, but unless you owned both the last PPC mini and the first Intel mini at the same time, as I did in 2006 (and still do), you have no idea what you're talking about.
A lot of the Mac popularity got a boost by developers loving Macs in the early/mid-2000s because you could target unix so easily compared to a Windows machine and you didn't have to deal with the pain of playing systems integrator to run linux.
Today it's a lot worse cause most of us are targeting container technologies on linux. So even if we can compile on the Mac fine we're running a VM (Hyperkit) and taking a performance & memory hit from that compared to a native linux system.
If they make the whole lineup ARM and we're now going to be stuck doing an X86 VM on Arm + containers it's going to be even more painful. Given the premium pricing this would probably force a lot of companies to get serious about native linux machines. Painful at first but it'd save a lot of money in the long run. Where I work we already have tried this a little cause the performance on the Mac was starting to suck, you can get stuff like the System76 laptops and get more hardware for less money, there was still just quite a bit of integration pain to use those laptops last time we tried.
Yah you can deploy everything from Mac -> cloud when you actually want to run your software but that does make the develop -> build -> deploy -> test cycle take even longer. That aspect is no different whether the mac is x86 or ARM.
I'd argue if Apple had stayed PPC all this time and was just transitioning to ARM practically no enterprise shops or startups targeting linux in the cloud would ever be using MBPs, everyone would have found a different solution over the last 20 years. Macs were always just cool curiosities for a lot of software dev until they got to x86.
It seems pretty clear that Apple doesn’t care about the Mac market anymore, and they already have a version of OSX running on ARM in the hands of millions of end users: the iPhone and iPad.
1. Brand loyalty of Apple users (especially developers)
2. Willingness to "make it work"
It would take an outright explicit declaration of pure hostility from APple to damage that loyalty, and even then I don't know if it would (and of course Apple won't do that). There are also a lot of very clever people that will hack on the system until they get it working, and as long as something works, even with horrendous under-the-hood complexity and terrible performance, that will be enough to keep those people on the platform.
There will be some people (like me) who don't put up with that, but all of those people that I know left for Linux (or WSL on Windows) a long time ago.
Mac no longer serve as a 'development machine'. For instance, in my line of work I have a 64 core cloud dev box that I use, my mac are used to connect to that box and serve as a frontend. Granted, there are still workflows that happen on the mac (i.e. IDEs for language that can't really work without one), but more and more things happen directly in the dev box, somewhere far away from home.
And I think that will be the future - that's why I think the air is a great machine. Top out the user experience and design at the cost of performance, which even the enteprise customers are starting to need less.
I prefer to use a local box for faster feedback. But even if someone would prefer using a remote box, they can also use a Windows laptop to do the same thing.
That's where all the bad things come in. I can use all the normal commands in mac or at remote, with almost no change. The aliases work on both machines (I use .. 2 to go up 2 parent dirs, etc). I usually don't use UI with the exception of the browser, and I can't see how that can work in Windows.
We've seen endless wishful thinking and stories on this subject come and go over the years.
Logic Pro, Final Cut. And you cant even buy a decent Mac to run them without paying arm and leg.
Everyting else seems to be cross platform and runs ok on Windows, or even linux.
I'm talking about killer applications, where the overall experience on mac is magnitudes better than anywhere else.
No, but when it is time to buy another Mac, you'd like it to run Omnifocus.
I did.
But there are many more: Things, DeckSet, Affinity Designer/Photo/Illustrator (available on Windows, but nothing of the same quality on Linux), Little Snitch, LaunchBar/Alfred. The Mac has traditionally had a very good shareware ecosystem.
But even basic things like Preview are many times better than Evince, Okular, or whatever Windows uses. Who needs a killer app when the OS is already a killer app?
The Cocoa APIs in the hands of decent developers result in pretty amazing software. Desktop services were great too (though I gather have been hobbled in recent macOS releases?).
I’m actually really surprised there hasn’t been more of a push to emulate Apple’s approach to desktop / GUI APIs. For all the effort dumped into Gnome, KDE, and a thousand skin-deep window dressings for Linux, we could have had a truly first-class alternative implementation of Cocoa.
As it is I worry that too many developers are living as vassals to Apple’s platform. It would be nice to have an alternative to Apple that doesn’t abandon all the blood sweat and tears non-Apple developers have poured into enriching the platform.
But even for software that is available cross platform, or that has comparable equivalents, the app could be the greatest thing since sliced bread, that can't fix the cluster fuck that is windows.
Edit: I should add: I haven't tried a Linux desktop in quite a while (I use Debian servers on a daily basis). Maybe it's gotten better, but given the number of "hey cool, it uses Electron so that means there'll be a Linux version" comments I see, I'm not really that optimistic.
Yes, but then you have to run Windows or Linux.
I think that people don't (on the whole) get Macs in order to run particular software, but many (myself included) do get Macs in order to run MacOS. (Silky smooth trackpads don't hurt, either.)
The tools I use in my work aren’t really available in a good form on Linux, so MacOS it is. Also, I have quite a lot of software already that would be both hard an expensive to replace, but I wouldn’t go back to Windows, ever, then I would rather live with the limitations of Linux.
This is exactly how I've always felt about the Mac OS UI. Small example of why I feel this way: There are many windows on a Mac that you can open that you then cannot switch back to with the keyboard alone. Try it out - on an unmodified macOS open "About this Mac" then alt-tab to some other program. Now try to get back to "About this Mac" with your keyboard the same way you switched away from it. And it's the same for any window you open from a menu-bar.
Macs fail so horribly on such a very, very, very basic interaction and the entire OS is filled with shit like this. I could literally fill an entire blog with examples of how badly the macOS fails users, but that would mean I'd have to use my Macs more often for things other than just compiling iOS apps. No fucking thanks!
Windows is a mecca of consistency where it really matters compared to this garbage. Sure, you can complain about the rare times that you're exposed to 2 different control panels (yawn) but if you fuck up very basic things like window management like macOS does it's much, much worse IMO.
I feel like really good marketing, sex appeal, status symbolism, herd immunity (at least in Silicon Valley) and of course the fact that macOS is a very stable, low-maintenance Unix keep a lot of people blind to the glaring inconsistencies in the macOS UI.
It’s not even comparable.
Most windows can be switched to by switching to the app with Cmd+Tab, then cycling windows with Cmd+`. The "About this Mac" window is an outlier because it isn't associated with an application.
I have not had a consistent user interface with Windows since 2012 with the release of Metro.
(on my Mojave machine, it does stay open when I move away from it, when I cmd-tab to something else and then a third something else, "About this Mac" is still visible.)
But the trackpad and screens (and the handling of the screen by MacOS which is leagues beyond Windows / Linux) alone are worth the price tags in Macs.
And if Wine doesn't cut it, KVM with Gnome Boxes works amazingly well and is super easy to use. I had to do that for my tax software last year.
It does adhere to the Windows style of taskbar and window management by default, so of course YMMV.
Is there a good machine that allows me to run an ok operating system with command line that has fewer software limitations (Linux) and doesn't feel unpredictable and sometimes broken (Windows)?
I use Linux. I like Linux. But sometimes some mainstream software won't run there. A VM helps but doesn't solve everything.
The combination of: wide acceptance + an owner who is not incentivized to use your chat (meta)data to sell ads. That is something for a platform we use to share very intimate conversations.
Sure, there is Signal, but it is far less widely used (at least among my friends).
And then Messages has some very nice platform integrations, such as: Continuity, fill 2FA codes from SMS received on your phone into a web form on your Mac, animoji.
Messages only works on iOS. iOS has a worldwide market share of 27% (source: https://gs.statcounter.com/os-market-share/mobile/worldwide). I'm not sure I'd call that 'wide acceptance'.
The ubiquity and integration with the OS is unlike anything anywhere else. Every time I've tried to use Linux/Windows/Android it's the killer feature that brings me back.
Don’t forget that “Apple‘s software” includes utilities like Preview, Spotlight, Finder, the screenshot utility, and even System Preferences where Microsoft isn’t delivering a competent alternative. Let me know when enabling or disabling a network card doesn’t dump me into the Windows Vista Control Panel in a completely separate window.
And Windows still updates itself too much. It’s infuriating. The whole concept of active hours sucks. Microsoft’s “solution” to their update nightmare is to make you keep your computer on all the time. Every time I fire up my gaming PC it wants to update and hijacks my ability to shut down or restart. They should have a “consumers who don’t give a shit about KB1234567 .NET 3.5 patch” channel that releases no more frequently than monthly or maybe even quarterly.
Then if you own an iPhone like half the USA and are already interested in a laptop that costs at least $999 it’s really hard to look away from the Mac.
Considering that smartphones are more important to most people than their laptops, including many people that use laptops for a living, it shouldn’t be surprising that macOS is such a compelling option. My laptop is now basically just for work while my phone is my “PC” - my personal computer.
And in that sense iOS is a driver as a reason to use macOS. I’m not going to give up Handoff and AirDrop just to save a few bucks - and which Android phone costs $399, has the fastest available processor, has a solid camera, and will get 5+ years of software updates?
It doesn't have the fastest processor, but at least I can use it however I want, and doesn't have a 1500mAh battery that will render it useless in two years.
It's interesting that people go on the Internet, by nature a global medium, and then assume that their audience is American. iOS currently has a worldwide market share of about 27% (source: https://gs.statcounter.com/os-market-share/mobile/worldwide).
I run basic software like a browser, command-line tools, editors, a few IDEs - it's all completely cross-platform stuff - and I think it's worth getting a Mac for that. I don't know any better hardware for personal computing. What do you use that's better designed, integrated and constructed?
That really depends on what you care about. I have a keyboard that doesn't suck, a nice selection of ports, a cooling solution that's quieter and more effective at load, expandable memory/storage (yes, I have actually used this), a power brick that can sustain full load for an indefinite amount of time, a high refresh display and a numpad. Considering repairability, I'd argue it's better constructed than a MacBook. Concerning design, it fits more of my requirements hardware wise. And for integration, all the hardware components I use have stable Linux drivers.
The fact that most software nowadays are cross platform and run on Mac is actually an improvement from earlier situation! (Gaming is lagging behind because of DirectX and other windows only engine)
Play a DirectX game on Linux via DXVK or Proton,and you stand a good chance of getting better performance than Windows (!)
For designers not on Figma: Sketch, OmniGraffle, Principle, xScope and a fully featured OS color picker and palette manager that works across all apps.
As a developer, I wouldn't want to miss: Paw, Alfred, iA Writer, Monodraw and Kaleidoscope.
A niche favorite that really has no analogues at all: Lumen video synthesizer
Only the design stuff is probably in the "worth getting a Mac for" category though.
If you hadn't included that restriction, I'd tell you about Numbers. Not all spreadsheet type problems fit into its limitations, but for those that do, it makes you ask "Why don't all spreadsheets work this way?"
But you did make that a restriction on your criteria, so forget I said anything. :)
The first non-Apple software I thought of when you asked the question was PDFpen, which operates vaguely like what is now called "Acrobat DC" used to. Acrobat drives me up a wall; it's like they asked, "How can we make the Microsoft ribbon interface even worse? Let's do that!"
I have about three Markdown editors that are Mac-only that I like better than any cross-platform alternative I've tried. (Byword, Markdown Pro and MultiMarkdown Composer.) I have three because none of them does everything right, so I occasionally have to switch for some task or other. I'd happily switch to something cross-platform if it matched the union of those three apps' features, those I care about, anyway.
I suspect I have three solid Markdown editors to choose from because they're all based on solid OS-level rich text editing features that exceed what you get on Windows, so the non-Mac competition has to waste a lot of resources reinventing wheels. Just as one example, you get grammar checking for free in most Mac native text-editing software. Where it doesn't occur, it's usually because the app is cross-platform and is thus avoiding Mac-specific features.
A related example is the built-in dictionary. You can get dictionary/thesaurus apps on other platforms, but they generally aren't as deeply integrated as the one on macOS.
Then there are the times where you have a cross-platform app that simply works better on macOS. VLC and MacVim (as compared to gVim) come to mind.
Alas over the decades we have seen faster and faster CPU's and equally we have in many area's seen sloppier and sloppier code. After all if it runs fine on the latest kit, no apparent need to optimise something that could run much better and by that, use less of the available CPU and less battery. Hence many applications that could run upon less resources - just don't and that's the real shame as whatever gains we make in one area's are eaten up in another when they don't need to be.
do you mean talk time or standby? Because I do not remember this.
Seems much more likely we just used our "single-app" mobiles WAY less. Maybe you were on cellphone calls 4-6 hours a day? But I do not remember any cell phone in the 90s and early 2000s that had a 30+ hours talk-time (plus 150 hours of standby).
I'd get a week (at a push?) out of my phone at university in the late 90s/early 00s. I don't think 3-5 days was at all unreasonable back then - for me that would be multiple text messages, a few games of snake, and a handful of calls a day. I get a day (at very best) out of my phone now if I don't touch it at all.
I don't think getting 3 days standby out of a current smartphone would be that impossible. It's just that no one uses their smartphone so that it just sits there, not doing anything.
Pretty good battery life when on low usage, I feel like trying turning on low battery mode from full charge and see how long it would last.
I once got 4 days of usage at a festival in this mode. And I was using it to keep in touch with people and as a camera (I probably took ~150 photos). The trick was to use it as little as possible, and keep in airplane mode unless I was specifically expecting a message (I would periodically take it out of airplane mode to check for messages).
And my unit is a total lemon, turns off randomly and I get max 2 hours actual use out of it (although the replacement battery health says 85%).
Am guessing that will get worse over time, but am thoroughly impressed with where it is for battery life right now.
Yeah, I had a Nokia in the mid-late 90s that would go for days without a charge, but
- We didn't talk on them that much back then; and - The phone was just a phone.
The difference as I understood it was the newer digital signal tech instead of legacy AMPS. At the same time, service costs dropped dramatically -- AT&T introduced the "OneRate" plan on the back of one of these phones, and for me personally that reduced my cell bill by like 65-75%.
But the phone didn't do anything but talk. I guess we could text, but my friends & coworkers & I didn't do much texting until we got phones with keyboards after the turn of the century.
Anyway, the "insane battery life" era was short (because we all went to more power-hungry PDA-type devices pretty quickly, from Palm or Blackberry on (ugh) WinMo). The Nokias got broad acceptance around 97 or so, but by 2002 we were all chasing PDAs.
The other thing is that the "insane battery life" we remember is a little bit false, because we only asked those devices to make calls. Now, we get a full day's usage out of a smartphone that we're touching constantly. In real terms, we're getting more usage per charge, I suspect.
While Apple did definitely go down that road in 2016, since then MBP batteries have grown year on year back to the maximum (any bigger and they wouldn't be allowed on planes).
The iPhone has gotten thicker and heavier year-over-year for every year since the iPhone 6, mainly due to monotonically-increasing battery capacity, and the new MacBook Pros are also thicker, heavier and with a bigger battery than the outgoing ones too. I'm not sure where this "they always make it thinner and cut battery capacity!" meme comes from.
That and hackintoshes are becoming more common. You can't maintain your profit margins if they become too normal.
Who's replacing CPUs on Macs? Or practically any laptops, these days either?
> That and hackintoshes are becoming more common
... They are?! I'd have thought less so if anything.
Is an Apple processor chip able to provide more results in macOS creative apps (GarageBand, Logic, etc.) per watt-hour than any Intel chip? If so, then Apple will target Pro users with the A14, because it'll reduce demand on the battery in Pro scenarios. Either they'll reduce the weight of the laptop, and/or trade battery volume for other purposes, and/or increase the advertised battery life of the laptop.
An iMac Pro is just a MacBook Pro glued to the back of a much larger monitor and a higher thermal cap. So if they would do it for MacBook Pro, they would do it for iMac Pro. And that means that the iMac Pro, which has a fixed amount of thermal capacity, would make more efficient use of the heat it generates.
x% more efficient use of a battery on a laptop translates to y% improvement of some other aspect of a laptop and a desktop, and Apple isn't historically afraid of adding a new macOS architecture when improvements require it.
Then cost is the huge one. Obviously it allows them to move down-market or up the per-unit profit while reducing iPhone CPU R&D costs on paper.
Disclaimer: I do not know very much about Hackinthoses, but I have been wanting one more and more the for the last couple of months when more and more successful AMD builds have been created!
only for old CPUs. Also non-T2 chipset support probably will be discontinued too.
Anyway, Hackintosh shutdown it's matter of time, 'cause Apple naturally cares about his closed ecosystem.
If your code is all in a high level language and your libraries are ported (a big if) then it won't be a huge burden but if you're relying n dynamic code generation or self-modifying code or some arch-specific hacks or the like you may have a lot more trouble.
So the biggest potential problem will be for of apps outside the app store. Developers will need to re-compile their apps themselves - I hope this will be possible with cross-compilation, so it's not necessary to get a new mac in order to do so (that would severely limit how many devs would do so). Maybe the norm will be 'fat binaries' like in the PowerPC->Intel transition period, where apps ship with binaries compiled for both architectures. Also, apps that haven't been updated for a long time might not receive updates and would get left behind (although switching off 32-bit support in Catalina could be seen as a test run for the same disruption).
Also, any apps that are using specific x86-instructions for optimization might take a while longer to port - e.g game engines (luckily most game engines are cross-platform these days, so Unity, Unreal and the others already have ARM-targets from iOS/Android/Switch to base this on)
https://www.highcaffeinecontent.com/blog/20190518-Translatin...
That sounds like an absolute nightmare. Imagine having to track down a bug that only appears after your program has gone through cross compilation on Apple's servers.
Multi-arch "fat binaries" have been the norm much more recently than that. For a long time, typical macOS binaries supported both 32-bit and 64-bit x86.
Likewise, fat binaries are used to support the various different ARM variants on iOS devices (armv7, arm64, etc).
That time one could also patch 68k OS calls with PPC code and vice versa. Depending on your viewpoint, making that possible, where the 68k OS calls had about 10 different calling conventions (the ABI of some of the callbacks seemed to be chosen by what registers the arguments happened to be in in the first implementation), that was either a can of worms or a brilliant hack.
I think it's perfectly valid to be skeptical of the long term plans of any company.
In this case, it seems pretty obvious that they would eventually try to converge the iPad and Macbook, especially if they're running pretty much the same hardware.
I do think it would be a very long transition though.
This doesn't mean that the Mac and the iPad cannot share more technology and both benefit both from that. But with the new magic keyboard available, the one big reason for owning a macbook are the differences between iPadOS and macOS.
The ARM-based laptop will be the iBook (following iPad, iPhone patterns).
My best guess ...
On the portable side though its a no-brainer. I don't see Apple having x86 in new laptops at all after the transition.
But Apple may stop making high end desktop systems all together so it is possible. It's a very small part of their revenue.
That's what they said when the Mac Pro was neglected and they still designed a brand new machine to sell.
Probably going to take a while before the 28-core Intel Xeon W Mac Pro is replaced with an ARM variant.
In the time since Hackintoshing first started in 2006-ish to now, Linux has become a real desktop competitor.
I think most people who bother with the headache of Hackintosh are better off on Linux anyway.
Windows won't run under ARM, will it?
Their latest try with 8cx and SQ1 wasn't a big hit. The CPUs aren't the best, MS doesn't want to pour as much money as Apple into CPU research.
They also try a gradual move, targeting both x86 and ARM as they don't want to/don't afford to upset consumers.
If Microsoft would make next version of Windows ARM only, most software makers would probably target last version of Windows, most users would sit at the last version of Windows and Intel and AMD would happily sell their x86 CPUs.
It makes absolute sense to me for a future MacBook Pro to have a great AMD/Intel CPU and one of their high performance A13X chips with neural accelerators to accelerating specifics tasks to improve performance and battery life.
I'm thinking audio/video encoding in FCPX, neural AI assisted tracking, color matching, face detection, ProRes acceleration, H264/H265 acceleration.
Would make the price tag of a new MacBook pro much more palatable for FCPX/Logic X users anyway.
If so, the “Linux supported” is not likely to happen without lots of community effort (for a loose definition of “supported”)
Ask HN: Would it make sense to put two A13 into a MacBook or iPad?
From the article, Bloomberg reported [2] that Apple would also do it in 2020, so they’re planning on being eventually right.
[1]: https://daringfireball.net/2018/10/bloomberg_the_big_hack
[2]: https://www.bloomberg.com/news/articles/2018-04-02/apple-is-...
You think Apple can pull their supply chain tomorrow out of China?
I don't believe Amazon would give Alibaba et al a better excuse to strong arm Chinese entrepreneurs on their platform because it is losing the battle in every single market Amazon has a real storefront.
Also, if you'd actually read the article instead of dismissing it out of hand, you'd realise your big gotcha in your second citation is actually directly referenced in the article with details about exactly why they made that prediction. Frankly, there's no way even Apple knew whether they'd be shipping ARM macs in 2020 or 2021 back in April of 2018. In fact, this reporting actually backs up that reporting - given where we are now, it seems highly likely that Apple were planning to ship ARM macs in 2020 when that report was done in April 2018.
I'm happy reading their opinion pieces (by matt levine) but I see no reason to not dismiss their usual lets-see-if-we-are-right stuff.
Bloomberg sucks, but he’s still Mark.
Not really. The whole point of news outlets is to provide information for you to process. It makes no sense to leave out any objective reasoning from the task to jump into whitelisting or blacklist entire publications based on whether you were able to point any random issue somewhere in the past. Either the information is valid or accurate, or it isn't. It makes zero sense to claim that the work of author X should be blindly ignored just because you found an issue with a single piece written by author Y years ago.
If Bloomberg (or whomever) owned it, and shared their post mortem, I'd applaud their intellectual honesty.
That was a piece of bad reporting that claimed widely spread threats to international security
Funny I should run into you again, though. A couple days ago I replied to you when you were arguing Vox is reputable even though their reporting on COVID-19 was just flat out wrong.
Looks like you are pretty forgiving to news outlets, if not just gullible.
You can baselessly claim Vox's reporting is wrong until you're blue in the face, but I'm still going to read it and make up my own mind.
Of course. The thing is we obviously aren’t coming to the same conclusions and it’s hard for me to understand yours.
The same seems to go for you, but it appears that’s because you aren’t even trying to understand what I’m saying. You’re just baselessly calling my claims baseless.
This is the entire problem with your position on this, you're just deciding to ignore whole swathes of journalism on some pretence.
You didn’t directly state your conclusions but obviously they differ from mine.
It doesn’t matter how large they are if they factually published total bullshit. That’s enough for me to fundamentally distrust them and I do think you’re gullible if you don’t because they are “large and diverse and award winning”.
>Apple says it's false so Bloomberg sucks
Great logic, what's the point of journalism again?
Sounds like it’s just tech experts speculating about this. Which they’ve done for a decade or so.
The normal iPad is quite popular with musicians, a bigger one could be neat for that too.
I suspect ARM compatibility will be a problem for ~6 until major software houses get themselves sorted out. Most open source software already has ARM support anyway. And of course it's possible that Apple will actually include some level of hardware support for x86 emulation.
(You do not ship binaries to the AppStore, but LLVM-bitcode, that Apple compiles for you for whatever hardware they decide to ship next).
If you are not shipping Apps through the AppStore, you are on your own.
That's why if you are shipping code to the AppStore, you probably don't really care whether Apple uses x86, ARM, RiscV, powerpc, or all of them in different devices. Producing working binaries becomes Apple's job.
still had hopes that it could last >10yrs as my last one did
Outside of the silky OS and tight Linux coupling, it has been a joy to buy computers (albeit at a premium) that last more than 2 years.
I still have a 2009 iMac that is perfectly fine for everything except iOS development (due to an Xcode OS minimum) and a 2015 MBP for that. While my new work 16 MBP is a performance beast compared to the 2015 MBP, I can certainly be productive and expect to be for years to come with my personal kit.
The only component I've upgraded was a graphics card, but that's only because I play games on this PC. Otherwise, my old GTX680 would have still been fine.
Yes, my Thinkpad T420 still does. Don't compare consumer-grade $300 laptops/PCs to Apple hardware that costs $2,500+, please.
A modern Windows 10 is also still able to run applications written in 1999 and even earlier. Apple only supports the last 3 releases of macOS which puts the burden on the developers that often don't even support the applications anymore.
There are many reasons to dislike Windows(-based PCs) but your argument is very, very weak.
If you're the type of person who doesn't put your hardware through a beating, I find that name-brand consumer PCs to be fairly durable. But like you said, they are obviously not as nice as Apple hardware.
Another thing about PCs is that you don't get forced obsolescence from Mac OS upgrades that stop supporting old hardware that is still usable, outside of having a weak gpu.
There are plenty of reasons to hate on Windows(-based machines) but what would they know.
Maybe it is just small sample size, but my mil purchased an HP consumer laptop for ~$600 when I purchased my first MBP in 2010. Hers barely lasted 3 years for hardware and software reasons. My chugged on for 6 years. While the cost per year was similar... the utility was not.
I hope it is better, but during the 1990-2010 period when I ran Windows based systems they inevitably would come to a crawl after a year of use. I would have to completely rebuild them, reinstall the OS and all programs from scratch to return them to utility.
I honestly don't think I have ever done this with an Apple product.
That 2011 MBP is easily the most short lived computer (and one of the more expensive) I have ever had, and I've had >2X more Windows computers than I have had Macs.
Having said that, I would still say that the 2012 15" MBPs were the pinnacle of MBPs -- for me --. I know that a lot more people prefer the 2015 MBPs, but thin and light is not tops on my priority list.
But here's what the real problem was. Apple pretended the problem didn't exist for a very long time.
There was a huge thread on the Apple Support site related to this issue that was literally hundreds of pages long that spanned over a year. People were resorting to baking their logic boards in an oven to fix the issue, albeit temporarily.
Many people eventually gave up and wrote off the hardware before Apple finally acknowledged the issue with a repair order. This happened to me. I had the logic board replaced once already while under AppleCare (and the issue came back a few months later, but there was no point in constantly having the logic board replaced with another having the same design flaw). Just before my Applecare lapsed, it died. I wasn't going to pay $500+CAD for another defective board.
I was lucky I kept my unit around long enough when the repair order (recall) was issued. It still ended up dying a while later.
Apple had many options to make their affected users whole. They make enough money that they could have replaced everyone's 2011 model with a 2012 model (even a refurb would have been OK) which had none of those issues. Had they done that, I'd probably still be a Mac user (using that very same 2012 model) right now.
In the end, that experience completely soured me from Apple.
Yes. Or twice that time for that matter. And they aren't stuck on some outdated OS version.
Yes? I built a ~$1500 PC in 2013 and still use it for non-work purposes. I did put Elementary OS on it though instead of Windows 10, and it's starting to show its age running some newer games but it works just fine.
I'd buy two such ARM mbp on its release, one for the regular macos setup and one for ubuntu linux.
Microsoft: 8bit cpus > 16bit cpus Intel > 32bit cpus Intel / AMD / Alpha > ARM, MIPS, PowerPC, Intel / Freescale PowerPC > 64bit cpus Intel / ARM
I am sure there are more I am forgetting.
Why the 180 reversal of course?
I think it makes more sense to see it in the same line, not as a 180 reversal: They got PowerPC because it was a good solution at the time and the 68k they used beforehand couldn't keep up. Then 10 years later (during a time where that meant a massive increase in speeds etc: 10 years of PowerPC went from 60 Mhz to 2.3 Ghz) they saw that IBM couldn't keep up with Intel (and small unit numbers meant that it was expensive) and switched platforms to then-strongest choice. Now it's 15 years later, they already have expertise and designs for ARM from the mobile market, Intel is less clearly the leader in x86, ... and they are reconsidering again. To me, the connecting line is more that they are willing to break the ecosystem to follow wherever the best option is.
You could see it as an reversal in that they go from niche (PowerPC) to mainstream (Intel) to niche (nobody makes ARM desktop systems), but I think that ignores that they already have leading expertise with ARM, ARM is not a niche overall (tooling support and ecosystem), they're not bound to fab tech of a specific company anymore (because they now can have whoever is the best in fabrication right now make their designs, that wasn't really a thing in PowerPC times), ...
One of the issues back in the PPC days was lack of applications on Macs. Partially due to the chip, as more apps supported Intel architecture. As soon as the switch to Intel happened it made porting existing software much easier.
Assuming they move to ARM. I would bet my morning coffee that the plan is to merge iOS and OSX then start porting over mobile apps into the desktop system as opposed to requiring existing software packages to rewrite desktop software for the new platform.
Hackintosh works now because MACs are PCs with custom firmware. But that will change.
I guess when Apple switched to x86, they didn't have money for custom hardware and they relied on implementing PC specifications. Otherwise they would have done it incompatible from start.
Touch screens belong on small form factor devices.
Here are my guesses:
1. Intel is still leading all the rest for single core performance, but it does that at very high frequencies and using a very high power envelope due to process node.
If Intel could use 7nm, they could have had a much higher performance if they desired. I can speculate here that they wouldn't have gone for the absolute best performance, because they don't have to. Their goal is to make money, not to make the fastest CPUs they can. When Intel had a clear lead, they improved the CPUs little by little, each generation.
2. AMD has the best performance per dollar and watt and also the best multicore performance. That does bring them a lot of sales and they are happy with that. Their goal is to stay a bit ahead of Intel, so they can sell more CPUs. So their strategy is to be have a better value for dollar. Also, even if they are technically ahead in some areas, there's due to Intel being behind TSMC.
3 ARM
Arm makes CPU designs and it seems it doesn't care too much about having a clear lead in performance. Maybe with their investment in Ampere and the push towards ARM on servers from the likes of Amazon, they will start to care more. But right now, ARM makes a ton of money by licensing slow and power efficient cores to hundreds of licensees.
4 Qualcomm
It's not clear if Qualcomm has the know how to push performance. Or that they are willing to allocate the resources for that. I can speculate that they would have done that with 8CX and SQ1 they built for Microsoft if they had the know how and made business sense.
Qualcomm doesn't see Apple, Intel, AMD as threats. They compete mostly with Mediatek, Samsung, Huawei. From here, they are very safe. Mediatek optimizes for the absolutely cheapest CPUs they can make, Samsung doesn't care much about CPUs and most of their phones use Qualcomm while Huawei doesn't threaten Qualcomm much yet as their best CPUs are on par with Qualcomm's and they don't sell CPUs to other phone makers.
So Qualcomm thinks they can do the same things for the foreseeable future: get some cores from ARM, optimize them a bit, pack with their modem and make a nice sell to the Android makers.
The disruption of this model where most CPU makers are happy with slower CPUs can come from ARM server space.
If the companies pushing ARM for servers are smart, capable and hungry enough, they might start to eat Intel's and AMD's pies. That would push Intel and AMD to make better optimization and the tech might slip in mobile CPUs, too.
Part of their release timing might be to ensure that emulating Intel on Arm has acceptable performance for most users.