Well that looks a bit silly now doesn't it.
Well that looks a bit silly now doesn't it.
I think they couldn’t get it to a place where it could be small enough to be useful?
Hopefully when Apple ships AR hardware for real it’ll be what it should be. Magic leap will be kind of like General Magic or the creative nomad jukebox - right idea but too early with hardware and not a great product.
Their constant advertising with no details for years really bothered me though so I probably have an unfairly negative perception of them.
Either build what you’re doing in public like Facebook/Oculus or do it in secret like Apple, but don’t loudly advertise in public when you don’t have anything to show for it.
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(I played with the magic leap hardware that shipped for an hour or so and found it disappointing, a lot less interesting than when I had played with VR hardware for the first time. I think AR as the next computing platform has huge potential, but the hardware isn’t there yet and it needs a strong platform/ecosystem behind it. I think Apple has been preparing this for years.)
i think that technology was CGI:
https://hothardware.com/news/magic-leap-admits-outrageous-au...
"Gimme a ton of money to run this experiment. If I'm right you'll be rich"
Even this post is another example of the continued dishonesty I'd expect from them. This pivot is obviously not about COVID-19.
Even snake oil salesmen have a demo if they're good; these guys suck at being phonies.
If you reveal the thing then that dies down (or worse knowledgeable people know that what you're dong isn't possible), but if you keep it secret while giving content-free little hints about it you can keep it going longer (and maybe raise more money by letting people in on the secret?).
I have a strong dislike for this kind of thing, but that doesn't mean it's not effective.
[0] The FOV is accurate, given we're looking through a narrow camera lens, but gives the wrong impression that it fills what the user could see because it fills the video frame. The graphics wouldn't be "solid", they'd be transparent, but a pre-setup room can definitely do occlusion effects with foreground furniture. The physical gun controllers could be done, though nobody would fork out the money for it. And all the hand gestures and UI pinning stuff could be done, though the software support on Magic Leap does not help you in the least.
This is the kind of thing that I think the real AR value will be from: https://twitter.com/st8rmi/status/1249950879807045633?s=21
Basically a meta-layer for the real world that you can interact with outside of a screen. This would let you do things like interact with a lightswitch from across the room by looking at it, get metadata about most object states by looking at it, anchor big displays to white walls, etc.
I think there's huge potential for this kind of interface, but I suspect the hardware isn't possible yet.
I personally define VR vs AR as "who provides the context in which we are working? The app (VR), or the user (AR)". A lot of extant "AR" apps don't do anything particularly interesting with your surrounding environment.
If your AR app needs me to clear out a space in my livingroom to give you room to drop some 3D models that maybe bounce off my walls, you've not actually made an AR app, you've just made a crappy VR app instead. Facebook could release an update to the Quest any day now that auto-scans your room to set the boundary and then you'd have exactly the same experience in an occluded headset, but with twice the FOV and better input.
But the cost of entry is mid-4-figures, between the hardware itself and the required development equipment. It's obvious that the people making the hardware and platform aren't a wide-enough cross-section of the public to create what business interests or consumers don't know that they want yet. They're shooting themselves in the foot, trying to maintain control over the platform.
https://www.youtube.com/watch?v=NNppUJzsvXQ&ab_channel=Oculu...
https://www.youtube.com/watch?v=BbRvARuCoRU&ab_channel=Oculu...
Imagine a physical checklist where areas get highlighted, arrows to direct you to the next step, and a little red icon that goes green when you're done.
I think this could shave real time (maybe a third?) off airframe downtime while keeping the very high accuracy requirement. That would save actual money.
Is there anything I could read about that? I'm taking your word for it, I would just find that interesting.
Or do you mean "this already exists but isn't in AR goggles"? Because I can see where my phrasing was unclear, I mean this mounted in an AR HUD.
https://defensesystems.com/articles/2018/06/21/af-augmented-...
I personally also worked on similar systems for industrial factory equipment repair.
In some way this reminds me of Theranos.
Holy crap, the memories. I had the creative nomad jukebox and for years convinced myself if fit in the pockets of my jeans...it did...but it didn't. The folly of youth!?
AR is 1-2 orders of magnitude more demanding than VR, so if we get to acceptable screen-door-effect-less VR on 30TFlops hardware, we might need like 1 Petaflop for the same with AR. That won't fit into a pocket anytime soon, but we can build such experiences on beefy demo rigs.
In the demo I saw, you get immersed into a coral reef and walk around. It's very cool, but I'm not gonna buy a unit just for that. So you need lots of content before it makes sense to buy one of these things, and then you have a chicken and egg problem. Who is going to spend massive amounts of money to create content when there isn't already a big audience for it?
For me the illusion of it sitting on the table didn't even feel like it was really on the table because of how dark the glasses were and how faded the image was.
VR was like being in a different place with a real sense of perspective and your hands in VR felt like a part of you. Sure it was low resolution, moving was strange, and the sides were letter boxed a bit but it was an impressive thing.
No idea when it will be a viable product in a nice enough hardware package, they're working on the ecosystem and platform in the mean time via iOS/iPadOS, but AR via those devices is a lot less compelling.
Doing this in a real way would be big if the hardware is possible, but it may be a ways out.
They acquired Akonia Holographics in 2018 who specialise in holographics for an AR headset. And they already have many patents:
https://www.patentlyapple.com/patently-apple/2019/11/apple-w...
The only real indication is Akonia, that is interesting, but they have 200 patents on display technology. Any of that stuff could be useful in other applications. So I’ll stick to my guns.
Imagine minecraft, but in real life. They had blocks you could put on walls, dinosaurs roaming around on the ground, knights fighting the dinosaurs, and all of it was controllable.
It was in a small-ish room, roughly ... 15x15 feet? a few meters by a few meters.
It had couches in the room, and pictures on the walls. It didn't look special. But in retrospect the room may have been part of the demo in some way.
(I went through their interview process, and one of the benefits was getting to see the ML in action. Supposedly they also had an "AI assistant" demo or something like that – Cortana? – but it wasn't available on that day.)
If I were an investor, I would probably invest based on the strength of that demo. It was enough to make you question the reason we're all staring at laptop screens. The device was comfortable, and I could imagine myself sitting at a desk typing into thin air (because goggles) rather than typing into a computer screen.
Of course, it looks like I would have lost my money if I were an investor. But how could we know it would play out this way? All they had to do was build a strong developer ecosystem. The lame demo-style apps we see are a direct result of inconvenient APIs and SDKs.
In fact, they were actively hostile to developers. I remember getting a C&D just for publishing their SDK's manual on a personal website. No idea how they even found the link.
The premise is real – in the same way the Vive was in many ways superior to Oculus, I think the next "Magic Leap" will be superior and more affordable than what we see here. If you are looking for an investment opportunity, the AR scene is still a strong bet over the next decade or so.
(If that seems unlikely, think about how many major advances worked out after seeming so unlikely: deep learning in AI; consumer-grade VR; voice controlled devices; the list goes on and on.)
What you and other early-people seem to describe appears to be something else entirely, in which case yea - original plan fell through completely and they pivoted to their current thing. But was it actually different?
For anybody who hadn't seen the demo, the company always looked like typical SV smoke selling pitch. "This is the best thing ever", "It will change the world", "We have great stuff but we can't show them in public because reasons".
The whole "demo in a closed, secret room and then you can't tell anybody about it" reminds me too much of the carnival fair fortuneteller experience. You get shoved in a mystery room, get shown a bunch of smoke and mirrors, and then you're out before you can't think too much about what happened.
As for that, the ecosystem is far too closed. ML and Microsoft seem to be approaching the technology Apple-style, with expensive hardware and by-the-numbers (if that) developer support, which would allow them to control the platform - and profits - once the we reach some sort of inflection point where either a unpredicted killer app emerges or the tech matures enough for the more obvious applications to be viable.
They're not going to get there, though; someone is going to (or perhaps already has) released a cheaper alternative with a low barrier-to-entry creation platform, and that will allow the number of people who have access to both a good-enough device and a good-enough skillset to reach a critical mass. They'll create for that device and platform and everyone else will be playing catch-up. It's the early PC and BASIC all over again.
Do you know what would be really interesting? If Sony's PS5 were to launch with an affordable VR headset and an updated version of Media Molecule's Dreams.
I think Zuckerberg said at the last FB conference their aim with the Quest was to get 10,000,000 sold because that's the tipping point to a self sustaining app ecosystem.
Software is worth making, so hardware is worth buying, so software is worth making... etc
They had zero chance of achieving this at their price point.
The 3D space is particularly prone to this. I count at least 5 waves of 3D innovation going back to the Great Exhibition in 1851. 3D movies were going to revolutionize things twice, in the 1950s and a decade ago. Over and over, this stuff is absolutely amazing for a hot minute and then nobody cares.
Of course, Evans is sold as a brilliant pundit and now VC genius, so if anybody should understand that novelty doesn't equal a business model, it's him. But as you suggest, Upton Sinclair's quote applies here: "It is difficult to get a man to understand something when his salary depends on him not understanding it."
Just because a technology is currently in a niche position doesn't mean that in the long term it won't be a revolution or won't become mainstream.
[1] https://www.wired.com/2015/01/well-didnt-work-segway-technol...
Of course personal electric vehicles seem to be having a renaissance at the moment (scooters) but the buzz:use ratio of modern scooters is much-much lower than the original segway era from 20 years back.
The segways itself doesnt make much sense to me though. I dont remember too much about the hype when it was released, but like, I'm still unclear about what it was supposed to be able to do that an electrified scooter or bike couldn't.
Segways have much better low-speed handling characteristics than bicycles, which makes them safer to intermix with pedestrians: Travelling at a slow amble speed in a crowded environment is extremely difficult on a bicycle, but no big deal for a Segway (or similar)
Now I ride a Onewheel.
When the Segway was released? It could do this one cool trick: actually exist. Electric bikes and scooters (at least at any sort of scale) were at least ten years off.
There were other factors. Ungodly expensive for what it was, and poor enough range that I questioned whether it could get the six-ish miles from the house to Microsoft's main campus with that WA-520 hill to contend with. Now my Boosted Rev scooter can almost do the 7.5 mile round trip to work, with that same WA-520 hill, and for 1/3rd the price the original Segway was going for.
EDIT: oh, wait a minute, the max speed on the original Segway was like 20kph/12mph, right? Yeah, the Rev would easily make the 15 mile round trip if I were riding it that slowly.
If you're referring to electric unicycles e.g. SoloWheel, they are probably the perfect compliment to mass transit.
60 miles of range!
I still respect Kamen but take every pre-announcement I hear with a strong degree of skepticism.
I remember being extremely underwhelmed when they unveiled it. It seemed like one of those things that had never been invented before, because why would you invent that.
https://hbswk.hbs.edu/archive/steve-jobs-and-jeff-bezos-meet...
And it wasn't totally insane, for the same basic reasons people think scooters, etc, could revolutionize cities.
The fact that you can rent one by the minute is going to make marginal differences to most people. If people wanted to use electric scooters to get around the city, everyone would own one already.
No one except their PR interns thought it was going to revolutionize anything.
Most of these, certainly including Segway and Magic Leap, fall apart as soon as you ask ten random non-tech people if they'd actually buy one though.
Anyone that follows him closely on Twitter Should know this. He's the type of person that just throws predictions everywhere so he can say "I told you so", but never owns up the ones that don't crystallize.
I suspect that the big difference here is, this being 1990, SNK didn't have nearly as much access to investment money from rich people who don't understand the what entertainment budgets look like for the other 99.99% of people. So it was never hyped as anything but a luxury product.
Yeah, I wonder if Magic Leap had started small and luxury, installing that Beast contraption with the undiluted experience to rich people, it could've grown more like Tesla. Of course, the Roadster ran on all the same roads, while whole new experiences have to be created for AR, but make a few great ones and it'll be like having a bowling lane in your house—you don't play with it except to show off to visitors. (Oh, League Bowling was the one game I remember playing on my friend's Neo Geo. He wasn't bowling-lane rich.)
Or Magic Leap could've licensed some Virtual Boy games.
Just to check things out, I rented a Quest over the winter holidays. There was very little content that was a) VR-specific, and b) so much better on VR that it was worth the hassle. After we sent it back, the kids never even mentioned it again; they're happy with their Switches and the PS4.
Game designer Jesse Schell said "If Oculus Quest can’t succeed we should just hang it up" [1] and I think he's right. The obvious technical problems have been fixed. It's technically very impressive, and it has a strong novelty rush at first. But if the current market isn't enough to drive the creation of must-have games, I expect it's a descending spiral from here.
Personally I play Beat Saber on a daily basis and pretty often other games as well.
Many people, like you, don't get it until they try it.
I also would hesitate to say they solve a common problem because the current market glut seems to be trailing a recent hype bubble of electric scooter startups.
So:
Magic Leap built a technology demonstrator, on a rig that was bolted to a table (as everyone has said). That demo was great. It was also, yes, bolted to a table. They have not turned that into a shipping mass-market consumer product.
Somehow, a bunch of people on the internets decided that because they, personally, hadn't seen the demo, anyone who had must be lying (or on acid?). This was, well, 'a bit silly', for lots of reasons, and it also missed the real challenges. The question was never 'does the tech demo exist?' Rather: Can they turn the optics on the table into something you can wear (that also has even better optics, with acceptable FOV, occlusion etc)? Can they go from a display technology to an actual platform?
Presume for the sake of argument that they solved all the optics etc questions - then they would be in the position of a company that had invented multitouch. That doesn't give you an iPhone. You still have to make an actual smartphone, work out the software and the UI, build an ecosystem, create an app store, get to scaled mass production, and that's really expensive. Or, someone had to - you could licence it out in some way (which is what Qualcomm did with CDMA - Qualcomm doesn't make phones or build cellular networks)
So: imagine back in 2006, you'd seen Jeff Han's multitouch demo. It was three feet across, came in several packing cases, and it was very very cool. But it wasn't an iPhone.
Now their TEDx talk on the other hand... speaking of silly.
https://www.youtube.com/watch?v=w8J5BWL8oJY
To me that was the moment both Magic Leap and TED (sadly) jumped the shark.
But I do think TED Talks have jumped the shark, probably before that talk.
They may have failed but their impact is felt everywhere.
It's not silly to try some promising technology that ultimately doesn't work out for business. It's easy to be nasty in hindsight, from the comfort of your home, isn't it? Not so easy to try making it work in the first place.
But go to Magic Leaps website now. Look at the promotional video that is being shown there. Now go and look at actual footage of the Magic Leap unit in action.
The company are being entirely misrepresentative of what their product actually is. They are using that amazing video footage to sell a product TODAY that is nothing close to the quality shown there. Look at what the unit is capable of and compare it to that.
Now sure, you can be given creative freedom to express the ideas of things that the Magic Leap lets you do. But then you remember the Whale video. They've been misrepresenting their product and trying to sell it using that misrepresentation for years at this point.
When TechCrunch first released video of the little floating robot game I remember people being astounded at how asinine it was. This is what VCs have been raving about and pouring money into?
So what are they trying to make work? Their promotional videos, ability to dupe VCs and probably their rock solid sales team - how long can should you give that benefit of the doubt for? They are 9 years old at this point!